Compare commits
3 commits
Author | SHA1 | Date | |
---|---|---|---|
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ab44eac4ee | ||
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c8c7fb1b52 | ||
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081ceeb70e |
14 changed files with 168 additions and 14 deletions
2
.gitignore
vendored
Normal file → Executable file
2
.gitignore
vendored
Normal file → Executable file
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@ -7,3 +7,5 @@ raylib/
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*.swp
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*.swp
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*.tiled-session
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*.tiled-session
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map/maps_out.c
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map/maps_out.c
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map/converter
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log.txt
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BIN
map/converter
BIN
map/converter
Binary file not shown.
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@ -22,3 +22,8 @@ end
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function on_frame(game)
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function on_frame(game)
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end
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end
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function on_load(game, map)
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mtprint("loaded map :")
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mtprint(map)
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end
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@ -2,7 +2,11 @@
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#define VERSION_MAJ 0
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#define VERSION_MAJ 0
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#define VERSION_MIN 1
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#define VERSION_MIN 1
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#define VERSION_PATCH 3
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#define VERSION_PATCH 4
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#define DEBUG 1
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#define LOG_PATH "log.txt"
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// Set in ui.c
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// Set in ui.c
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extern char *VERSION_STR;
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extern char *VERSION_STR;
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10
src/draw.c
10
src/draw.c
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@ -39,17 +39,23 @@ Image tile_index[TILE_N];
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extern GUIInfo gui_info;
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extern GUIInfo gui_info;
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int init_draw(){
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int init_draw(){
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char tmpbuf[4096];
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InitWindow(1280, 720, "Mineur Tycoon");
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InitWindow(1280, 720, "Mineur Tycoon");
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SetTargetFPS(60);
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SetTargetFPS(60);
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char *cwd = GetApplicationDirectory();
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puts(cwd);
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for(int i = 0; i < TEX_N; i++){
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for(int i = 0; i < TEX_N; i++){
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tex_index[i] = LoadTexture(tex_files[i]);
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snprintf(tmpbuf, 4096, "%s%s", cwd, tex_files[i]);
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tex_index[i] = LoadTexture(tmpbuf);
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GenTextureMipmaps(&tex_index[i]);
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GenTextureMipmaps(&tex_index[i]);
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}
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}
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for(int i = 0; i < TILE_N; i++){
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for(int i = 0; i < TILE_N; i++){
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tile_index[i] = LoadImage(tile_files[i]);
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snprintf(tmpbuf, 4096, "%s%s", cwd, tile_files[i]);
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tile_index[i] = LoadImage(tmpbuf);
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ImageFormat(&tile_index[i], 4);
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ImageFormat(&tile_index[i], 4);
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}
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}
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22
src/game.c
Normal file → Executable file
22
src/game.c
Normal file → Executable file
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@ -8,6 +8,7 @@
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#include <raylib.h>
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#include <raylib.h>
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#include <raymath.h>
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#include <raymath.h>
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#include "config.h"
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#include "types.h"
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#include "types.h"
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#include "map.h"
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#include "map.h"
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#include "game.h"
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#include "game.h"
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@ -19,6 +20,16 @@ MachineDef machine_dict[] = {
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{{{0,0},{32,0},{0,32},{32,32}}, {R_Coal, R_Iron}, 2, R_Steel, 0}, // MT_Furnace
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{{{0,0},{32,0},{0,32},{32,32}}, {R_Coal, R_Iron}, 2, R_Steel, 0}, // MT_Furnace
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};
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};
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char *worker_names[] = {
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"Bob",
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"Jill",
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"Frank",
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"Michel",
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"Sophie"
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};
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_Static_assert(sizeof(worker_names)/sizeof(void*) >= WORKER_NAMES);
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int init_machines(Machines *machines){
