Compare commits
8 commits
Author | SHA1 | Date | |
---|---|---|---|
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bb34a2bc02 | ||
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80688b4e26 | ||
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cd15a6802c | ||
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ac266206bc | ||
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105095efbc | ||
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ab44eac4ee | ||
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c8c7fb1b52 | ||
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081ceeb70e |
17 changed files with 750 additions and 172 deletions
2
.gitignore
vendored
Normal file → Executable file
2
.gitignore
vendored
Normal file → Executable file
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@ -7,3 +7,5 @@ raylib/
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|||
*.swp
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*.tiled-session
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map/maps_out.c
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map/converter
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log.txt
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BIN
map/converter
BIN
map/converter
Binary file not shown.
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@ -1,24 +1,60 @@
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mtprint("hello")
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machine = add_machine(10, 10)
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mtprint(machine.id)
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machine.type = 2
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mtprint(machine.type)
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pos = machine.pos
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machine.pos = pos
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mtprint(pos.x)
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machine.pos.x = 50
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machine.storage[0] = 1
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coal = add_machine(320, 320)
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coal.type = 0 -- charbon
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work = add_worker(300,300)
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work1 = add_worker(300,300)
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work3 = add_worker(300,300)
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work4 = add_worker(300,300)
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assign_worker_machine(coal, work)
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assign_worker_machine(coal, work1)
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assign_worker_machine(coal, work3)
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assign_worker_machine(coal, work4)
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iron = add_machine(416,320)
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iron.type = 1 -- fer
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work5 = add_worker(300,300)
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work6 = add_worker(300,300)
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work7 = add_worker(300,300)
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work8 = add_worker(300,300)
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assign_worker_machine(iron, work5)
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assign_worker_machine(iron, work6)
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assign_worker_machine(iron, work7)
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assign_worker_machine(iron, work8)
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furn = add_machine(320, 416)
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furn.type = 2 -- fourneau
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work9 = add_worker(300, 300)
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work10 = add_worker(300, 300)
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assign_worker_fetch(coal, furn, work9)
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assign_worker_fetch(iron, furn, work10)
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--mtprint(machine.id)
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--machine.type = 2
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--mtprint(machine.type)
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--pos = machine.pos
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--machine.pos = pos
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--mtprint(pos.x)
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--machine.pos.x = 50
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--machine.storage[0] = 1
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--mtprint(work.name)
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--work2 = get_worker_from_pos(10,10)
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--mtprint(work.name)
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function on_tick(game)
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-- Ceci va drainer la sortie de la machine 2
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-- (Le premier fourneau)
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local mach = get_machine_from_id(2)
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if mach.storage[4] > 0 then
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mach.storage[4] = mach.storage[4]-1
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if mach.storage[5] > 0 then
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mach.storage[5] = mach.storage[5]-1
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end
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end
