Compare commits
No commits in common. "master" and "v0-1-3" have entirely different histories.
14 changed files with 113 additions and 484 deletions
2
.gitignore
vendored
Executable file → Normal file
2
.gitignore
vendored
Executable file → Normal file
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@ -7,5 +7,3 @@ raylib/
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||||||
*.swp
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*.swp
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*.tiled-session
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*.tiled-session
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map/maps_out.c
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map/maps_out.c
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map/converter
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||||||
log.txt
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||||||
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BIN
map/converter
Executable file
BIN
map/converter
Executable file
Binary file not shown.
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@ -9,10 +9,6 @@ machine.pos = pos
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mtprint(pos.x)
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mtprint(pos.x)
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machine.pos.x = 50
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machine.pos.x = 50
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machine.storage[0] = 1
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machine.storage[0] = 1
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worker = add_worker(30, 10)
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mtprint(worker.name)
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worker.pos.x = 25
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mtprint(worker.pos.x)
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function on_tick(game)
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function on_tick(game)
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-- Ceci va drainer la sortie de la machine 2
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-- Ceci va drainer la sortie de la machine 2
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@ -26,8 +22,3 @@ end
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function on_frame(game)
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function on_frame(game)
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end
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end
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function on_load(game, map)
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mtprint("loaded map :")
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mtprint(map)
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end
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@ -2,11 +2,7 @@
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||||||
#define VERSION_MAJ 0
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#define VERSION_MAJ 0
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#define VERSION_MIN 1
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#define VERSION_MIN 1
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#define VERSION_PATCH 4
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#define VERSION_PATCH 3
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#define DEBUG 1
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#define LOG_PATH "log.txt"
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// Set in ui.c
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// Set in ui.c
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extern char *VERSION_STR;
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extern char *VERSION_STR;
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13
src/draw.c
13
src/draw.c
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@ -39,23 +39,17 @@ Image tile_index[TILE_N];
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extern GUIInfo gui_info;
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extern GUIInfo gui_info;
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int init_draw(){
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int init_draw(){
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char tmpbuf[4096];
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InitWindow(1280, 720, "Mineur Tycoon");
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InitWindow(1280, 720, "Mineur Tycoon");
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SetTargetFPS(60);
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SetTargetFPS(60);
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char *cwd = GetApplicationDirectory();
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puts(cwd);
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for(int i = 0; i < TEX_N; i++){
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for(int i = 0; i < TEX_N; i++){
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snprintf(tmpbuf, 4096, "%s%s", cwd, tex_files[i]);
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tex_index[i] = LoadTexture(tex_files[i]);
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tex_index[i] = LoadTexture(tmpbuf);
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GenTextureMipmaps(&tex_index[i]);
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GenTextureMipmaps(&tex_index[i]);
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}
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}
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for(int i = 0; i < TILE_N; i++){
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for(int i = 0; i < TILE_N; i++){
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snprintf(tmpbuf, 4096, "%s%s", cwd, tile_files[i]);
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tile_index[i] = LoadImage(tile_files[i]);
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tile_index[i] = LoadImage(tmpbuf);
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ImageFormat(&tile_index[i], 4);
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ImageFormat(&tile_index[i], 4);
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}
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}
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@ -82,8 +76,7 @@ Texture2D mkmap_tex(Map *map){
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Rectangle rectb = recta;
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Rectangle rectb = recta;