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int init_machines(Machines *machines){
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machines->machine_n = 0;
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machines->machine_n = 0;
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machines->machine_id = 0;
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machines->machine_id = 0;
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@ -58,26 +69,32 @@ int init_game(Game *game){
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return 1;
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return 1;
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}
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}
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load_map(game, 0);
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int c_worker = 0;
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int c_worker = 0;
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for(int k = 0; k < 16; k++){
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for(int k = 0; k < 16; k++){
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for(int j = 0; j < 16; j++){
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for(int j = 0; j < 16; j++){
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Machine *coal_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+40});
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Machine *coal_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+40});
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coal_mine->type = MT_CoalMine;
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coal_mine->type = MT_CoalMine;
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int coal_id = coal_mine->id;
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Machine *iron_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+240});
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Machine *iron_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+240});
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iron_mine->type = MT_IronMine;
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iron_mine->type = MT_IronMine;
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int iron_id = iron_mine->id;
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Machine *furnace = add_machine(&game->machines, (V2d){k*250+140,j*400+140});
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Machine *furnace = add_machine(&game->machines, (V2d){k*250+140,j*400+140});
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furnace->type = MT_Furnace;
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furnace->type = MT_Furnace;
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// The adresses may have changed
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coal_mine = get_machine_from_id(&game->machines, coal_id);
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iron_mine = get_machine_from_id(&game->machines, coal_id);
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for(int i = 0; i < 10; i++)
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for(int i = 0; i < 10; i++)
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add_worker(&game->workers, (V2d){.x=k*250+100,.y=j*400});
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add_worker(&game->workers, (V2d){.x=k*250+100,.y=j*400});
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for(int i = 0; i < 4; i++)
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for(int i = 0; i < 4; i++)
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assign_worker_machine(coal_mine, &game->workers.worker_stack[c_worker++]);
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assign_worker_machine(coal_mine, &game->workers.worker_stack[c_worker++]);
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for(int i = 4; i < 8; i++)
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for(int i = 4; i < 8; i++)
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assign_worker_machine(iron_mine, &game->workers.worker_stack[c_worker++]);
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assign_worker_machine(iron_mine, &game->workers.worker_stack[c_worker++]);
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game->workers.worker_stack[c_worker].satisf = rand() & 63;
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assign_worker_fetch(iron_mine, furnace, &game->workers.worker_stack[c_worker++]);
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assign_worker_fetch(iron_mine, furnace, &game->workers.worker_stack[c_worker++]);
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game->workers.worker_stack[c_worker].satisf = rand() & 63;
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assign_worker_fetch(coal_mine, furnace, &game->workers.worker_stack[c_worker++]);
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assign_worker_fetch(coal_mine, furnace, &game->workers.worker_stack[c_worker++]);
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if(!(furnace->id%1000))
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if(!(furnace->id%1000))
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printf("%d\n",furnace->id);
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printf("%d\n",furnace->id);
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@ -115,6 +132,7 @@ Worker *add_worker(Workers *workers, V2d pos){
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Worker *work = &workers->worker_stack[workers->worker_n++];
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Worker *work = &workers->worker_stack[workers->worker_n++];
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work->pos = pos;
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work->pos = pos;
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work->name = rand()%WORKER_NAMES;
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work->ai = (AiInternal){S_Idle, 0, 0, 0, MACH_NULL, MACH_NULL, {.x=0,.y=0}};
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work->ai = (AiInternal){S_Idle, 0, 0, 0, MACH_NULL, MACH_NULL, {.x=0,.y=0}};
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return work;
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return work;
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@ -20,7 +20,10 @@
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#define TPS_TIME (1.0/TPS)
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#define TPS_TIME (1.0/TPS)
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#define WORKER_NAMES 5
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extern MachineDef machine_dict[];
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extern MachineDef machine_dict[];
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extern char *worker_names[];
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int init_game(Game *game);
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int init_game(Game *game);
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@ -258,6 +258,29 @@ void lua_onframe(Game *game){
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lua_callloop(game, "on_frame");
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lua_callloop(game, "on_frame");
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}