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function on_frame(game)
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end
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function on_load(game, map)
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mtprint("loaded map :")
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mtprint(map)
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end
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@ -2,7 +2,14 @@
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#define VERSION_MAJ 0
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#define VERSION_MIN 1
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#define VERSION_PATCH 3
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#define VERSION_PATCH 4
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#define DEBUG 1
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#define LOG_PATH "log.txt"
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// Set in ui.c
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extern char *VERSION_STR;
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#define MAX_ZOOM 15.0f
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#define MIN_ZOOM 0.27f
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105
src/draw.c
105
src/draw.c
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@ -12,7 +12,7 @@
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#include "draw.h"
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#include "ui.h"
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#define TEX_N 9
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#define TEX_N 12
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#define TILE_N 3
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char *tex_files[TEX_N] = {
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@ -24,9 +24,29 @@ char *tex_files[TEX_N] = {
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"assets/tex/blobrouge3.png",
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"assets/tex/blobvert1.png",
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"assets/tex/blobvert2.png",
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"assets/tex/blobvert3.png"
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"assets/tex/blobvert3.png",
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"assets/tex/coalmine.png",
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"assets/tex/ironmine.png",
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"assets/tex/furnace.png",
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};
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enum TexIds {
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T_Blobb1,
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T_Blobb2,
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T_Blobb3,
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T_Blobr1,
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T_Blobr2,
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T_Blobr3,
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T_Blobv1,
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T_Blobv2,
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T_Blobv3,
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T_Coalm,
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T_Ironm,
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T_Furna,
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};
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#define T_MBase T_Coalm
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char *tile_files[TILE_N] = {
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"assets/tiles/tile_grass.png",
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"assets/tiles/tile_grass.png",
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@ -34,28 +54,35 @@ char *tile_files[TILE_N] = {
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};
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Texture2D tex_index[TEX_N];
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Image tile_index[TILE_N];
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Texture2D tile_index[TILE_N];
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extern GUIInfo gui_info;
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int init_draw(){
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char tmpbuf[4096];
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InitWindow(1280, 720, "Mineur Tycoon");
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SetTargetFPS(60);
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const char *cwd = GetApplicationDirectory();
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puts(cwd);
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for(int i = 0; i < TEX_N; i++){
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tex_index[i] = LoadTexture(tex_files[i]);
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snprintf(tmpbuf, 4096, "%s%s", cwd, tex_files[i]);
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tex_index[i] = LoadTexture(tmpbuf);
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GenTextureMipmaps(&tex_index[i]);
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}
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for(int i = 0; i < TILE_N; i++){
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tile_index[i] = LoadImage(tile_files[i]);
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ImageFormat(&tile_index[i], 4);
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snprintf(tmpbuf, 4096, "%s%s", cwd, tile_files[i]);
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tile_index[i] = LoadTexture(tmpbuf);
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GenTextureMipmaps(&tex_index[i]);
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}
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return 0;
