Copy3DEngine/src/main.c

184 lines
3.8 KiB
C

#include <stdlib.h>
#include <math.h>
#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/image.h>
#include <libprof.h>
#define USB
#ifdef USB
#include <gint/usb-ff-bulk.h>
#include <gint/usb.h>
#endif
#include "fixed.h"
#include "moteur.h"
#include "map_test.h"
//====== Maze3D V0.2 =====
// Git du moteur : https://github.com/attilavs2/Raycaster_prealpha
// Git du jeu : https://gitea.planet-casio.com/Fcalva/Maze3D
//
// Page du jeu : https://www.planet-casio.com/Fr/programmes/programme4355-1-maze3d-fcalva-jeux-reflexion.html
//
// Tout le code de cette version est en GPL3
// Game design : Fcalva (aka. fklv, Fcalva#6860, attilavs2)
// Programmation : Fcalva
// "Art" : Fcalva
//
//
//
#ifndef FXCG50
#error Ce code est pour FXCG50/G90+E uniquement, enlevez ce message a vos riques et périls
#endif
#ifdef USB
void USB_capture() {
if (usb_is_open()) usb_fxlink_screenshot(false);
}
#endif
//#define debug //pour afficher les infos de debug
extern char map_test[map_w][map_h];
extern image_t briques0;
extern image_t buisson0;
char exit_game = 0;
char disp_frame_time = 0;
char first_frame = 1;
int frame_time_timer = 1;
int capture_timer = 1;
fixed_t posX;
fixed_t posY;
fixed_t dirX;
fixed_t dirY;
fixed_t planeX;
fixed_t planeY;
int frame_time = 0;
void keys_get(){
move();
pollevent();
if (keydown(KEY_F1) && frame_time_timer <= 0) {
if (disp_frame_time == 0) {
disp_frame_time = 1;
frame_time_timer = 10;
}
else {
disp_frame_time = 0;
frame_time_timer = 10;
}
}
frame_time_timer--;
if (keydown(KEY_F6)) exit_game = 1;
#ifdef debug
if (keydown(KEY_TAN)) end_screen();
#endif
#ifdef USB
if (keydown(KEY_0) && keydown(KEY_EXE) && capture_timer <= 0) {
USB_capture();
capture_timer = 10;
}
capture_timer--;
#endif
}
void main_menu(){
dtext_opt(198, 100, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Maze 3D", -1);
dtext_opt(198, 120, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "De Fcalva", -1);
dtext_opt(198, 150, 0xde85, C_NONE, DTEXT_CENTER, DTEXT_TOP, "Appuyez sur une touche", -1);
dtext( 1, 1, C_BLACK, "Version BETA");
dupdate();
getkey();
}
int main(){
dclear(C_WHITE);
//trucs de chargement
load_map();
image_t frame_buffer = *image_alloc(viewport_w, viewport_h, IMAGE_RGB565A);
image_t sky_tex = *image_alloc(64, 64, IMAGE_RGB565);
image_t WXOR_tex = *image_alloc(64, 64, IMAGE_RGB565);
image_t D_tex = *image_alloc(64, 64, IMAGE_RGB565);
int i, j;
for (i = 0; i<= 64; i++){
for (j = 0; j<= 64; j++){
int c = (int)floor((float)(i ^ j) * 0.5);
unsigned short color = (c << 8) + (c << 4) + c;
image_set_pixel(&WXOR_tex, i, j, color);
}
}
image_fill(&D_tex, 0x4228);
image_fill(&sky_tex, 0x9dbd);
prof_init();
#ifdef USB
usb_interface_t const *interfaces[] = {&usb_ff_bulk, NULL};
usb_open(interfaces, GINT_CALL_NULL);
#endif
while (exit_game == 0) {
prof_t frame = prof_make();
prof_enter(frame);
drect(0, 0, 395, 112, 0x9dbd);
drect(0,112, 395, 243, 0xc4c9);
image_clear(&frame_buffer);
draw_walls(&buisson0, &briques0, &sky_tex, &WXOR_tex, &D_tex, &frame_buffer);
dimage(0, 0, &frame_buffer);
if(first_frame == 1) main_menu();
keys_get();
logic();
if (disp_frame_time == 1) dprint( 1, 10, C_BLACK, "Frame time : %d ms", frame_time);
#ifdef debug
dprint( 1, 20, C_BLACK, "planeX : %d", planeX);
dprint( 1, 30, C_BLACK, "planeY : %d", planeY);
dprint( 1, 40, C_BLACK, "dirX : %d", dirX);
dprint( 1, 50, C_BLACK, "dirY : %d", dirY);
dprint( 1, 60, C_BLACK, "posX : %d", posX);
dprint( 1, 70, C_BLACK, "posY : %d", posY);
#endif
dupdate();
prof_leave(frame);
frame_time = (int)prof_time(frame)/1000;
first_frame = 0;
}
prof_quit();
usb_close();
free(&sky_tex);
free(&WXOR_tex);
free(&D_tex);
free(&frame_buffer);
return 1;
}