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}
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void lua_onmapload(Game *game, int map){
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gl_game = game;
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for(int i = 0; i < lstate_n; i++){
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lua_State *L = lstates[i];
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lua_mkgame(L, game);
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if(lua_getglobal(L, "on_load") == LUA_TNIL){
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lua_pop(L, 2);
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continue;
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}
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lua_pushvalue(L, -2);
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lua_pushinteger(L, map);
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int ret = lua_pcall(L, 2, 0, 0);
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if(ret)
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puts(lua_tostring(L, -1));
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else{
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lua_pushliteral(L, "cash");
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lua_gettable(L, -2);
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if(lua_isinteger(L, -1))
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game->cash = lua_tointeger(L, -1);
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}
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}
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}
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void lua_mt_init(lua_State *L){
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void lua_mt_init(lua_State *L){
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for(int i = 0; i < sizeof(exported_funcs)/sizeof(*exported_funcs); i++)
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for(int i = 0; i < sizeof(exported_funcs)/sizeof(*exported_funcs); i++)
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lua_register(L, exported_funcs[i].name, exported_funcs[i].fn);
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lua_register(L, exported_funcs[i].name, exported_funcs[i].fn);
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@ -282,11 +305,17 @@ void lua_mt_init(lua_State *L){
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}
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}
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void script_init(Game *game){
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void script_init(Game *game){
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char tmpbuf[4096];
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gl_game = game;
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gl_game = game;
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FilePathList scripts = LoadDirectoryFilesEx("script",".lua",true);
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char *cwd = GetApplicationDirectory();
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snprintf(tmpbuf, 4096, "%sscript", cwd);
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FilePathList scripts = LoadDirectoryFilesEx(tmpbuf,".lua",true);
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lstate_n = scripts.count;
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lstate_n = scripts.count;
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lstates = malloc(sizeof(void*)*lstate_n);
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lstates = malloc(sizeof(void*)*lstate_n);
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if(!lstates){
|
if(!lstates){
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puts("Fail 318");
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return;
|
return;
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}
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}
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for(int i = 0; i < scripts.count; i++){
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for(int i = 0; i < scripts.count; i++){
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@ -297,7 +326,9 @@ void script_init(Game *game){
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int ret = luaL_dofile(lstates[i], scripts.paths[i]);
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int ret = luaL_dofile(lstates[i], scripts.paths[i]);
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if(ret)
|
if(ret)
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puts(lua_tostring(lstates[i], -1));
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puts(lua_tostring(lstates[i], -1));
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MemFree(scripts.paths[i]);
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}
|
}
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MemFree(scripts.paths);
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}
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}
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void script_clean(){
|
void script_clean(){
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||||||
|
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|
@ -7,6 +7,8 @@ void lua_ontick(Game *game);
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void lua_onframe(Game *game);
|
void lua_onframe(Game *game);
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|
|
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void lua_onmapload(Game *game, int map);
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|
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void script_init();
|
void script_init();
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||||||
|
|
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void script_clean();
|
void script_clean();
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|
|
40
src/main.c
40
src/main.c
|
@ -7,6 +7,7 @@
|
||||||
#include <raylib.h>
|
#include <raylib.h>
|
||||||
#include <raymath.h>
|
#include <raymath.h>
|
||||||
|
|
||||||
|
#include "config.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
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#include "game.h"
|
#include "game.h"
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#include "map.h"
|
#include "map.h"
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||||||
|
@ -22,14 +23,49 @@
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* map :
|
* map :
|
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* - Textures : ~
|
* - Textures : ~
|
||||||
* - Affichage :
|
* - Affichage :
|
||||||
* - convertisseur :
|
|
||||||
*/
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*/
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|
|
||||||
|
#if DEBUG
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||||||
|
FILE *log_file;
|
||||||
|
|
||||||
|
char *log_levels[] = {
|
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|
"???",
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||||||
|
"TRACE",
|
||||||
|
"DEBUG",
|
||||||
|
"INFO",
|
||||||
|
"WARNING",
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||||||
|
"ERROR",
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||||||
|
"FATAL",
|
||||||
|
"!!!"