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}
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/*
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Texture2D mkmap_tex(Map *map){
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uint8_t *tiles = map->layers[0];
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void *pixels = MemAlloc(3*map->width*32*map->height*32);
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@ -76,7 +103,8 @@ Texture2D mkmap_tex(Map *map){
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Rectangle rectb = recta;
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rectb.x = x*32;
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rectb.y = y*32;
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ImageDraw(&mapimg, tile_index[tiles[map->width*y + x]], recta, rectb, WHITE);
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ImageDraw(&mapimg, tile_index[tiles[map->width*y + x]], recta, rectb,
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WHITE);
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}
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}
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Texture2D maptex = LoadTextureFromImage(mapimg);
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@ -84,12 +112,21 @@ Texture2D mkmap_tex(Map *map){
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MemFree(pixels);
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return maptex;
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}
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*/
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void draw_workers(Game *game){
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Workers *workers = &game->workers;
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for(int i = 0; i < workers->worker_n; i++){
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Worker *worker = &workers->worker_stack[i];
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Camera2D *cam = &game->camera;
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V2d pos = worker->pos;
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float screenX = pos.x - cam->target.x;
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float screenY = pos.y - cam->target.y;
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float xmax = 1280/cam->zoom;
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float ymax = 720/cam->zoom;
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if(screenX < -64 || screenY < -64 || screenX > xmax || screenY > ymax)
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continue;
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if(worker->ai.status == S_Operating){
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pos = Vector2Add(pos,
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machine_dict[worker->ai.mtype].offsets[worker->assign_n]);
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@ -103,23 +140,65 @@ void draw_machines(Game *game){
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Machines *machines = &game->machines;
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for(int i = 0; i < machines->machine_n; i++){
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Machine *machine = &machines->machine_stack[i];
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float active_per = Remap((float)machine->active,0,255,0.2,1);
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DrawRectangleV(machine->pos, (V2d){.x=64,.y=64}, Fade(BLUE,active_per));
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Camera2D *cam = &game->camera;
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float screenX = machine->pos.x - cam->target.x;
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float screenY = machine->pos.y - cam->target.y;
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float xmax = 1280/cam->zoom;
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float ymax = 720/cam->zoom;
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if(screenX < -64 || screenY < -64 || screenX > xmax || screenY > ymax)
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continue;
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float active_per = Remap((float)machine->active,0,255,0.5,1);
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DrawTextureV(tex_index[T_MBase + machine->type], machine->pos, Fade(WHITE, active_per));
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}
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}
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void draw_map(Game *game){
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DrawTextureV(game->map.maptex, (V2d){0,0}, WHITE);
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void draw_map(Game *game, Camera2D cam){
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int w = game->map.width;
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int bx = (cam.target.x - cam.offset.x)/32;
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int mx = bx + 1280.0/32.0/cam.zoom + 2;
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bx = bx < 0 ? 0 : bx;
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mx = mx >= w ? w : mx;
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int by = (cam.target.y - cam.offset.y)/32;
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int my = by + 720.0/32.0/cam.zoom + 2;
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by = by < 0 ? 0 : by;
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my = my >= game->map.height ? game->map.height : my;
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uint8_t *layer = game->map.layers[0];
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for(; by < my; by++){
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for(int nbx = bx; nbx < mx; nbx++)