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rectb.x = x*32;
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rectb.x = x*32;
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rectb.y = y*32;
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rectb.y = y*32;
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ImageDraw(&mapimg, tile_index[tiles[map->width*y + x]], recta, rectb,
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ImageDraw(&mapimg, tile_index[tiles[map->width*y + x]], recta, rectb, WHITE);
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WHITE);
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}
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}
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}
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}
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Texture2D maptex = LoadTextureFromImage(mapimg);
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Texture2D maptex = LoadTextureFromImage(mapimg);
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22
src/game.c
Executable file → Normal file
22
src/game.c
Executable file → Normal file
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@ -8,7 +8,6 @@
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#include <raylib.h>
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#include <raylib.h>
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#include <raymath.h>
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#include <raymath.h>
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#include "config.h"
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#include "types.h"
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#include "types.h"
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#include "map.h"
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#include "map.h"
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#include "game.h"
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#include "game.h"
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@ -20,16 +19,6 @@ MachineDef machine_dict[] = {
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{{{0,0},{32,0},{0,32},{32,32}}, {R_Coal, R_Iron}, 2, R_Steel, 0}, // MT_Furnace
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{{{0,0},{32,0},{0,32},{32,32}}, {R_Coal, R_Iron}, 2, R_Steel, 0}, // MT_Furnace
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};
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};
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char *worker_names[] = {
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"Bob",
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"Jill",
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"Frank",
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"Michel",
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"Sophie"
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};
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_Static_assert(sizeof(worker_names)/sizeof(void*) >= WORKER_NAMES);
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||||||
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int init_machines(Machines *machines){
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int init_machines(Machines *machines){
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machines->machine_n = 0;
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machines->machine_n = 0;
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machines->machine_id = 0;
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machines->machine_id = 0;
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@ -69,32 +58,26 @@ int init_game(Game *game){
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return 1;
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return 1;
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}
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}
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load_map(game, 0);
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int c_worker = 0;
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int c_worker = 0;
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for(int k = 0; k < 16; k++){
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for(int k = 0; k < 16; k++){
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for(int j = 0; j < 16; j++){
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for(int j = 0; j < 16; j++){
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Machine *coal_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+40});
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Machine *coal_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+40});
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coal_mine->type = MT_CoalMine;
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coal_mine->type = MT_CoalMine;
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int coal_id = coal_mine->id;
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Machine *iron_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+240});
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Machine *iron_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+240});
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iron_mine->type = MT_IronMine;
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iron_mine->type = MT_IronMine;
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int iron_id = iron_mine->id;
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Machine *furnace = add_machine(&game->machines, (V2d){k*250+140,j*400+140});
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Machine *furnace = add_machine(&game->machines, (V2d){k*250+140,j*400+140});
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furnace->type = MT_Furnace;
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furnace->type = MT_Furnace;
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// The adresses may have changed
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coal_mine = get_machine_from_id(&game->machines, coal_id);
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iron_mine = get_machine_from_id(&game->machines, coal_id);
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for(int i = 0; i < 10; i++)
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for(int i = 0; i < 10; i++)
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add_worker(&game->workers, (V2d){.x=k*250+100,.y=j*400});
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add_worker(&game->workers, (V2d){.x=k*250+100,.y=j*400});