|
||||||
|
};
|
||||||
|
|
||||||
|
void log_callback(int logLevel, const char *text, va_list args){
|
||||||
|
char tmpbuf[1024*16];
|
||||||
|
snprintf(tmpbuf, 1024*16, "%s : %s\n", log_levels[logLevel], text);
|
||||||
|
vfprintf(log_file, tmpbuf, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
int init_log_file(){
|
||||||
|
char tmpbuf[4096];
|
||||||
|
snprintf(tmpbuf, 4096, "%s%s", GetApplicationDirectory(), LOG_PATH);
|
||||||
|
log_file = fopen(tmpbuf, "w");
|
||||||
|
if(!log_file)
|
||||||
|
return 1;
|
||||||
|
SetTraceLogCallback(log_callback);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
int init(Game *game){
|
int init(Game *game){
|
||||||
int err = init_draw();
|
int err;
|
||||||
|
#if DEBUG
|
||||||
|
err = init_log_file();
|
||||||
|
#endif
|
||||||
|
err |= init_draw();
|
||||||
err |= init_game(game);
|
err |= init_game(game);
|
||||||
init_ui();
|
init_ui();
|
||||||
script_init(game);
|
script_init(game);
|
||||||
|
load_map(game, 0);
|
||||||
return err;
|
return err;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
#include "draw.h"
|
#include "draw.h"
|
||||||
|
#include "lua_inter.h"
|
||||||
|
|
||||||
extern MapCollec mapcollec;
|
extern MapCollec mapcollec;
|
||||||
|
|
||||||
|
@ -20,6 +21,8 @@ int generate_coll(Game *game, int mapn){
|
||||||
memcpy(lmap->coll, map->layers[1], map->width*map->height);
|
memcpy(lmap->coll, map->layers[1], map->width*map->height);
|
||||||
for(int i = 0; i < mach->machine_n; i++){
|
for(int i = 0; i < mach->machine_n; i++){
|
||||||
V2d pos = mach->machine_stack[i].pos;
|
V2d pos = mach->machine_stack[i].pos;
|
||||||
|
pos.x /= 32;
|
||||||
|
pos.y /= 32;
|
||||||
lmap->coll[(int)(pos.y * lmap->width + pos.x)] = 1;
|
lmap->coll[(int)(pos.y * lmap->width + pos.x)] = 1;
|
||||||
lmap->coll[(int)(pos.y * lmap->width + pos.x+1)] = 1;
|
lmap->coll[(int)(pos.y * lmap->width + pos.x+1)] = 1;
|
||||||
lmap->coll[(int)((pos.y+1) * lmap->width + pos.x)] = 1;
|
lmap->coll[(int)((pos.y+1) * lmap->width + pos.x)] = 1;
|
||||||
|
@ -34,11 +37,14 @@ int load_map(Game *game, int mapn){
|
||||||
nmap->maptex = mkmap_tex(map);
|
nmap->maptex = mkmap_tex(map);
|
||||||
nmap->width = map->width;
|
nmap->width = map->width;
|
||||||
nmap->height = map->height;
|
nmap->height = map->height;
|
||||||
nmap->coll = realloc(nmap->coll, map->width*map->height);
|
nmap->coll = malloc(map->width*map->height);
|
||||||
if(!nmap->coll)
|
if(!nmap->coll)
|
||||||
return 1;
|
return 1;
|
||||||
if(generate_coll(game, mapn))
|
if(generate_coll(game, mapn))
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
|
lua_onmapload(game, mapn);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -60,7 +60,8 @@ typedef struct {
|
||||||
uint assign_n : 2; // To offset on machines
|
uint assign_n : 2; // To offset on machines
|
||||||
uint satisf : 6;
|
uint satisf : 6;
|
||||||
uint8_t fatigue;
|
uint8_t fatigue;
|
||||||
uint8_t __padding[3];
|
uint8_t name;
|
||||||
|
uint8_t __padding[2];
|
||||||
|
|
||||||
} Worker;
|
} Worker;
|
||||||
|
|
||||||
|
|
44
src/ui.c
44
src/ui.c
|
@ -27,6 +27,20 @@ void draw_text_centered(char *str, int y, int font_size, Color color){
|
||||||
DrawText(str, 640-width/2, y, font_size, color);
|