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DrawTexture(tile_index[layer[by*w+nbx]], nbx*32, by*32, WHITE);
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}
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}
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void draw_game(Game *game){
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ClearBackground(BLACK);
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ClearBackground((Color){144, 189, 209});
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BeginMode2D(game->camera);
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draw_map(game);
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draw_map(game, game->camera);
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draw_machines(game);
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draw_workers(game);
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EndMode2D();
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printf("%f\n", game->camera.zoom);
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}
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void draw_game_mini(Game *game, Rectangle screen_box, Rectangle world_box){
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Camera2D ncam = {
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.offset = {.x = screen_box.x, .y = screen_box.y},
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.target = {
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.x = world_box.x,
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.y = world_box.y
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},
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.rotation = 0,
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.zoom = screen_box.width/world_box.width
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};
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BeginMode2D(ncam);
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BeginScissorMode(screen_box.x, screen_box.y, screen_box.width,
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screen_box.height);
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draw_map(game, ncam);
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draw_machines(game);
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draw_workers(game);
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EndScissorMode();
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EndMode2D();
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}
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void draw(Game *game){
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|
|
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@ -18,8 +18,8 @@
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int init_draw();
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Texture2D mkmap_tex(Map *map);
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void draw_game(Game *game);
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void draw_game_mini(Game *game, Rectangle screen_box, Rectangle world_box);
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void draw(Game *game);
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|
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38
src/game.c
Normal file → Executable file
38
src/game.c
Normal file → Executable file
|
@ -8,17 +8,31 @@
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#include <raylib.h>
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#include <raymath.h>
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#include "config.h"
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#include "types.h"
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#include "map.h"
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#include "game.h"
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#include "lua_inter.h"
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MachineDef machine_dict[] = {
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{{{0,0},{32,0},{0,32},{32,32}}, {}, 0, R_Coal, 4}, // MT_CoalMine
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{{{0,0},{32,0},{0,32},{32,32}}, {}, 0, R_Iron, 4}, // MT_IronMine
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{{{0,0},{32,0},{0,32},{32,32}}, {R_Coal, R_Iron}, 2, R_Steel, 0}, // MT_Furnace
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// MT_CoalMine
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{{{0,0},{32,0},{0,32},{32,32}}, {}, 0, R_Coal, 4},
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// MT_IronMine
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{{{0,0},{32,0},{0,32},{32,32}}, {}, 0, R_Iron, 4},
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// MT_Furnace
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{{{0,0},{32,0},{0,32},{32,32}}, {R_Coal, R_Iron}, 2, R_Steel, 0},
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};
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char *worker_names[] = {
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"Bob",
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"Jill",
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"Frank",
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"Michel",
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"Sophie"
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};
|
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_Static_assert(sizeof(worker_names)/sizeof(void*) >= WORKER_NAMES);
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int init_machines(Machines *machines){
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machines->machine_n = 0;
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machines->machine_id = 0;
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|
@ -58,29 +72,33 @@ int init_game(Game *game){
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return 1;