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < 4; i++)
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assign_worker_machine(coal_mine, &game->workers.worker_stack[c_worker++]);
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assign_worker_machine(coal_mine, &game->workers.worker_stack[c_worker++]);
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for(int i = 4; i < 8; i++)
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for(int i = 4; i < 8; i++)
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assign_worker_machine(iron_mine, &game->workers.worker_stack[c_worker++]);
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assign_worker_machine(iron_mine, &game->workers.worker_stack[c_worker++]);
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game->workers.worker_stack[c_worker].satisf = rand() & 63;
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assign_worker_fetch(iron_mine, furnace, &game->workers.worker_stack[c_worker++]);
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assign_worker_fetch(iron_mine, furnace, &game->workers.worker_stack[c_worker++]);
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game->workers.worker_stack[c_worker].satisf = rand() & 63;
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assign_worker_fetch(coal_mine, furnace, &game->workers.worker_stack[c_worker++]);
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assign_worker_fetch(coal_mine, furnace, &game->workers.worker_stack[c_worker++]);
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if(!(furnace->id%1000))
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if(!(furnace->id%1000))
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printf("%d\n",furnace->id);
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printf("%d\n",furnace->id);
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@ -132,7 +115,6 @@ Worker *add_worker(Workers *workers, V2d pos){
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Worker *work = &workers->worker_stack[workers->worker_n++];
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Worker *work = &workers->worker_stack[workers->worker_n++];
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work->pos = pos;
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work->pos = pos;
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work->name = rand()%WORKER_NAMES;
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work->ai = (AiInternal){S_Idle, 0, 0, 0, MACH_NULL, MACH_NULL, {.x=0,.y=0}};
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work->ai = (AiInternal){S_Idle, 0, 0, 0, MACH_NULL, MACH_NULL, {.x=0,.y=0}};
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||||||
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return work;
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return work;
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||||||
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@ -20,10 +20,7 @@
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||||||
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||||||
#define TPS_TIME (1.0/TPS)
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#define TPS_TIME (1.0/TPS)
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||||||
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||||||
#define WORKER_NAMES 5
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||||||
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||||||
extern MachineDef machine_dict[];
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extern MachineDef machine_dict[];
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extern char *worker_names[];
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||||||
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||||||
int init_game(Game *game);
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int init_game(Game *game);
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||||||
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||||||
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416
src/lua_inter.c
416
src/lua_inter.c
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@ -13,85 +13,6 @@
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||||||
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||||||
Game *gl_game;
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Game *gl_game;
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||||||
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||||||
typedef void (lua_affect_t)(lua_State*, void *, int);
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||||||
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||||||
struct LuaAffect {
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||||||
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||||||
lua_affect_t *func;
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||||||
int arg;
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|
||||||
|
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||||||
};
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||||||
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||||||
struct TypeMap {
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||||||
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||||||
char *type_name;
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|
||||||
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|
||||||
int n_fields;
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||||||
char **field_names;
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||||||
struct LuaAffect field_affect[];
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||||||
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||||||
};
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||||||
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||||||
void lua_index_custom(lua_State *L, struct TypeMap *map){
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void **ptr = luaL_checkudata(L, 1, map->type_name);
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|
||||||
const char *name = luaL_checkstring(L, 2);
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||||||
for(int i = 0; i < map->n_fields; i++){
|
|
||||||
if(!strcmp(name,map->field_names[i])){
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||||||
map->field_affect[i].func(L, *((char**)(ptr)), map->field_affect[i].arg);
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|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
char tbuf[256];
|
|
||||||
snprintf(tbuf, 256, "Invalid index for %s : \"%s\"", map->type_name, name);