DrawText(str, 640-width/2, y, font_size, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw_print(int x, int y, int font_size, Color color, char *fmt, ...){
|
||||||
|
char tmpbuf[2048];
|
||||||
|
|
||||||
|
va_list vlist;
|
||||||
|
|
||||||
|
va_start(vlist, fmt);
|
||||||
|
|
||||||
|
vsnprintf(tmpbuf, 2048, fmt, vlist);
|
||||||
|
|
||||||
|
va_end(vlist);
|
||||||
|
|
||||||
|
DrawText(tmpbuf, x, y, font_size, color);
|
||||||
|
}
|
||||||
|
|
||||||
void draw_buttons(Widget *widget){
|
void draw_buttons(Widget *widget){
|
||||||
for(int i = 0; i < widget->button_n; i++){
|
for(int i = 0; i < widget->button_n; i++){
|
||||||
Button *butt = &widget->buttons[i];
|
Button *butt = &widget->buttons[i];
|
||||||
|
@ -188,6 +202,16 @@ Widget pause_menu = {
|
||||||
|
|
||||||
void worker_widget_draw(Widget *widget, Game *game){
|
void worker_widget_draw(Widget *widget, Game *game){
|
||||||
DrawRectangleRounded(widget->box, 0.1, 3, color_main_brown);
|
DrawRectangleRounded(widget->box, 0.1, 3, color_main_brown);
|
||||||
|
|
||||||
|
draw_buttons(widget);
|
||||||
|
|
||||||
|
Worker *work = gui_info.widg_target;
|
||||||
|
draw_print(205, 100, 17, BLACK, "Name : %s", worker_names[work->name]);
|
||||||
|
draw_print(205, 120, 17, BLACK, "Traits : TODO");
|
||||||
|
draw_print(205, 140, 17, BLACK, "Satisfaction : %.0f%%",
|
||||||
|
(float)work->satisf/64.0f*100.0f);
|
||||||
|
draw_print(205, 160, 17, BLACK, "Fatigue : %.0f%%",
|
||||||
|
(float)work->fatigue/256.0f*100.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
||||||
|
@ -196,14 +220,27 @@ void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
||||||
}
|
}
|
||||||
|
|
||||||
Widget worker_widget = {
|
Widget worker_widget = {
|
||||||
.box = {.x = 40, .y = 40, .width = 300, .height = 600},
|
.box = {.x = 40, .y = 40, .width = 350, .height = 600},
|
||||||
.draw = worker_widget_draw,
|
.draw = worker_widget_draw,
|
||||||
.do_event = worker_widget_do_event,
|
.do_event = worker_widget_do_event,
|
||||||
.capt_flags = CF_Mouse,
|
.capt_flags = CF_Mouse,
|
||||||
.buttons = {
|
.buttons = {
|
||||||
|
{.box = {350,50,30,30},
|
||||||
|
.color_0 = RED,
|
||||||
|
.color_1 = BLACK,
|
||||||
|
.color_txt = BLACK,
|
||||||
|
.txt = "X",
|
||||||
|
.handler = NULL
|
||||||
|
},
|
||||||
|
{.box = {55,90,140,140},
|
||||||
|
.color_0 = GRAY,
|
||||||
|
.color_1 = BLACK,
|
||||||
|
.color_txt = WHITE,
|
||||||
|
.txt = "",
|
||||||
|
.handler = NULL
|
||||||
|
},
|
||||||
},
|
},
|
||||||
.button_n = 0
|
.button_n = 2
|
||||||
};
|
};
|
||||||
|
|
||||||
Widget machine_widget = {
|
Widget machine_widget = {
|
||||||
|
@ -306,6 +343,7 @@ void try_interface(Game *game, V2d pos){
|
||||||
|
|
||||||
printf("found worker\n");
|
printf("found worker\n");
|
||||||
gui_info.widget_active[2] = true;
|
gui_info.widget_active[2] = true;
|
||||||
|
gui_info.widg_target = work;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
2
src/ui.h
2
src/ui.h
|
@ -72,6 +72,8 @@ typedef struct {
|
||||||
Widget *widgets[WIDGET_N];
|
Widget *widgets[WIDGET_N];
|
||||||
bool widget_active[WIDGET_N];
|
bool widget_active[WIDGET_N];
|
||||||
|
|
||||||
|
void *widg_target;
|
||||||
|
|
||||||
float *zoom;
|
float *zoom;
|
||||||
|
|
||||||
} GUIInfo;
|
} GUIInfo;
|
||||||
|
|
Loading…
Add table
Reference in a new issue