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}
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load_map(game, 0);
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|
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int c_worker = 0;
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|
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for(int k = 0; k < 16; k++){
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for(int j = 0; j < 16; j++){
|
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for(int k = 0; k < 20; k++){
|
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for(int j = 0; j < 40; j++){
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Machine *coal_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+40});
|
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coal_mine->type = MT_CoalMine;
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int coal_id = coal_mine->id;
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Machine *iron_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+240});
|
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iron_mine->type = MT_IronMine;
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int iron_id = iron_mine->id;
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Machine *furnace = add_machine(&game->machines, (V2d){k*250+140,j*400+140});
|
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furnace->type = MT_Furnace;
|
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|
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// The adresses may have changed
|
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coal_mine = get_machine_from_id(&game->machines, coal_id);
|
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iron_mine = get_machine_from_id(&game->machines, iron_id);
|
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|
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for(int i = 0; i < 10; i++)
|
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add_worker(&game->workers, (V2d){.x=k*250+100,.y=j*400});
|
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for(int i = 0; i < 4; i++)
|
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assign_worker_machine(coal_mine, &game->workers.worker_stack[c_worker++]);
|
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for(int i = 4; i < 8; i++)
|
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assign_worker_machine(iron_mine, &game->workers.worker_stack[c_worker++]);
|
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game->workers.worker_stack[c_worker].satisf = rand() & 63;
|
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assign_worker_fetch(iron_mine, furnace, &game->workers.worker_stack[c_worker++]);
|
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game->workers.worker_stack[c_worker].satisf = rand() & 63;
|
||||
assign_worker_fetch(coal_mine, furnace, &game->workers.worker_stack[c_worker++]);
|
||||
if(!(furnace->id%1000))
|
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printf("%d\n",furnace->id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -115,6 +133,7 @@ Worker *add_worker(Workers *workers, V2d pos){
|
|||
|
||||
Worker *work = &workers->worker_stack[workers->worker_n++];
|
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work->pos = pos;
|
||||
work->name = rand()%WORKER_NAMES;
|
||||
work->ai = (AiInternal){S_Idle, 0, 0, 0, MACH_NULL, MACH_NULL, {.x=0,.y=0}};
|
||||
|
||||
return work;
|
||||
|
@ -345,6 +364,7 @@ int assign_worker_machine(Machine *machine, Worker *worker){
|
|||
ai->assigned_machine = machine->id;
|
||||
ai->assigned_machine1 = MACH_NULL;
|
||||
ai->status = S_Operating;
|
||||
// TODO : Don't tp
|
||||
worker->pos = machine->pos;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -20,7 +20,10 @@
|
|||
|
||||
#define TPS_TIME (1.0/TPS)
|
||||
|
||||
#define WORKER_NAMES 5
|
||||
|
||||
extern MachineDef machine_dict[];
|
||||
extern char *worker_names[];
|
||||
|
||||
int init_game(Game *game);
|
||||
|
||||
|
|
484
src/lua_inter.c
484
src/lua_inter.c
|
@ -13,6 +13,83 @@
|
|||
|
||||
Game *gl_game;
|
||||
|
||||
typedef void (lua_affect_t)(lua_State*, void *, int);
|
||||
|
||||
struct LuaAffect {
|
||||
lua_affect_t *func;
|
||||
int arg;
|
||||
};
|
||||
|
||||
struct TypeMap {
|
||||
|
||||
char *type_name;
|
||||
|
||||
int n_fields;
|
||||
char **field_names;
|
||||
struct LuaAffect field_affect[];
|
||||
|
||||
};
|
||||
|
||||
void lua_index_custom(lua_State *L, struct TypeMap *map){
|
||||
void **ptr = luaL_checkudata(L, 1, map->type_name);
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
for(int i = 0; i < map->n_fields; i++){
|
||||
if(!strcmp(name,map->field_names[i])){
|
||||
map->field_affect[i].func(L, *((char**)(ptr)), map->field_affect[i].arg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
char tbuf[256];
|
||||
snprintf(tbuf, 256, "Invalid index for %s : \"%s\"", map->type_name, name);
|
||||
luaL_error(L, tbuf);
|
||||
}
|
||||
|
||||
void lua_index_u8(lua_State *L, void *base, int offset){
|
||||
uint8_t *ptr = (void*)(((char*)base) + offset);
|
||||
lua_pushinteger(L, *ptr);
|
||||
}
|
||||
|
||||
void lua_index_u16(lua_State *L, void *base, int offset){
|
||||
uint16_t *ptr = (void*)(((char*)base) + offset);
|
||||
lua_pushinteger(L, *ptr);
|
||||
}
|
||||
|
||||
void lua_index_i32(lua_State *L, void *base, int offset){
|
||||
int32_t *ptr = (void*)(((char*)base) + offset);
|
||||
lua_pushinteger(L, *ptr);
|
||||
}
|
||||
|
||||
// Index a V2d member of a struct != adressing into a V2d
|
||||
void lua_index_V2d(lua_State *L, void *base, int offset){
|
||||
V2d *ptr0 = (void*)(((char*)base) + offset);
|
||||
V2d **ptr1 = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*ptr1 = ptr0;
|
||||
luaL_newmetatable(L, "V2d");
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
void lua_newindex_u8(lua_State *L, void *base, int offset){
|
||||