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|
||||||
luaL_error(L, tbuf);
|
|
||||||
}
|
|
||||||
|
|
||||||
void lua_index_u8(lua_State *L, void *base, int offset){
|
|
||||||
uint8_t *ptr = (void*)(((char*)base) + offset);
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|
||||||
lua_pushinteger(L, *ptr);
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|
||||||
}
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|
||||||
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|
||||||
void lua_index_u16(lua_State *L, void *base, int offset){
|
|
||||||
uint16_t *ptr = (void*)(((char*)base) + offset);
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|
||||||
lua_pushinteger(L, *ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
void lua_index_i32(lua_State *L, void *base, int offset){
|
|
||||||
int32_t *ptr = (void*)(((char*)base) + offset);
|
|
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lua_pushinteger(L, *ptr);
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|
||||||
}
|
|
||||||
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|
||||||
// Index a V2d member of a struct != adressing into a V2d
|
|
||||||
void lua_index_V2d(lua_State *L, void *base, int offset){
|
|
||||||
V2d *ptr0 = (void*)(((char*)base) + offset);
|
|
||||||
V2d **ptr1 = lua_newuserdatauv(L, sizeof(void*), 0);
|
|
||||||
*ptr1 = ptr0;
|
|
||||||
luaL_newmetatable(L, "V2d");
|
|
||||||
lua_setmetatable(L, -2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void lua_newindex_u8(lua_State *L, void *base, int offset){
|
|
||||||
uint8_t *ptr = (void*)(((char*)base) + offset);
|
|
||||||
*ptr = luaL_checkinteger(L, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
void lua_newindex_u16(lua_State *L, void *base, int offset){
|
|
||||||
uint16_t *ptr = (void*)(((char*)base) + offset);
|
|
||||||
*ptr = luaL_checkinteger(L, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
void lua_newindex_i32(lua_State *L, void *base, int offset){
|
|
||||||
uint16_t *ptr = (void*)(((char*)base) + offset);
|
|
||||||
*ptr = luaL_checkinteger(L, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
// newindex a V2d member of a struct != adressing into a V2d
|
|
||||||
void lua_newindex_V2d(lua_State *L, void *base, int offset){
|
|
||||||
V2d *dst = (void*)(((char*)base) + offset);
|
|
||||||
V2d **ptr = luaL_checkudata(L, 3, "V2d");
|
|
||||||
memmove(dst, *ptr, sizeof(V2d));
|
|
||||||
}
|
|
||||||
|
|
||||||
static int lua_V2d_index(lua_State *L){
|
static int lua_V2d_index(lua_State *L){
|
||||||
V2d **ptr = luaL_checkudata(L, 1, "V2d");
|
V2d **ptr = luaL_checkudata(L, 1, "V2d");
|
||||||
V2d *u = *ptr;
|
V2d *u = *ptr;
|
||||||
|
@ -99,11 +20,11 @@ static int lua_V2d_index(lua_State *L){
|
||||||
if(name[1] != '\0')
|
if(name[1] != '\0')
|
||||||
return luaL_error(L, "Invalid index for V2d");
|
return luaL_error(L, "Invalid index for V2d");
|
||||||
if(name[0] == 'x'){
|
if(name[0] == 'x'){
|
||||||
lua_pushnumber(L, u->x);
|
lua_pushinteger(L, u->x);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
else if(name[0] == 'y'){
|
else if(name[0] == 'y'){
|
||||||
lua_pushnumber(L, u->y);
|
lua_pushinteger(L, u->y);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -115,7 +36,7 @@ static int lua_V2d_newindex(lua_State *L){
|
||||||
V2d **ptr = luaL_checkudata(L, 1, "V2d");
|
V2d **ptr = luaL_checkudata(L, 1, "V2d");
|
||||||
V2d *u = *ptr;
|
V2d *u = *ptr;
|
||||||
const char *name = luaL_checkstring(L, 2);
|
const char *name = luaL_checkstring(L, 2);
|
||||||
lua_Number val = luaL_checknumber(L, 3);
|
float val = luaL_checknumber(L, 3);
|
||||||
if(name[1] != '\0')
|
if(name[1] != '\0')
|
||||||
return luaL_error(L, "Invalid index for V2d");
|
return luaL_error(L, "Invalid index for V2d");
|
||||||
if(name[0] == 'x'){
|
if(name[0] == 'x'){
|
||||||
|
@ -148,215 +69,94 @@ static int lua_storage_newindex(lua_State *L){
|
||||||
uint8_t *storage = *ptr;
|
uint8_t *storage = *ptr;
|
||||||
int pos = luaL_checkinteger(L, 2);
|
int pos = luaL_checkinteger(L, 2);
|
||||||
int val = luaL_checkinteger(L, 3);
|
int val = luaL_checkinteger(L, 3);
|
||||||
if(pos >= 0 && pos < 5)
|
if(pos >= 0 && pos < 5){
|
||||||
storage[pos] = val;
|
storage[pos] = val;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
return luaL_error(L, "Invalid index for Storage");
|
return luaL_error(L, "Invalid index for Storage");
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void lua_machine_storage_index(lua_State *L, void *mach_, int offset){
|
static int lua_machine_index(lua_State *L){
|
||||||
(void)offset;
|
void **ptr = luaL_checkudata(L, 1, "Machine");
|
||||||
Machine *mach = mach_;
|
Machine *mach = *ptr;
|
||||||
|
const char *name = luaL_checkstring(L, 2);
|
||||||
|
int ret;
|
||||||
|
if(!strcmp(name, "pos")){
|
||||||
|
V2d **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||||
|
*ptr = &mach->pos;
|
||||||
|
luaL_newmetatable(L, "V2d");
|
||||||
|
lua_setmetatable(L, -2);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "type")){
|
||||||
|
ret = mach->type;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "assign_workers")){
|
||||||
|
ret = mach->assign_workers;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "active")){
|
||||||
|
ret = mach->active;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "storage")){
|
||||||
uint8_t **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
uint8_t **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||||
*ptr = mach->storage;
|
*ptr = mach->storage;
|
||||||
luaL_newmetatable(L, "Storage");
|
luaL_newmetatable(L, "Storage");
|
||||||
lua_setmetatable(L, -2);
|
lua_setmetatable(L, -2);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "id")){
|
||||||
|
ret = mach->id;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return luaL_error(L, "Invalid index for Machine");
|
||||||
}
|
}
|
||||||
|
|
||||||
void lua_worker_aiint_index(lua_State *L, void *work_, int offset){
|
lua_pushinteger(L, ret);
|
||||||
(void)offset;
|
|
||||||
Worker *work = work_;
|
|
||||||
AiInternal **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
|
||||||
*ptr = &work->ai;
|
|
||||||
luaL_newmetatable(L, "AiInternal");
|
|
||||||
lua_setmetatable(L, -2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void lua_worker_aiint_newindex(lua_State *L, void *work_, int offset){
|
|
||||||
(void)offset;
|
|
||||||
Worker *work = work_;
|
|
||||||
AiInternal **src = luaL_checkudata(L, 3, "AiInternal");
|
|
||||||
memmove(&work->ai, *src, sizeof(AiInternal));
|
|
||||||
}
|
|
||||||
|
|
||||||
