Debug ai, fix Makefile

This commit is contained in:
attilavs2 2025-02-08 22:36:47 +01:00
parent 197e8d4c1b
commit 0021354346
2 changed files with 32 additions and 16 deletions

View file

@ -1,6 +1,6 @@
OUTNAME = mtycoon
CFLAGS = -O2 -g -Wall -Wextra -I ./raylib/include
CFLAGS = -O0 -g -Wall -Wextra -I ./raylib/include
#linux
#LDFLAGS = -static -L./raylib/lib -lraylib -lm
#windows
@ -17,7 +17,12 @@ $(BUILD_DIR)/%.o : $(SRC_DIR)/%.c
OBJS = $(patsubst $(SRC_DIR)/%.c,$(BUILD_DIR)/%.o,$(wildcard $(SRC_DIR)/*.c))
all: $(OBJS)
builddir:
- mkdir $(BUILD_DIR)
build: $(OBJS)
all: | builddir build
${CC} ${CFLAGS} -o ${OUTPUT} ${OBJS} ${LDFLAGS}
win: all
@ -30,6 +35,6 @@ test: all
./${OUTPUT}
clean:
rm -rf ${BUILD_DIR}/*
rm -rf ${BUILD_DIR}
.PHONY: all test clean win testwin prodwin

View file

@ -170,7 +170,7 @@ Worker *add_worker(Workers *workers, V2d pos){
Worker *work = &workers->worker_stack[workers->worker_n++];
work->pos = pos;
work->ai = (AiInternal){S_Idle, 0, 0, 0, -1, -1};
work->ai = (AiInternal){S_Idle, 0, 0, 0, -1, -1, {.x=0,.y=0}};
return work;
}
@ -201,7 +201,8 @@ int id_cmpfunc(const void *a_, const void *b_){
}
Machine *get_machine_from_id(Machines *machines, int id){
Machine *match = bsearch(&id, machines->machine_stack, machines->machine_n,
Machine tmach = {.id = id};
Machine *match = bsearch(&tmach, machines->machine_stack, machines->machine_n,
sizeof(Machine), &id_cmpfunc);
return match;
}
@ -227,19 +228,19 @@ void update_worker(Game *game, Worker *worker){
mach[0] = get_machine_from_id(&game->machines, ai->assigned_machine);
if(!mach[0])
ai->assigned_machine = -1;
else
defs[0] = &machine_dict[mach[0]->type];
}
if(ai->assigned_machine1 > -1){
mach[1] = get_machine_from_id(&game->machines, ai->assigned_machine1);
if(!mach[1])
ai->assigned_machine1 = -1;
else
defs[1] = &machine_dict[mach[1]->type];
}
if(ai->assigned_machine < 0 && ai->assigned_machine1 < 0)
ai->status = S_Idle;
else {
defs[0] = &machine_dict[mach[0]->type];
defs[1] = &machine_dict[mach[1]->type];
}
//TODO : Move !
switch(ai->status){
@ -286,6 +287,7 @@ void update_worker(Game *game, Worker *worker){
}
break;
case S_Operating:
worker->pos = mach[0]->pos;
break;
case S_Transporting:
case S_Walking:
@ -317,8 +319,8 @@ void draw_machines(Machines *machines){
}
void draw(Game *game){
draw_workers(&game->workers);
draw_machines(&game->machines);
draw_workers(&game->workers);
}
int assign_worker_machine(Machine *machine, Worker *worker){
@ -326,13 +328,16 @@ int assign_worker_machine(Machine *machine, Worker *worker){
AiInternal *ai = &worker->ai;
ai->assigned_machine = machine->id;
ai->assigned_machine1 = -1;
ai->status = S_Operating;
return 0;
}
int assign_worker_fetch(Machine *a, Machine *b, Worker *worker){
AiInternal *ai = &worker->ai;
ai->carry_type = machine_dict[a->id].output;
ai->assigned_machine = a->id;
ai->assigned_machine1 = b->id;
ai->status = S_Transporting;
return 0;
}
@ -347,7 +352,7 @@ int main(){
srand(rand_seed);
InitWindow(800, 600, "Mineur Tycoon");
InitWindow(1280, 720, "Mineur Tycoon");
SetTargetFPS(60);
@ -357,14 +362,20 @@ int main(){
Machine *coal_mine = add_machine(&game.machines, (V2d){40,40});
coal_mine->type = MT_CoalMine;
Machine *iron_mine = add_machine(&game.machines, (V2d){40,240});
iron_mine->type = MT_IronMine;
Machine *furnace = add_machine(&game.machines, (V2d){140,140});
furnace->type = MT_Furnace;
for(int i = 0; i < 10; i++)
add_worker(&game.workers, (V2d){.x=100,.y=100});
for(int i = 0; i < 4; i++)
assign_worker_machine(coal_mine, &game.workers.worker_stack[i]);
for(int i = 4; i < 8; i++)
assign_worker_machine(iron_mine, &game.workers.worker_stack[i]);
assign_worker_fetch(iron_mine, furnace, &game.workers.worker_stack[8]);
assign_worker_fetch(coal_mine, furnace, &game.workers.worker_stack[9]);
assign_worker_machine(coal_mine, &game.workers.worker_stack[0]);
assign_worker_machine(coal_mine, &game.workers.worker_stack[1]);
assign_worker_machine(coal_mine, &game.workers.worker_stack[2]);
assign_worker_machine(coal_mine, &game.workers.worker_stack[3]);
while(!WindowShouldClose()){
BeginDrawing();