uint8_t *ptr = (void*)(((char*)base) + offset);
|
||||
*ptr = luaL_checkinteger(L, 3);
|
||||
}
|
||||
|
||||
void lua_newindex_u16(lua_State *L, void *base, int offset){
|
||||
uint16_t *ptr = (void*)(((char*)base) + offset);
|
||||
*ptr = luaL_checkinteger(L, 3);
|
||||
}
|
||||
|
||||
void lua_newindex_i32(lua_State *L, void *base, int offset){
|
||||
uint16_t *ptr = (void*)(((char*)base) + offset);
|
||||
*ptr = luaL_checkinteger(L, 3);
|
||||
}
|
||||
|
||||
// newindex a V2d member of a struct != adressing into a V2d
|
||||
void lua_newindex_V2d(lua_State *L, void *base, int offset){
|
||||
V2d *dst = (void*)(((char*)base) + offset);
|
||||
V2d **ptr = luaL_checkudata(L, 3, "V2d");
|
||||
memmove(dst, *ptr, sizeof(V2d));
|
||||
}
|
||||
|
||||
static int lua_V2d_index(lua_State *L){
|
||||
V2d **ptr = luaL_checkudata(L, 1, "V2d");
|
||||
V2d *u = *ptr;
|
||||
|
@ -20,11 +97,11 @@ static int lua_V2d_index(lua_State *L){
|
|||
if(name[1] != '\0')
|
||||
return luaL_error(L, "Invalid index for V2d");
|
||||
if(name[0] == 'x'){
|
||||
lua_pushinteger(L, u->x);
|
||||
lua_pushnumber(L, u->x);
|
||||
return 1;
|
||||
}
|
||||
else if(name[0] == 'y'){
|
||||
lua_pushinteger(L, u->y);
|
||||
lua_pushnumber(L, u->y);
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
|
@ -36,7 +113,7 @@ static int lua_V2d_newindex(lua_State *L){
|
|||
V2d **ptr = luaL_checkudata(L, 1, "V2d");
|
||||
V2d *u = *ptr;
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
float val = luaL_checknumber(L, 3);
|
||||
lua_Number val = luaL_checknumber(L, 3);
|
||||
if(name[1] != '\0')
|
||||
return luaL_error(L, "Invalid index for V2d");
|
||||
if(name[0] == 'x'){
|
||||
|
@ -56,8 +133,8 @@ static int lua_storage_index(lua_State *L){
|
|||
uint8_t **ptr = luaL_checkudata(L, 1, "Storage");
|
||||
uint8_t *storage = *ptr;
|
||||
int pos = luaL_checkinteger(L, 2);
|
||||
if(pos >= 0 && pos < 5){
|
||||
lua_pushinteger(L, storage[pos]);
|
||||
if(pos > 0 && pos < 6){
|
||||
lua_pushinteger(L, storage[pos-1]);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
|
@ -69,94 +146,215 @@ static int lua_storage_newindex(lua_State *L){
|
|||
uint8_t *storage = *ptr;
|
||||
int pos = luaL_checkinteger(L, 2);
|
||||
int val = luaL_checkinteger(L, 3);
|
||||
if(pos >= 0 && pos < 5){
|
||||
storage[pos] = val;
|
||||
}
|
||||
if(pos > 0 && pos < 6)
|
||||
storage[pos-1] = val;
|
||||
else
|
||||
return luaL_error(L, "Invalid index for Storage");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lua_machine_index(lua_State *L){
|
||||
void **ptr = luaL_checkudata(L, 1, "Machine");
|
||||
Machine *mach = *ptr;
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
int ret;
|
||||
if(!strcmp(name, "pos")){
|
||||
V2d **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*ptr = &mach->pos;
|
||||
luaL_newmetatable(L, "V2d");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
else if(!strcmp(name, "type")){
|
||||
ret = mach->type;
|
||||
}
|
||||
else if(!strcmp(name, "assign_workers")){
|
||||
ret = mach->assign_workers;
|
||||
}
|
||||
else if(!strcmp(name, "active")){
|
||||
ret = mach->active;
|
||||
}
|
||||
else if(!strcmp(name, "storage")){
|
||||
void lua_machine_storage_index(lua_State *L, void *mach_, int offset){
|
||||
(void)offset;
|
||||
Machine *mach = mach_;
|
||||
uint8_t **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*ptr = mach->storage;
|
||||
luaL_newmetatable(L, "Storage");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
else if(!strcmp(name, "id")){
|
||||
ret = mach->id;
|
||||
}
|
||||
else {
|
||||
return luaL_error(L, "Invalid index for Machine");
|
||||
}
|
||||
}
|
||||
|
||||
lua_pushinteger(L, ret);
|
||||
void lua_worker_aiint_index(lua_State *L, void *work_, int offset){
|
||||
(void)offset;
|
||||
Worker *work = work_;
|
||||
AiInternal **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*ptr = &work->ai;
|
||||
luaL_newmetatable(L, "AiInternal");
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
void lua_worker_aiint_newindex(lua_State *L, void *work_, int offset){
|
||||
(void)offset;
|
||||
Worker *work = work_;
|
||||
AiInternal **src = luaL_checkudata(L, 3, "AiInternal");
|
||||
memmove(&work->ai, *src, sizeof(AiInternal));
|
||||
}
|
||||
|
||||
#define OFFSET(field) (size_t)((char*)(BASE.field)-(char*)(BASE))
|
||||
|
||||
Machine bmach;
|
||||
|
||||
#define BASE &bmach
|
||||
|
||||
char *mach_index_names[] = {
|
||||
"pos",
|
||||
"type",
|
||||
"assign_workers",
|
||||
"active",
|
||||
"storage",
|
||||
"id"
|
||||
};
|
||||
|
||||
struct TypeMap machine_index_map = {
|
||||
.type_name = "Machine",
|
||||
.n_fields = 6,
|
||||
.field_names = mach_index_names,
|
||||
.field_affect = {
|
||||
{lua_index_V2d, OFFSET(pos)},
|
||||
{lua_index_u8, OFFSET(type)},
|
||||
{lua_index_u8, OFFSET(assign_workers)},
|
||||
{lua_index_u8, OFFSET(active)},
|
||||
{lua_machine_storage_index, 0},
|
||||
{lua_index_u16, OFFSET(id)}
|
||||
}
|
||||
};
|
||||
|
||||
struct TypeMap machine_newindex_map = {
|
||||
.type_name = "Machine",
|
||||
.n_fields = 6,
|
||||
.field_names = mach_index_names,
|
||||
.field_affect = {
|
||||
{lua_newindex_V2d, OFFSET(pos)},
|
||||
{lua_newindex_u8, OFFSET(type)},
|
||||
{lua_newindex_u8, OFFSET(assign_workers)},
|
||||
{lua_newindex_u8, OFFSET(active)},
|
||||
{NULL, 0}, // Shouldn't happen - TODO : Fix when it happens
|
||||
{lua_newindex_u16, OFFSET(id)}
|
||||
}
|
||||
};
|
||||
|
||||
#undef BASE
|
||||
|
||||
AiInternal baiint;
|
||||
|
||||
#define BASE &baiint
|
||||
|
||||
char *aiint_index_names[] = {
|
||||
"status",
|
||||
"carrying",
|
||||
"carry_type",
|
||||
"mtype",
|
||||
"assigned_machine",
|
||||
"assigned_machine1",
|
||||
"dest"
|
||||
};
|
||||
|
||||
struct TypeMap aiint_index_map = {
|
||||
.type_name = "AiInternal",
|
||||
.n_fields = 7,
|
||||
.field_names = aiint_index_names,
|
||||
.field_affect = {
|
||||
{lua_index_u8, OFFSET(status)},
|
||||