#define OFFSET(field) (size_t)((char*)(BASE.field)-(char*)(BASE))
|
|
||||||
|
|
||||||
Machine bmach;
|
|
||||||
|
|
||||||
#define BASE &bmach
|
|
||||||
|
|
||||||
char *mach_index_names[] = {
|
|
||||||
"pos",
|
|
||||||
"type",
|
|
||||||
"assign_workers",
|
|
||||||
"active",
|
|
||||||
"storage",
|
|
||||||
"id"
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TypeMap machine_index_map = {
|
|
||||||
.type_name = "Machine",
|
|
||||||
.n_fields = 6,
|
|
||||||
.field_names = mach_index_names,
|
|
||||||
.field_affect = {
|
|
||||||
{lua_index_V2d, OFFSET(pos)},
|
|
||||||
{lua_index_u8, OFFSET(type)},
|
|
||||||
{lua_index_u8, OFFSET(assign_workers)},
|
|
||||||
{lua_index_u8, OFFSET(active)},
|
|
||||||
{lua_machine_storage_index, 0},
|
|
||||||
{lua_index_u16, OFFSET(id)}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TypeMap machine_newindex_map = {
|
|
||||||
.type_name = "Machine",
|
|
||||||
.n_fields = 6,
|
|
||||||
.field_names = mach_index_names,
|
|
||||||
.field_affect = {
|
|
||||||
{lua_newindex_V2d, OFFSET(pos)},
|
|
||||||
{lua_newindex_u8, OFFSET(type)},
|
|
||||||
{lua_newindex_u8, OFFSET(assign_workers)},
|
|
||||||
{lua_newindex_u8, OFFSET(active)},
|
|
||||||
{NULL, 0}, // Shouldn't happen - TODO : Fix when it happens
|
|
||||||
{lua_newindex_u16, OFFSET(id)}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#undef BASE
|
|
||||||
|
|
||||||
AiInternal baiint;
|
|
||||||
|
|
||||||
#define BASE &baiint
|
|
||||||
|
|
||||||
char *aiint_index_names[] = {
|
|
||||||
"status",
|
|
||||||
"carrying",
|
|
||||||
"carry_type",
|
|
||||||
"mtype",
|
|
||||||
"assigned_machine",
|
|
||||||
"assigned_machine1",
|
|
||||||
"dest"
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TypeMap aiint_index_map = {
|
|
||||||
.type_name = "AiInternal",
|
|
||||||
.n_fields = 7,
|
|
||||||
.field_names = aiint_index_names,
|
|
||||||
.field_affect = {
|
|
||||||
{lua_index_u8, OFFSET(status)},
|
|
||||||
{lua_index_u8, OFFSET(carrying)},
|
|
||||||
{lua_index_u8, OFFSET(carry_type)},
|
|
||||||
{lua_index_u8, OFFSET(mtype)},
|
|
||||||
{lua_index_u16, OFFSET(assigned_machine)},
|
|
||||||
{lua_index_u16, OFFSET(assigned_machine1)},
|
|
||||||
{lua_index_V2d, OFFSET(dest)}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TypeMap aiint_newindex_map = {
|
|
||||||
.type_name = "AiInternal",
|
|
||||||
.n_fields = 7,
|
|
||||||
.field_names = aiint_index_names,
|
|
||||||
.field_affect = {
|
|
||||||
{lua_newindex_u8, OFFSET(status)},
|
|
||||||
{lua_newindex_u8, OFFSET(carrying)},
|
|
||||||
{lua_newindex_u8, OFFSET(carry_type)},
|
|
||||||
{lua_newindex_u8, OFFSET(mtype)},
|
|
||||||
{lua_newindex_u16, OFFSET(assigned_machine)},
|
|
||||||
{lua_newindex_u16, OFFSET(assigned_machine1)},
|
|
||||||
{lua_newindex_V2d, OFFSET(dest)}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#undef BASE
|
|
||||||
|
|
||||||
Worker bwork;
|
|
||||||
|
|
||||||
#define BASE &bwork
|
|
||||||
|
|
||||||
char *work_index_names[] = {
|
|
||||||
"pos",
|
|
||||||
"ai",
|
|
||||||
"traits",
|
|
||||||
"anim_frame",
|
|
||||||
"assign_n",
|
|
||||||
"satisf",
|
|
||||||
"fatigue",
|
|
||||||
"name"
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TypeMap worker_index_map = {
|
|
||||||
.type_name = "Worker",
|
|
||||||
.n_fields = 8,
|
|
||||||
.field_names = work_index_names,
|
|
||||||
.field_affect = {
|
|
||||||
{lua_index_V2d, OFFSET(pos)},
|
|
||||||
{lua_worker_aiint_index, 0},
|
|
||||||
{lua_index_u16, OFFSET(traits)},
|
|
||||||
{lua_index_u8, OFFSET(anim_frame)},
|
|
||||||
{lua_index_u8, OFFSET(assign_n)},
|
|
||||||
{lua_index_u8, OFFSET(satisf)},
|
|
||||||
{lua_index_u8, OFFSET(fatigue)},
|
|
||||||
{lua_index_u8, OFFSET(name)}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct TypeMap worker_newindex_map = {
|
|
||||||
.type_name = "Worker",
|
|
||||||
.n_fields = 8,
|
|
||||||
.field_names = work_index_names,
|
|
||||||
.field_affect = {
|
|
||||||
{lua_newindex_V2d, OFFSET(pos)},
|
|
||||||
{lua_worker_aiint_newindex, 0},
|
|
||||||
{lua_newindex_u16, OFFSET(traits)},
|
|
||||||
{lua_newindex_u8, OFFSET(anim_frame)},
|
|
||||||
{lua_newindex_u8, OFFSET(assign_n)},
|
|
||||||
{lua_newindex_u8, OFFSET(satisf)},
|
|
||||||
{lua_newindex_u8, OFFSET(fatigue)},
|
|
||||||
{lua_newindex_u8, OFFSET(name)}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#undef BASE
|
|
||||||
|
|
||||||
#undef OFFSET
|
|
||||||
|
|
||||||
static int lua_machine_index(lua_State *L){
|
|
||||||
lua_index_custom(L, &machine_index_map);
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int lua_machine_newindex(lua_State *L){
|
static int lua_machine_newindex(lua_State *L){
|
||||||
lua_index_custom(L, &machine_newindex_map);
|
void **ptr = luaL_checkudata(L, 1, "Machine");
|
||||||
|
Machine *mach = *ptr;
|
||||||
|
const char *name = luaL_checkstring(L, 2);
|
||||||
|
int prm;
|
||||||
|
V2d *pos = NULL;
|
||||||
|
if(lua_isinteger(L, -1))
|
||||||
|
prm = luaL_checkinteger(L, 3);
|
||||||
|
else{
|
||||||
|
V2d **ptr = luaL_checkudata(L, 3, "V2d");
|
||||||
|
pos = *ptr;
|
||||||
|
}
|
||||||
|
if(!strcmp(name, "pos") && pos){
|
||||||
|
memmove(&mach->pos, pos, sizeof(V2d));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "type")){
|
||||||
|
mach->type = prm;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "assign_workers")){
|
||||||
|
mach->assign_workers = prm;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "active")){
|
||||||
|
mach->active = prm;
|
||||||
|
}
|
||||||
|
else if(!strcmp(name, "id")){
|
||||||
|
mach->id = prm;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return luaL_error(L, "Invalid index for Machine");
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int lua_aiint_index(lua_State *L){
|
|
||||||
lua_index_custom(L, &aiint_index_map);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int lua_aiint_newindex(lua_State *L){
|
|
||||||
lua_index_custom(L, &aiint_newindex_map);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int lua_worker_index(lua_State *L){
|
|
||||||
lua_index_custom(L, &worker_index_map);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int lua_worker_newindex(lua_State *L){
|
|
||||||
lua_index_custom(L, &worker_newindex_map);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// add_machine(x, y)
|
// add_machine(x, y)
|
||||||
static int lua_add_machine(lua_State *L){
|
static int lua_add_machine(lua_State *L){
|
||||||
lua_Number x = luaL_checknumber(L, 1);
|
int x = luaL_checkinteger(L, 1);
|
||||||
lua_Number y = luaL_checknumber(L, 2);
|
int y = luaL_checkinteger(L, 2);
|
||||||
|
|
||||||
