2021-03-12 16:19:43 +01:00
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//---
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// JustUI.jwidget: Base object for all widgets
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//---
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#ifndef _J_JWIDGET
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#define _J_JWIDGET
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#include <justui/defs.h>
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#include <justui/jlayout.h>
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/* jwidget: Base object for all widgets.
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Functions that ought to work on any widget take void * parameters; this
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includes jwidget and derived types whose first attribute is a jwidget. A
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void * parameter named "w" is implicitly a widget.
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Widgets for a scene are arranged in a tree hierarchy; each object has a
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unique parent and a number of distinct children, which they own. Widgets
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destroy their children when they are destroyed. The parent of all the
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widgets in the scene is called the root, it's the only one without a parent.
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Every widget has an HTML-like box model described by its geometry object.
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See the jwidget_geometry type below for details. By default widgets have no
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geometry to save memory, it is only created when actually used.
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The size of each widget can be controlled in two ways. Initially, the
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widget's contents suggest a "natural size". The user can then restrict
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acceptable sizes by specifying a size hint along with a policy. See the
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jwidget_size_policy type below for details. Additionally, the user can set
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stretch parameters to allow the widget to grow and occupy available space.
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Widgets usually have one of two roles; either they are "containers" for
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other widgets, or they are "content widgets" that render text and images, or
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take input from the user. In order to make containers easy to design, each
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widget can be equipped with a "layout" that automatically arranges children
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in useful ways, such as vertical lists or grids. Content widgets usually
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don't have layouts.
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Polymorphic operations are defined for each widget type and accessed through
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the type attribute. See the widget extension API at the end of this header
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for details on polymorphic operations.
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The following attributes can be accessed by the user:
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.parent (read-only)
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.children[] (read-only)
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.child_count (read-only) */
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typedef struct jwidget {
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/* Parent and children in the widget tree */
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struct jwidget *parent;
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struct jwidget **children;
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/* Location within the content-box of the parent (after layout) */
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int16_t x, y;
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/* Margin-box size in pixels (after layout) */
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int16_t w, h;
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/* Size hints: these are user-provided sizes, which are combined with the
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size policy to determine acceptable widget dimensions */
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int16_t min_w, min_h;
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int16_t max_w, max_h;
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/* Widget geometry, defaults to a fixed geometry object */
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struct jwidget_geometry *geometry;
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/* Layout data, access with the jlayout_{get,set}_*() functions) */
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union {
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jlayout_box layout_box;
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jlayout_stack layout_stack;
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jlayout_grid layout_grid;
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};
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/* Widget type, used to find polymorphic operations */
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uint8_t type;
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/* Number of children */
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uint8_t child_count;
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/* Number of pointers allocated in the children array */
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uint8_t child_alloc;
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/* Horizontal and vertical stretch rates */
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uint stretch_x :4;
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uint stretch_y :4;
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/* Type of layout (see the jlayout_type enum) */
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uint layout :4;
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/* Whether stretch can go beyond the maximum size */
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uint stretch_force :1;
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/* Whether the layout needs to be recomputed */
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uint dirty :1;
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/* Whether the widget needs to be redrawn */
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uint update :1;
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/* Whether widget is visible inside its parent */
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uint visible :1;
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/* Widget is floating outside the layout (and positioned manually) */
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uint floating :1;
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2021-05-13 11:16:16 +02:00
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uint :23;
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2021-03-12 16:19:43 +01:00
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} jwidget;
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/* jwidget_border_style: Styles of widget borders */
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typedef enum {
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/* No border */
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J_BORDER_NONE,
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/* Border is a solid color */
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J_BORDER_SOLID,
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/* TODO: More border styles (especially on fx-CG 50) */
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} jwidget_border_style;
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/* jwidget_geometry: Built-in positioning and border geometry
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Every widget has a "geometry", which consists of a border and two layers of
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spacing around the widget:
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* The "padding" is the spacing between the widget's contents and its border
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* The "border" is a visible decoration around the widget's contents
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* The "margin" is the spacing between the border and the widget's edge
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For users familiar with the CSS box model, this is it. Note, however, that
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unlike the common CSS property (box-sizing: border-box), JustUI counts the
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margin as widget-owned space and measures widgets using the margin box. */
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typedef struct jwidget_geometry {
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/* Padding (in pixels) on all four sides; access either using padding.top,
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.right, .bottom and .left, or using paddings[0] through paddings[3] */
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union {
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uint8_t paddings[4];
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jdirs padding;
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};
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/* Width of the border on all four sides */
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union {
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uint8_t borders[4];
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jdirs border;
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};
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/* Size of the margin (in pixel) on all four sides */
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union {
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uint8_t margins[4];
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jdirs margin;
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};
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/* Border color (as in <gint/display.h>) */
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int border_color;
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/* Border style */
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jwidget_border_style border_style;
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/* Background color */
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int background_color;
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} jwidget_geometry;
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/* Downwards key event: widget is notified of a key press that ocurred while it
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had active focus.