{lua_index_u8, OFFSET(carrying)},
|
||||
{lua_index_u8, OFFSET(carry_type)},
|
||||
{lua_index_u8, OFFSET(mtype)},
|
||||
{lua_index_u16, OFFSET(assigned_machine)},
|
||||
{lua_index_u16, OFFSET(assigned_machine1)},
|
||||
{lua_index_V2d, OFFSET(dest)}
|
||||
}
|
||||
};
|
||||
|
||||
struct TypeMap aiint_newindex_map = {
|
||||
.type_name = "AiInternal",
|
||||
.n_fields = 7,
|
||||
.field_names = aiint_index_names,
|
||||
.field_affect = {
|
||||
{lua_newindex_u8, OFFSET(status)},
|
||||
{lua_newindex_u8, OFFSET(carrying)},
|
||||
{lua_newindex_u8, OFFSET(carry_type)},
|
||||
{lua_newindex_u8, OFFSET(mtype)},
|
||||
{lua_newindex_u16, OFFSET(assigned_machine)},
|
||||
{lua_newindex_u16, OFFSET(assigned_machine1)},
|
||||
{lua_newindex_V2d, OFFSET(dest)}
|
||||
}
|
||||
};
|
||||
|
||||
#undef BASE
|
||||
|
||||
Worker bwork;
|
||||
|
||||
#define BASE &bwork
|
||||
|
||||
char *work_index_names[] = {
|
||||
"pos",
|
||||
"ai",
|
||||
"traits",
|
||||
"anim_frame",
|
||||
"assign_n",
|
||||
"satisf",
|
||||
"fatigue",
|
||||
"name"
|
||||
};
|
||||
|
||||
struct TypeMap worker_index_map = {
|
||||
.type_name = "Worker",
|
||||
.n_fields = 8,
|
||||
.field_names = work_index_names,
|
||||
.field_affect = {
|
||||
{lua_index_V2d, OFFSET(pos)},
|
||||
{lua_worker_aiint_index, 0},
|
||||
{lua_index_u16, OFFSET(traits)},
|
||||
{lua_index_u8, OFFSET(anim_frame)},
|
||||
{lua_index_u8, OFFSET(assign_n)},
|
||||
{lua_index_u8, OFFSET(satisf)},
|
||||
{lua_index_u8, OFFSET(fatigue)},
|
||||
{lua_index_u8, OFFSET(name)}
|
||||
}
|
||||
};
|
||||
|
||||
struct TypeMap worker_newindex_map = {
|
||||
.type_name = "Worker",
|
||||
.n_fields = 8,
|
||||
.field_names = work_index_names,
|
||||
.field_affect = {
|
||||
{lua_newindex_V2d, OFFSET(pos)},
|
||||
{lua_worker_aiint_newindex, 0},
|
||||
{lua_newindex_u16, OFFSET(traits)},
|
||||
{lua_newindex_u8, OFFSET(anim_frame)},
|
||||
{lua_newindex_u8, OFFSET(assign_n)},
|
||||
{lua_newindex_u8, OFFSET(satisf)},
|
||||
{lua_newindex_u8, OFFSET(fatigue)},
|
||||
{lua_newindex_u8, OFFSET(name)}
|
||||
}
|
||||
};
|
||||
|
||||
#undef BASE
|
||||
|
||||
#undef OFFSET
|
||||
|
||||
static int lua_machine_index(lua_State *L){
|
||||
lua_index_custom(L, &machine_index_map);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lua_machine_newindex(lua_State *L){
|
||||
void **ptr = luaL_checkudata(L, 1, "Machine");
|
||||
Machine *mach = *ptr;
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
int prm;
|
||||
V2d *pos = NULL;
|
||||
if(lua_isinteger(L, -1))
|
||||
prm = luaL_checkinteger(L, 3);
|
||||
else{
|
||||
V2d **ptr = luaL_checkudata(L, 3, "V2d");
|
||||
pos = *ptr;
|
||||
}
|
||||
if(!strcmp(name, "pos") && pos){
|
||||
memmove(&mach->pos, pos, sizeof(V2d));
|
||||
return 1;
|
||||
}
|
||||
else if(!strcmp(name, "type")){
|
||||
mach->type = prm;
|
||||
}
|
||||
else if(!strcmp(name, "assign_workers")){
|
||||
mach->assign_workers = prm;
|
||||
}
|
||||
else if(!strcmp(name, "active")){
|
||||
mach->active = prm;
|
||||
}
|
||||
else if(!strcmp(name, "id")){
|
||||
mach->id = prm;
|
||||
}
|
||||
else {
|
||||
return luaL_error(L, "Invalid index for Machine");
|
||||
}
|
||||
|
||||
lua_index_custom(L, &machine_newindex_map);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// add_machine(x, y)
|
||||
static int lua_aiint_index(lua_State *L){
|
||||
lua_index_custom(L, &aiint_index_map);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lua_aiint_newindex(lua_State *L){
|
||||
lua_index_custom(L, &aiint_newindex_map);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lua_worker_index(lua_State *L){
|
||||
lua_index_custom(L, &worker_index_map);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lua_worker_newindex(lua_State *L){
|
||||
lua_index_custom(L, &worker_newindex_map);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// add_machine(x, y) -> Machine
|
||||
static int lua_add_machine(lua_State *L){
|
||||
int x = luaL_checkinteger(L, 1);
|
||||
int y = luaL_checkinteger(L, 2);
|
||||
lua_Number x = luaL_checknumber(L, 1);
|
||||
lua_Number y = luaL_checknumber(L, 2);
|
||||
|
||||
Machine **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*buf = add_machine(&gl_game->machines, (V2d){.x=x,.y=y});
|
||||
|
@ -169,12 +367,14 @@ static int lua_add_machine(lua_State *L){
|
|||
return 1;
|
||||
}
|
||||
|
||||
// get_machine_from_id(id)
|
||||
// get_machine_from_id(id) -> Machine or nil
|
||||
static int lua_get_machine_from_id(lua_State *L){
|
||||
int id = luaL_checkinteger(L, 1) & 0xFFFF;
|
||||
Machine *mach = get_machine_from_id(&gl_game->machines, id);
|
||||
if(!mach)
|
||||
return 0;
|
||||
if(!mach){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
Machine **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*buf = mach;
|
||||
luaL_newmetatable(L, "Machine");
|
||||
|
@ -183,6 +383,67 @@ static int lua_get_machine_from_id(lua_State *L){
|
|||
return 1;
|
||||
}
|
||||
|
||||
// add_worker(x, y) -> Worker
|
||||
static int lua_add_worker(lua_State *L){
|
||||
lua_Number x = luaL_checknumber(L, 1);
|
||||
lua_Number y = luaL_checknumber(L, 2);
|
||||
Worker *work = add_worker(&gl_game->workers, (V2d){.x=x,.y=y});
|
||||
if(!work)
|
||||
return luaL_error(L, "(lua) Failed to add a worker");
|
||||
Worker **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*buf = work;
|
||||
luaL_newmetatable(L, "Worker");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_worker_from_pos(x, y) -> Machine or nil
|
||||
static int lua_get_worker_from_pos(lua_State *L){
|
||||
lua_Number x = luaL_checknumber(L, 1);
|
||||
lua_Number y = luaL_checknumber(L, 2);
|
||||
Worker *work = get_worker_from_pos(&gl_game->workers, (V2d){.x=x,.y=y});
|
||||
if(!work){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
Worker **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*buf = work;
|
||||
luaL_newmetatable(L, "Worker");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// assign_worker_machine(machine, worker) -> Int