Machine **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
Machine **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||||
*buf = add_machine(&gl_game->machines, (V2d){.x=x,.y=y});
|
*buf = add_machine(&gl_game->machines, (V2d){.x=x,.y=y});
|
||||||
|
@ -383,19 +183,6 @@ static int lua_get_machine_from_id(lua_State *L){
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// add_worker(x, y)
|
|
||||||
static int lua_add_worker(lua_State *L){
|
|
||||||
lua_Number x = luaL_checknumber(L, 1);
|
|
||||||
lua_Number y = luaL_checknumber(L, 2);
|
|
||||||
Worker *work = add_worker(&gl_game->workers, (V2d){.x=x,.y=y});
|
|
||||||
if(!work)
|
|
||||||
return luaL_error(L, "(lua) Failed to add a worker");
|
|
||||||
Worker **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
|
||||||
*buf = work;
|
|
||||||
luaL_newmetatable(L, "Worker");
|
|
||||||
lua_setmetatable(L, -2);
|
|
||||||
}
|
|
||||||
|
|
||||||
// mtprint(str)
|
// mtprint(str)
|
||||||
static int lua_mtprint(lua_State *L){
|
static int lua_mtprint(lua_State *L){
|
||||||
printf("(lua) %s\n", luaL_checkstring(L, 1));
|
printf("(lua) %s\n", luaL_checkstring(L, 1));
|
||||||
|
@ -412,7 +199,6 @@ struct LuaFn exported_funcs[] = {
|
||||||
{"mtprint", lua_mtprint},
|
{"mtprint", lua_mtprint},
|
||||||
{"add_machine", lua_add_machine},
|
{"add_machine", lua_add_machine},
|
||||||
{"get_machine_from_id", lua_get_machine_from_id},
|
{"get_machine_from_id", lua_get_machine_from_id},
|
||||||
{"add_worker", lua_add_worker},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
int lstate_n;
|
int lstate_n;
|
||||||
|
@ -472,62 +258,38 @@ void lua_onframe(Game *game){
|
||||||
lua_callloop(game, "on_frame");
|
lua_callloop(game, "on_frame");
|
||||||
}
|
}
|
||||||
|
|
||||||
void lua_onmapload(Game *game, int map){
|
|
||||||
gl_game = game;
|
|
||||||
for(int i = 0; i < lstate_n; i++){
|
|
||||||
lua_State *L = lstates[i];
|
|
||||||
lua_mkgame(L, game);
|
|
||||||
if(lua_getglobal(L, "on_load") == LUA_TNIL){
|
|
||||||
lua_pop(L, 2);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
lua_pushvalue(L, -2);
|
|
||||||
lua_pushinteger(L, map);
|
|
||||||
int ret = lua_pcall(L, 2, 0, 0);
|
|
||||||
if(ret)
|
|
||||||
puts(lua_tostring(L, -1));
|
|
||||||
else{
|
|
||||||
lua_pushliteral(L, "cash");
|
|
||||||
lua_gettable(L, -2);
|
|
||||||
if(lua_isinteger(L, -1))
|
|
||||||
game->cash = lua_tointeger(L, -1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#define ADD_TYPE(name, index, newindex) \
|
|
||||||
luaL_newmetatable(L, (name)); \
|
|
||||||
lua_pushcfunction(L, (index)); \
|
|
||||||
lua_setfield(L, -2, "__index"); \
|
|
||||||
lua_pushcfunction(L, (newindex)); \
|
|
||||||
lua_setfield(L, -2, "__newindex")
|
|
||||||
|
|
||||||
void lua_mt_init(lua_State *L){
|
void lua_mt_init(lua_State *L){
|
||||||
for(size_t i = 0; i < sizeof(exported_funcs)/sizeof(*exported_funcs); i++)
|
for(int i = 0; i < sizeof(exported_funcs)/sizeof(*exported_funcs); i++)
|
||||||
lua_register(L, exported_funcs[i].name, exported_funcs[i].fn);
|
lua_register(L, exported_funcs[i].name, exported_funcs[i].fn);
|
||||||
|
|
||||||
ADD_TYPE("Machine", lua_machine_index, lua_machine_newindex);
|
luaL_newmetatable(L, "Machine");
|
||||||
ADD_TYPE("V2d", lua_V2d_index, lua_V2d_newindex);
|
lua_pushcfunction(L, lua_machine_index);
|
||||||
ADD_TYPE("Storage", lua_storage_index, lua_storage_newindex);
|
lua_setfield(L, -2, "__index");
|
||||||
ADD_TYPE("AiInternal", lua_aiint_index, lua_aiint_newindex);
|
lua_pushcfunction(L, lua_machine_newindex);
|
||||||
ADD_TYPE("Worker", lua_worker_index, lua_worker_newindex);
|
lua_setfield(L, -2, "__newindex");
|
||||||
|
|
||||||
|
luaL_newmetatable(L, "V2d");
|
||||||
|
lua_pushcfunction(L, lua_V2d_index);
|
||||||
|
lua_setfield(L, -2, "__index");
|
||||||
|
lua_pushcfunction(L, lua_V2d_newindex);
|
||||||
|
lua_setfield(L, -2, "__newindex");
|
||||||
|
|
||||||
|
luaL_newmetatable(L, "Storage");
|
||||||
|
lua_pushcfunction(L, lua_storage_index);
|
||||||
|
lua_setfield(L, -2, "__index");
|
||||||
|
lua_pushcfunction(L, lua_storage_newindex);
|
||||||
|
lua_setfield(L, -2, "__newindex");
|
||||||
}
|
}
|
||||||
|
|
||||||
void script_init(Game *game){
|
void script_init(Game *game){
|
||||||
char tmpbuf[4096];
|
|
||||||
gl_game = game;
|
gl_game = game;
|
||||||
|
FilePathList scripts = LoadDirectoryFilesEx("script",".lua",true);
|
||||||
const char *cwd = GetApplicationDirectory();
|
|
||||||
snprintf(tmpbuf, 4096, "%sscript", cwd);
|
|
||||||
FilePathList scripts = LoadDirectoryFilesEx(tmpbuf,".lua",true);
|
|
||||||
|
|
||||||
lstate_n = scripts.count;
|
lstate_n = scripts.count;
|
||||||
lstates = malloc(sizeof(void*)*lstate_n);
|
lstates = malloc(sizeof(void*)*lstate_n);
|
||||||
if(!lstates){
|
if(!lstates){
|
||||||
puts("Fail 318");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
for(uint i = 0; i < scripts.count; i++){
|
for(int i = 0; i < scripts.count; i++){
|
||||||
lstates[i] = luaL_newstate();
|
lstates[i] = luaL_newstate();
|
||||||
lua_mt_init(lstates[i]);
|
lua_mt_init(lstates[i]);
|
||||||
|
|
||||||
|
@ -535,9 +297,7 @@ void script_init(Game *game){
|
||||||
int ret = luaL_dofile(lstates[i], scripts.paths[i]);
|
int ret = luaL_dofile(lstates[i], scripts.paths[i]);
|
||||||
if(ret)
|
if(ret)
|
||||||
puts(lua_tostring(lstates[i], -1));
|
puts(lua_tostring(lstates[i], -1));
|
||||||
MemFree(scripts.paths[i]);
|
|
||||||
}
|
}
|
||||||
MemFree(scripts.paths);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void script_clean(){
|
void script_clean(){
|
||||||
|
|
|
@ -7,8 +7,6 @@ void lua_ontick(Game *game);
|
||||||
|
|
||||||
void lua_onframe(Game *game);
|
void lua_onframe(Game *game);
|
||||||
|
|
||||||
void lua_onmapload(Game *game, int map);
|
|
||||||
|
|
||||||
void script_init();
|
void script_init();
|
||||||
|
|
||||||
void script_clean();
|
void script_clean();
|
||||||
|
|
40
src/main.c
40
src/main.c
|
@ -7,7 +7,6 @@
|
||||||
#include <raylib.h>
|
#include <raylib.h>
|
||||||
#include <raymath.h>
|
#include <raymath.h>
|
||||||
|
|
||||||
#include "config.h"
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
|
@ -23,49 +22,14 @@
|
||||||
* map :
|
* map :
|
||||||
* - Textures : ~
|
* - Textures : ~
|
||||||
* - Affichage :
|
* - Affichage :
|
||||||
|
* - convertisseur :
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#if DEBUG
|
|
||||||
FILE *log_file;
|
|
||||||
|
|
||||||
char *log_levels[] = {
|
|
||||||
"???",
|
|
||||||
"TRACE",
|
|
||||||
"DEBUG",
|
|
||||||
"INFO",
|
|
||||||
"WARNING",
|
|
||||||
"ERROR",
|
|
||||||
"FATAL",
|
|
||||||
"!!!"