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-> .data.key: Key event */
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extern uint16_t JWIDGET_KEY;
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/* Downwards focus-in event: the widget has just received focus */
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extern uint16_t JWIDGET_FOCUS_IN;
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/* Downwards focus-out event: the widget has just lost focus */
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extern uint16_t JWIDGET_FOCUS_OUT;
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//---
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// Creation and destruction
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//---
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/* jwidget_create(): Create a widget
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This function creates a type-less widget. If you want to create labels,
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buttons, input fields... you need to use the specific creation functions
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such as jlabel_create(). This function only creates empty widgets, which are
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primarily useful as containers.
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If a non-NULL parent is specified, then the new widget becomes a child of
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that parent. The parent will then handle the positioning and sizing of the
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new widget, and destroy it automatically.
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After creating a container with jwidget_create(), it is common to give it a
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layout and add children to it, either with jwidget_add_child() or through
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the children's constructors.
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@parent This widget's parent.
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-> Returns the new widget (NULL on error). */
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jwidget *jwidget_create(void *parent);
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/* jwidget_destroy(): Destroy a widget
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This function destroys the specified widget and its children. If the
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destroyed widget has a parent, the parent is notified, so the widget tree
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cannot become invalid. However, the layout process should be re-run to
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layout the remaining scene elements. */
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void jwidget_destroy(void *w);
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//---
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// Widget tree manipulation
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//---
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/* jwidget_set_parent(): Change a widget's parent
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Moves the widget from its current parent to another parent. If the widget
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already had a parent, it is notified. If the new parent is NULL, the widget
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is left without a parent. */
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void jwidget_set_parent(void *w, void *parent);
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/* jwidget_add_child(): Add a child at the end of a widget's child list
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If the widget already had a parent, that parent is notified. */
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void jwidget_add_child(void *w, void *child);
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/* jwidget_insert_child(): Insert a child in the widget's child list
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Similar to jwidget_add_child(), but the child is added at the requestd
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position in the parent's child list. The position must be in the range
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[0 ... w->child_count]. */
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void jwidget_insert_child(void *w, void *child, int position);
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/* jwidget_remove_child(): Remove a child from a widget
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(w) must be the parent of (child). The child is left without a parent. */
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void jwidget_remove_child(void *w, void *child);
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2022-06-19 23:45:05 +02:00
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/* jwidget_child_position(): Find the position of a widget in the child list */
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int jwidget_child_position(void *w, void *child);
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2021-03-12 16:19:43 +01:00
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//---
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// Sizing and stretching
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//---
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/* Functions to set the minimum width, minimum height, or both. The minimum
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size can be cleared by specifying 0. */
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void jwidget_set_minimum_width(void *w, int min_width);
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void jwidget_set_minimum_height(void *w, int min_height);
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void jwidget_set_minimum_size(void *w, int min_width, int min_height);
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/* Functions to set the maximum width, maximum height, or both. The maximum
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size can be cleared by specifying -1. */
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void jwidget_set_maximum_width(void *w, int max_width);
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void jwidget_set_maximum_height(void *w, int max_height);
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void jwidget_set_maximum_size(void *w, int max_width, int max_height);
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/* Functions to set both the minimum and maximum size at the same time. */
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void jwidget_set_fixed_width(void *w, int width);
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void jwidget_set_fixed_height(void *w, int height);
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void jwidget_set_fixed_size(void *w, int width, int height);
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/* jwidget_set_stretch(): Set the stretch factors for a widget
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Stretch factors indicate how much a widget wants to grow. Stretch is used in
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all size policies except the fixed one. Due to storage limits, the stretch
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factors should be in the range [0 ... 15].
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The last parameter indicates whether to allow stretching beyond the maximum
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size of the widget. In almost all situations this should be false. However,
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in some cases you might want to completely ignore natural size and allocate
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space based uniquely on stretch factors. In this case, you can set a fixed
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size of 0 and enable stretching beyond limits. */
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void jwidget_set_stretch(void *w, int stretch_x, int stretch_y,
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bool stretch_beyond_limits);
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//---
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// Geometry
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//--
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/* jwidget_geometry_r(): Get read-only access to a widget's geometry
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This function returns a read-only pointer to the specified widget's
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geometry. Because most widgets don't have customized geometry, JustUI
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doesn't store any data until the geometry is modified, to save memory. This
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is why it makes sense to separate read-only and read-write accesses.
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For widgets without customized geometry, this functions returns a pointer to
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a fixed constant geometry with zero padding, border and margin. */
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jwidget_geometry const *jwidget_geometry_r(void *w);
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/* jwidget_geometry_rw(): Get read-write access to a widget's geometry
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This function returns a read-write pointer to the specified widget's
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geometry. For widgets that don't have customized geometry yet, this will
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duplicate the default settings. This avoids memory consumption on widgets
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that don't need custom geometry.
