//---
// JustUI.jscene: Root object that provides keyboard focus and event handling
//---

#ifndef _J_JSCENE
#define _J_JSCENE

#include <justui/defs.h>
#include <justui/jwidget.h>
#include <justui/jevent.h>

#define JSCENE_QUEUE_SIZE 32

/* jscene: A widget scene with keyboard focus and event handling

   This widget is designed to be the root of a widget tree. It keeps track of
   widgets with keyboard focus, feeds them keyboard events, and catches other
   useful events to store them in an event queue. */
typedef struct {
	jwidget widget;

	/* Location on screen */
	int16_t x, y;
	/* Widget with focus */
	jwidget *focus;

   /* Circular event queue */
   jevent queue[JSCENE_QUEUE_SIZE];
   uint8_t queue_first;
   uint8_t queue_next;

   /* Number of events lots */
   uint16_t lost_events;
   /* Whether jscene_run() returns to the main menu */
   bool mainmenu;
   /* Whether jscene_run() powers off */
   bool poweroff;

} jscene;

/* Events */
extern uint16_t JSCENE_NONE;
extern uint16_t JSCENE_PAINT;
extern uint16_t JSCENE_KEY; /* Deprecated, merged with JWIDGET_KEY */

/* jscene_create(): Create a new scene at that specified screen position */
jscene *jscene_create(int x, int y, int w, int h, void *parent);

/* jscene_create_fullscreen(): Create a fullscreen scene
   The position is (0,0) and the size is (DWIDTH,DHEIGHT). */
jscene *jscene_create_fullscreen(void *parent);

/* jscene_owning(): Find the scene that manages a widget (if any)
   This functions walks up the widget tree and locates the scene owning the
   specified widget, if there is one; otherwise returns NULL. */
jscene *jscene_owning(void *widget);

/* jscene_layout(): Layout a scene
   This is automatically called by jscene_render(), but may be useful if you
   need to know the size of your widgets before rendering. The layout is
   recomputed only if something in the scene has changed. */
#define jscene_layout jwidget_layout

/* jscene_render(): Layout and render a scene
   Layout is lazy and performed only if needed. The scene is rendered at its
   (x,y) point. */
void jscene_render(jscene *scene);

//---
// Events sent from the scene to the user
//---

/* jscene_read_event(): Get the next upwards event from the queue
   If there is no event, returns an event of type JSCENE_NONE. */
jevent jscene_read_event(jscene *scene);

/* jscene_queue_event(): Queue an upwards event to be later read by the user
   This function records an event in the scene's queue, which will later be
   returned by jscene_pollevent(). This is mostly used by widget code to signal
   stuff that warrants attention. */
void jscene_queue_event(jscene *scene, jevent event);

//---
// Keyboard focus and keyboard events
//---

/* jscene_focused_widget(): Query the widget that currently has focus */
void *jscene_focused_widget(jscene *scene);

/* jscene_set_focused_widget(): Move the focus to a widget
   The selected widget, obviously, must be a descendant of the scene. */
void jscene_set_focused_widget(jscene *scene, void *widget);

/* jscene_show_and_focus(): Make a widget visible and focus it
   This function does three things:
   1. Set the visibility of the target widget to [true]
   2. Configure any parent with a stacked layout to show the child that
      contains the target widget
   3. Focus the target widget */
void jscene_show_and_focus(jscene *scene, void *widget);

/* jscene_process_key_event(): Send a key event to the focused widget
   Returns true if the event was accepted, false if it was ignored. */
bool jscene_process_key_event(jscene *scene, key_event_t event);

/* jscene_process_event(): Bubble an event up from its source
   Returns true if the event was accepted along the way, false if ignored. */
bool jscene_process_event(jscene *scene, jevent event);

/* jscene_set_mainmenu(): Set whether jscene_run() will return to main menu
   Disabling this is useful if you want to catch the MENU key or clean up
   resources before invoking the main menu. */
void jscene_set_mainmenu(jscene *scene, bool mainmenu);

/* jscene_set_poweroff(): Set whether jscene_run() will poweroff
   This type of poweroff (SHIFT+AC/ON) doesn't allow return to menu, so the
   add-in "must" resume after powering on again, however sensitive programs
   will probably want to save important data before leaving anyway. */
void jscene_set_poweroff(jscene *scene, bool poweroff);

/* jscene_run(): Run a scene's main loop

   This function implements a main control loop that sleeps when there is
   nothing to do, forwards all key events to the scene, and returns only to
   notify GUI events or hand over key events that have been ignored by the
   scene.

   If a scene event occurs, returns it. If a key event occurs, an event of type
   JWIDGET_KEY is return and its .key attribute contains the details of the
   forwarded keyboard event. */
jevent jscene_run(jscene *scene);

#endif /* _J_JSCENE */