|
|
||||||
};
|
|
||||||
|
|
||||||
void log_callback(int logLevel, const char *text, va_list args){
|
|
||||||
char tmpbuf[1024*16];
|
|
||||||
snprintf(tmpbuf, 1024*16, "%s : %s\n", log_levels[logLevel], text);
|
|
||||||
vfprintf(log_file, tmpbuf, args);
|
|
||||||
}
|
|
||||||
|
|
||||||
int init_log_file(){
|
|
||||||
char tmpbuf[4096];
|
|
||||||
snprintf(tmpbuf, 4096, "%s%s", GetApplicationDirectory(), LOG_PATH);
|
|
||||||
log_file = fopen(tmpbuf, "w");
|
|
||||||
if(!log_file)
|
|
||||||
return 1;
|
|
||||||
SetTraceLogCallback(log_callback);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
int init(Game *game){
|
int init(Game *game){
|
||||||
int err;
|
int err = init_draw();
|
||||||
#if DEBUG
|
|
||||||
err = init_log_file();
|
|
||||||
#endif
|
|
||||||
err |= init_draw();
|
|
||||||
err |= init_game(game);
|
err |= init_game(game);
|
||||||
init_ui();
|
init_ui();
|
||||||
script_init(game);
|
script_init(game);
|
||||||
load_map(game, 0);
|
|
||||||
return err;
|
return err;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,6 @@
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
#include "draw.h"
|
#include "draw.h"
|
||||||
#include "lua_inter.h"
|
|
||||||
|
|
||||||
extern MapCollec mapcollec;
|
extern MapCollec mapcollec;
|
||||||
|
|
||||||
|
@ -21,8 +20,6 @@ int generate_coll(Game *game, int mapn){
|
||||||
memcpy(lmap->coll, map->layers[1], map->width*map->height);
|
memcpy(lmap->coll, map->layers[1], map->width*map->height);
|
||||||
for(int i = 0; i < mach->machine_n; i++){
|
for(int i = 0; i < mach->machine_n; i++){
|
||||||
V2d pos = mach->machine_stack[i].pos;
|
V2d pos = mach->machine_stack[i].pos;
|
||||||
pos.x /= 32;
|
|
||||||
pos.y /= 32;
|
|
||||||
lmap->coll[(int)(pos.y * lmap->width + pos.x)] = 1;
|
lmap->coll[(int)(pos.y * lmap->width + pos.x)] = 1;
|
||||||
lmap->coll[(int)(pos.y * lmap->width + pos.x+1)] = 1;
|
lmap->coll[(int)(pos.y * lmap->width + pos.x+1)] = 1;
|
||||||
lmap->coll[(int)((pos.y+1) * lmap->width + pos.x)] = 1;
|
lmap->coll[(int)((pos.y+1) * lmap->width + pos.x)] = 1;
|
||||||
|
@ -37,14 +34,11 @@ int load_map(Game *game, int mapn){
|
||||||
nmap->maptex = mkmap_tex(map);
|
nmap->maptex = mkmap_tex(map);
|
||||||
nmap->width = map->width;
|
nmap->width = map->width;
|
||||||
nmap->height = map->height;
|
nmap->height = map->height;
|
||||||
nmap->coll = malloc(map->width*map->height);
|
nmap->coll = realloc(nmap->coll, map->width*map->height);
|
||||||
if(!nmap->coll)
|
if(!nmap->coll)
|
||||||
return 1;
|
return 1;
|
||||||
if(generate_coll(game, mapn))
|
if(generate_coll(game, mapn))
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
lua_onmapload(game, mapn);
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -57,11 +57,10 @@ typedef struct {
|
||||||
AiInternal ai;
|
AiInternal ai;
|
||||||
uint16_t traits;
|
uint16_t traits;
|
||||||
uint8_t anim_frame;
|
uint8_t anim_frame;
|
||||||
uint8_t assign_n; // To offset on machines
|
uint assign_n : 2; // To offset on machines
|
||||||
uint8_t satisf;
|
uint satisf : 6;
|
||||||
uint8_t fatigue;
|
uint8_t fatigue;
|
||||||
uint8_t name;
|
uint8_t __padding[3];
|
||||||
uint8_t __padding[1];
|
|
||||||
|
|
||||||
} Worker;
|
} Worker;
|
||||||
|
|
||||||
|
|
51
src/ui.c
51
src/ui.c
|
@ -27,20 +27,6 @@ void draw_text_centered(char *str, int y, int font_size, Color color){
|
||||||
DrawText(str, 640-width/2, y, font_size, color);
|
DrawText(str, 640-width/2, y, font_size, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_print(int x, int y, int font_size, Color color, char *fmt, ...){
|
|
||||||
char tmpbuf[2048];
|
|
||||||
|
|
||||||
va_list vlist;
|
|
||||||
|
|
||||||
va_start(vlist, fmt);
|
|
||||||
|
|