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Returns NULL if duplication fails because of memory exhaustion. */
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jwidget_geometry *jwidget_geometry_rw(void *w);
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/* jwidget_set_border(): Set a uniform border around a widget
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This is a shorthand to set (border_style), (border_color), and a uniform
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border width on a widget's geometry. */
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void jwidget_set_border(void *w, jwidget_border_style s, int width, int color);
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2022-06-23 20:42:37 +02:00
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/* jwidget_set_borders(): Set all four borders */
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void jwidget_set_borders(void *w, jwidget_border_style s, int color,
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int top, int right, int bottom, int left);
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2021-03-12 16:19:43 +01:00
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/* jwidget_set_padding(): Set all padding distances around a widget */
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void jwidget_set_padding(void *w, int top, int right, int bottom, int left);
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/* jwidget_set_margin(): Set all margin distances around a widget */
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void jwidget_set_margin(void *w, int top, int right, int bottom, int left);
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/* jwidget_set_background(): Set the widget's background color
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The default is C_NONE. The background covers content and padding. */
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void jwidget_set_background(void *w, int color);
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//---
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// Layout
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//---
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/* jwidget_layout_dirty(): Check whether the tree needs to be laid out
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This function checks the dirty bit of every widget in the tree. If any
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widget changes size, the whole tree needs to be laid out again (there are
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possible optimizations, but they are not implemented yet). */
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bool jwidget_layout_dirty(void *scene_root);
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/* jwidget_layout(): Layout a widget tree
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This function lays out the specified widget (computing its size and the
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position of its children) and its children recursively. Because this is a
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two-phase process going from the children to their parents and then from the
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parents to their children, it only makes sense to layout the whole tree at
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once. You should thus call jwidget_layout() only with your scene root.
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A scene's layout should always be up-to-date before rendering. There is no
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need to layout at every frame (this would be a waste of resources), but you
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need to layout after doing any of the following things:
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* Creating the scene
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* Adding, removing, or moving visible children around
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* Changing a widget's contents in a way that affects its natural size
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* Changing geometry or layout parameters on a widget
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The layout process determines the size and position of every widget in the
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tree. Thus, if you need to access this size and position information, you
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need to keep the layout up-to-date before doing it. */
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void jwidget_layout(void *scene_root);
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/* jwidget_width(): With of a widget's content box
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jwidget_height(): Height of a widget's content box
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These functions return the size of the content box of a widget. The content
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box does not comprise the geometry (padding, border and margins). These
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dimensions are known only after layout; calling these functions when the
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layout is not up-to-date will return funny results. */
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int jwidget_content_width(void *w);
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int jwidget_content_height(void *w);
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/* jwidget_full_width(): Width of a widget's margin box
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jwidget_full_height(): Height of a widget's margin box
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These functions return the whole size of the margin box of a widgets; this
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includes the contents, padding, border and margins. These functions only
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make sense to call when the layout is up-to-date. */
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int jwidget_full_width(void *w);
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int jwidget_full_height(void *w);
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2021-05-13 11:16:16 +02:00
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/* jwidget_floating(): Whether widget is floating
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A floating widget is not laid out by its parent's layout, and can be
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positioned manually. Floating children are rendered after other children. */
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bool jwidget_floating(void *w);
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/* jwidget_set_floating(): Make a widget floating or non-floating */
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void jwidget_set_floating(void *w, bool floating);
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2021-03-12 16:19:43 +01:00
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//---
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// Rendering
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//---
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/* jwidget_visible(): Whether widget is visible
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A non-visible widget occupies no space and is not rendered, as if it did not
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exist at all. */
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bool jwidget_visible(void *w);
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/* jwidget_set_visible(): Hide or show a widget */
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void jwidget_set_visible(void *w, bool visible);
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/* jwidget_needs_update(): Check whether the tree needs to be re-rendered
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If this function returns true, you should re-render the tree. Aditionally,
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if jwidget_layout_dirty() returns true, you should re-layout the tree and
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repaint it. jscene_render() will layout automatically if needed, so you just
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need to call it if either function returns true.
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When using jscene_run(), a JSCENE_REPAINT event will be emitted in this
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exact conditions, so just jscene_render() upon JSCENE_REPAINT. */
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bool jwidget_needs_update(void *w);
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/* jwidget_render(): Render a widget
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This function renders the widget. The specified location (x,y) is the
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top-left corner of the margin box of the widget. There is no clipping.
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Unlike jscene_render(), this function does not automatically layout the
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widgets if there has been changes. */
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void jwidget_render(void *w, int x, int y);
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//---
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// Misc
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//---
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/* jwidget_type(): Get a widget's human-readable type name
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2022-06-20 02:17:31 +02:00
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This is the name specified in the jwidget_poly structure for the type. */
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2021-03-12 16:19:43 +01:00
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char const *jwidget_type(void *w);
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#endif /* _J_JWIDGET */
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