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https://git.planet-casio.com/Lephenixnoir/JustUI.git
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57a460894f
I need to move on to gintctl so that'll be enough for now.
144 lines
5.4 KiB
C
144 lines
5.4 KiB
C
//---
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// JustUI.jscene: Root object that provides keyboard focus and event handling
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//---
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#ifndef _J_JSCENE
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#define _J_JSCENE
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#include <justui/defs.h>
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#include <justui/jwidget.h>
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#include <justui/jevent.h>
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#define JSCENE_QUEUE_SIZE 32
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/* jscene: A widget scene with keyboard focus and event handling
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This widget is designed to be the root of a widget tree. It keeps track of
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widgets with keyboard focus, feeds them keyboard events, and catches other
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useful events to store them in an event queue. */
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typedef struct {
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jwidget widget;
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/* Location on screen */
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int16_t x, y;
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/* Circular event queue */
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jevent queue[JSCENE_QUEUE_SIZE];
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uint8_t queue_first;
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uint8_t queue_next;
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/* Number of events lots */
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uint16_t lost_events;
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/* Whether jscene_run() returns to the main menu */
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bool mainmenu;
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/* Whether jscene_run() powers off */
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bool poweroff;
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/* Whether jscene_run() will autopaint */
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bool autopaint;
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} jscene;
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/* Events */
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extern uint16_t JSCENE_NONE;
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extern uint16_t JSCENE_PAINT;
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extern uint16_t JSCENE_KEY; /* Deprecated, merged with JWIDGET_KEY */
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/* jscene_create(): Create a new scene at that specified screen position */
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jscene *jscene_create(int x, int y, int w, int h, void *parent);
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/* jscene_create_fullscreen(): Create a fullscreen scene
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The position is (0,0) and the size is (DWIDTH,DHEIGHT). */
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jscene *jscene_create_fullscreen(void *parent);
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/* jscene_owning(): Find the scene that manages a widget (if any)
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This functions walks up the widget tree and locates the scene owning the
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specified widget, if there is one; otherwise returns NULL. */
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jscene *jscene_owning(void *widget);
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/* jscene_layout(): Layout a scene
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This is automatically called by jscene_render(), but may be useful if you
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need to know the size of your widgets before rendering. The layout is
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recomputed only if something in the scene has changed. */
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#define jscene_layout jwidget_layout
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/* jscene_render(): Layout and render a scene
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Layout is lazy and performed only if needed. The scene is rendered at its
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(x,y) point. */
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void jscene_render(jscene *scene);
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//---
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// Events sent from the scene to the user
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//---
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/* jscene_read_event(): Get the next upwards event from the queue
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If there is no event, returns an event of type JSCENE_NONE. */
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jevent jscene_read_event(jscene *scene);
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/* jscene_queue_event(): Queue an upwards event to be later read by the user
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This function records an event in the scene's queue, which will later be
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returned by jscene_pollevent(). This is mostly used by widget code to signal
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stuff that warrants attention. */
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void jscene_queue_event(jscene *scene, jevent event);
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//---
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// Keyboard focus and keyboard events
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//---
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/* jscene_focused_widget(): Query the widget that currently has focus */
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void *jscene_focused_widget(jscene *scene);
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/* jscene_set_focused_widget(): Move the focus to a widget
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The selected widget, obviously, must be a descendant of the scene. */
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void jscene_set_focused_widget(jscene *scene, void *widget);
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/* jscene_show_and_focus(): Make a widget visible and focus it
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This function does three things:
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1. Set the visibility of the target widget to [true]
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2. Configure any parent with a stacked layout to show the child that
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contains the target widget
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3. Focus the target widget */
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void jscene_show_and_focus(jscene *scene, void *widget);
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/* jscene_process_key_event(): Send a key event to the focused widget
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Returns true if the event was accepted, false if it was ignored. */
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bool jscene_process_key_event(jscene *scene, key_event_t event);
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/* jscene_process_event(): Bubble an event up from its source
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Returns true if the event was accepted along the way, false if ignored. */
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bool jscene_process_event(jscene *scene, jevent event);
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/* jscene_set_mainmenu(): Set whether jscene_run() will return to main menu
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Disabling this is useful if you want to catch the MENU key or clean up
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resources before invoking the main menu. */
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void jscene_set_mainmenu(jscene *scene, bool mainmenu);
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/* jscene_set_poweroff(): Set whether jscene_run() will poweroff
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This type of poweroff (SHIFT+AC/ON) doesn't allow return to menu, so the
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add-in "must" resume after powering on again, however sensitive programs
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will probably want to save important data before leaving anyway. */
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void jscene_set_poweroff(jscene *scene, bool poweroff);
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/* jscene_set_autopaint(): Set whether jscene_run() handles its own painting
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This will automatically handle JSCENE_PAINT events by drawing the scene
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widget and updating the screen. You should use this only if the scene is the
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only thing to draw; don't overdraw after this. If you have things to draw
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not handled by jscene, handle JSCENE_PAINT yourself.
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When enabling autopaint, you should also set a background color for the
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scene, otherwise frames will draw transparently on top of each other. */
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void jscene_set_autopaint(jscene *scene, bool autopaint);
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/* jscene_run(): Run a scene's main loop
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This function implements a main control loop that sleeps when there is
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nothing to do, forwards all key events to the scene, and returns only to
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notify GUI events or hand over key events that have been ignored by the
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scene.
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If a scene event occurs, returns it. If a key event occurs, an event of type
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JWIDGET_KEY is return and its .key attribute contains the details of the
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forwarded keyboard event. */
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jevent jscene_run(jscene *scene);
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#endif /* _J_JSCENE */
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