||||||
vsnprintf(tmpbuf, 2048, fmt, vlist);
|
|
||||||
|
|
||||||
va_end(vlist);
|
|
||||||
|
|
||||||
DrawText(tmpbuf, x, y, font_size, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
void draw_buttons(Widget *widget){
|
void draw_buttons(Widget *widget){
|
||||||
for(int i = 0; i < widget->button_n; i++){
|
for(int i = 0; i < widget->button_n; i++){
|
||||||
Button *butt = &widget->buttons[i];
|
Button *butt = &widget->buttons[i];
|
||||||
|
@ -202,16 +188,6 @@ Widget pause_menu = {
|
||||||
|
|
||||||
void worker_widget_draw(Widget *widget, Game *game){
|
void worker_widget_draw(Widget *widget, Game *game){
|
||||||
DrawRectangleRounded(widget->box, 0.1, 3, color_main_brown);
|
DrawRectangleRounded(widget->box, 0.1, 3, color_main_brown);
|
||||||
|
|
||||||
draw_buttons(widget);
|
|
||||||
|
|
||||||
Worker *work = gui_info.widg_target;
|
|
||||||
draw_print(205, 100, 17, BLACK, "Name : %s", worker_names[work->name]);
|
|
||||||
draw_print(205, 120, 17, BLACK, "Traits : TODO");
|
|
||||||
draw_print(205, 140, 17, BLACK, "Satisfaction : %.0f%%",
|
|
||||||
(float)work->satisf/64.0f*100.0f);
|
|
||||||
draw_print(205, 160, 17, BLACK, "Fatigue : %.0f%%",
|
|
||||||
(float)work->fatigue/256.0f*100.0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
||||||
|
@ -220,27 +196,14 @@ void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
||||||
}
|
}
|
||||||
|
|
||||||
Widget worker_widget = {
|
Widget worker_widget = {
|
||||||
.box = {.x = 40, .y = 40, .width = 350, .height = 600},
|
.box = {.x = 40, .y = 40, .width = 300, .height = 600},
|
||||||
.draw = worker_widget_draw,
|
.draw = worker_widget_draw,
|
||||||
.do_event = worker_widget_do_event,
|
.do_event = worker_widget_do_event,
|
||||||
.capt_flags = CF_Mouse,
|
.capt_flags = CF_Mouse,
|
||||||
.buttons = {
|
.buttons = {
|
||||||
{.box = {350,50,30,30},
|
|
||||||
.color_0 = RED,
|
|
||||||
.color_1 = BLACK,
|
|
||||||
.color_txt = BLACK,
|
|
||||||
.txt = "X",
|
|
||||||
.handler = NULL
|
|
||||||
},
|
},
|
||||||
{.box = {55,90,140,140},
|
.button_n = 0
|
||||||
.color_0 = GRAY,
|
|
||||||
.color_1 = BLACK,
|
|
||||||
.color_txt = WHITE,
|
|
||||||
.txt = "",
|
|
||||||
.handler = NULL
|
|
||||||
},
|
|
||||||
},
|
|
||||||
.button_n = 2
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Widget machine_widget = {
|
Widget machine_widget = {
|
||||||
|
@ -263,12 +226,9 @@ void init_ui(){
|
||||||
// Android exclusive key -> no exit key
|
// Android exclusive key -> no exit key
|
||||||
SetExitKey(KEY_MENU);
|
SetExitKey(KEY_MENU);
|
||||||
|
|
||||||
gui_info = (GUIInfo){
|
gui_info = (GUIInfo){{&game_widget, &main_menu, &worker_widget, &machine_widget, &pause_menu},
|
||||||
{&game_widget, &main_menu, &worker_widget, &machine_widget, &pause_menu},
|
|
||||||
{false, true, false, false, false},
|
{false, true, false, false, false},
|
||||||
NULL,
|
NULL};
|
||||||
NULL
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw_widgets(Game *game){
|
void draw_widgets(Game *game){
|
||||||
|
@ -346,7 +306,6 @@ void try_interface(Game *game, V2d pos){
|
||||||
|
|
||||||
printf("found worker\n");
|
printf("found worker\n");
|
||||||
gui_info.widget_active[2] = true;
|
gui_info.widget_active[2] = true;
|
||||||
gui_info.widg_target = work;
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
2
src/ui.h
2
src/ui.h
|
@ -72,8 +72,6 @@ typedef struct {
|
||||||
Widget *widgets[WIDGET_N];
|
Widget *widgets[WIDGET_N];
|
||||||
bool widget_active[WIDGET_N];
|
bool widget_active[WIDGET_N];
|
||||||
|
|
||||||
void *widg_target;
|
|
||||||
|
|
||||||
float *zoom;
|
float *zoom;
|
||||||
|
|
||||||
} GUIInfo;
|
} GUIInfo;
|
||||||
|
|
Loading…
Add table
Reference in a new issue