|
||||
static int lua_assign_worker_machine(lua_State *L){
|
||||
Machine **buf0 = luaL_checkudata(L, 1, "Machine");
|
||||
Machine *mach = *buf0;
|
||||
Worker **buf1 = luaL_checkudata(L, 2, "Worker");
|
||||
Worker *work = *buf1;
|
||||
|
||||
int res = assign_worker_machine(mach, work);
|
||||
lua_pushinteger(L, res);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// A vers B
|
||||
// assign_worker_fetch(machine_a, machine_b, worker) -> Int
|
||||
static int lua_assign_worker_fetch(lua_State *L){
|
||||
Machine **buf0 = luaL_checkudata(L, 1, "Machine");
|
||||
Machine *mach_a = *buf0;
|
||||
buf0 = luaL_checkudata(L, 2, "Machine");
|
||||
Machine *mach_b = *buf0;
|
||||
Worker **buf1 = luaL_checkudata(L, 3, "Worker");
|
||||
Worker *work = *buf1;
|
||||
|
||||
int res = assign_worker_fetch(mach_a, mach_b, work);
|
||||
lua_pushinteger(L, res);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// mtprint(str)
|
||||
static int lua_mtprint(lua_State *L){
|
||||
printf("(lua) %s\n", luaL_checkstring(L, 1));
|
||||
|
@ -199,6 +460,10 @@ struct LuaFn exported_funcs[] = {
|
|||
{"mtprint", lua_mtprint},
|
||||
{"add_machine", lua_add_machine},
|
||||
{"get_machine_from_id", lua_get_machine_from_id},
|
||||
{"add_worker", lua_add_worker},
|
||||
{"get_worker_from_pos", lua_get_worker_from_pos},
|
||||
{"assign_worker_machine", lua_assign_worker_machine},
|
||||
{"assign_worker_fetch", lua_assign_worker_fetch},
|
||||
};
|
||||
|
||||
int lstate_n;
|
||||
|
@ -258,38 +523,62 @@ void lua_onframe(Game *game){
|
|||
lua_callloop(game, "on_frame");
|
||||
}
|
||||
|
||||
void lua_onmapload(Game *game, int map){
|
||||
gl_game = game;
|
||||
for(int i = 0; i < lstate_n; i++){
|
||||
lua_State *L = lstates[i];
|
||||
lua_mkgame(L, game);
|
||||
if(lua_getglobal(L, "on_load") == LUA_TNIL){
|
||||
lua_pop(L, 2);
|
||||
continue;
|
||||
}
|
||||
lua_pushvalue(L, -2);
|
||||
lua_pushinteger(L, map);
|
||||
int ret = lua_pcall(L, 2, 0, 0);
|
||||
if(ret)
|
||||
puts(lua_tostring(L, -1));
|
||||
else{
|
||||
lua_pushliteral(L, "cash");
|
||||
lua_gettable(L, -2);
|
||||
if(lua_isinteger(L, -1))
|
||||
game->cash = lua_tointeger(L, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#define ADD_TYPE(name, index, newindex) \
|
||||
luaL_newmetatable(L, (name)); \
|
||||
lua_pushcfunction(L, (index)); \
|
||||
lua_setfield(L, -2, "__index"); \
|
||||
lua_pushcfunction(L, (newindex)); \
|
||||
lua_setfield(L, -2, "__newindex")
|
||||
|
||||
void lua_mt_init(lua_State *L){
|
||||
for(int i = 0; i < sizeof(exported_funcs)/sizeof(*exported_funcs); i++)
|
||||
for(size_t i = 0; i < sizeof(exported_funcs)/sizeof(*exported_funcs); i++)
|
||||
lua_register(L, exported_funcs[i].name, exported_funcs[i].fn);
|
||||
|
||||
luaL_newmetatable(L, "Machine");
|
||||
lua_pushcfunction(L, lua_machine_index);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pushcfunction(L, lua_machine_newindex);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
luaL_newmetatable(L, "V2d");
|
||||
lua_pushcfunction(L, lua_V2d_index);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pushcfunction(L, lua_V2d_newindex);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
luaL_newmetatable(L, "Storage");
|
||||
lua_pushcfunction(L, lua_storage_index);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pushcfunction(L, lua_storage_newindex);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
ADD_TYPE("Machine", lua_machine_index, lua_machine_newindex);
|
||||
ADD_TYPE("V2d", lua_V2d_index, lua_V2d_newindex);
|
||||
ADD_TYPE("Storage", lua_storage_index, lua_storage_newindex);
|
||||
ADD_TYPE("AiInternal", lua_aiint_index, lua_aiint_newindex);
|
||||
ADD_TYPE("Worker", lua_worker_index, lua_worker_newindex);
|
||||
}
|
||||
|
||||
void script_init(Game *game){
|
||||
char tmpbuf[4096];
|
||||
gl_game = game;
|
||||
FilePathList scripts = LoadDirectoryFilesEx("script",".lua",true);
|
||||
|
||||
const char *cwd = GetApplicationDirectory();
|
||||
snprintf(tmpbuf, 4096, "%sscript", cwd);
|
||||
FilePathList scripts = LoadDirectoryFilesEx(tmpbuf,".lua",true);
|
||||
|
||||
lstate_n = scripts.count;
|
||||
lstates = malloc(sizeof(void*)*lstate_n);
|
||||
if(!lstates){
|
||||
puts("Fail 318");
|
||||
return;
|
||||
}
|
||||
for(int i = 0; i < scripts.count; i++){
|
||||
for(uint i = 0; i < scripts.count; i++){
|
||||
lstates[i] = luaL_newstate();
|
||||
lua_mt_init(lstates[i]);
|
||||
|
||||
|
@ -298,6 +587,9 @@ void script_init(Game *game){
|
|||
if(ret)
|
||||
puts(lua_tostring(lstates[i], -1));
|
||||
}
|
||||
for(int i = 0; i < scripts.capacity; i++)
|
||||
MemFree(scripts.paths[i]);
|
||||
MemFree(scripts.paths);
|
||||
}
|
||||
|
||||
void script_clean(){
|
||||
|
|
|
@ -7,6 +7,8 @@ void lua_ontick(Game *game);
|
|||
|
||||
void lua_onframe(Game *game);
|
||||
|
||||
void lua_onmapload(Game *game, int map);
|
||||
|
||||
void script_init();
|
||||
|
||||
void script_clean();
|
||||
|
|
44
src/main.c
44
src/main.c
|
@ -7,6 +7,7 @@
|
|||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
|
||||
#include "config.h"
|
||||
#include "types.h"
|
||||
#include "game.h"
|
||||
#include "map.h"
|
||||
|
@ -20,16 +21,51 @@
|
|||
/* TODO
|
||||
* UI worker/machine :
|
||||
* map :
|
||||
* - Textures : ~
|
||||
* - Affichage :
|
||||
* - convertisseur :
|
||||
* - Textures : x
|
||||
* - Génération :
|
||||
*/
|
||||
|
||||
#if DEBUG
|
||||
FILE *log_file;
|
||||
|
||||
char *log_levels[] = {
|
||||
"???",
|
||||
"TRACE",
|
||||
"DEBUG",
|
||||
"INFO",
|
||||
"WARNING",
|
||||
"ERROR",
|
||||
"FATAL",
|
||||
"!!!"
|
||||
};
|
||||
|
||||
void log_callback(int logLevel, const char *text, va_list args){
|
||||
char tmpbuf[1024*16];
|
||||
snprintf(tmpbuf, 1024*16, "%s : %s\n", log_levels[logLevel], text);
|
||||
vfprintf(log_file, tmpbuf, args);
|
||||
}
|
||||
|
||||
int init_log_file(){
|
||||
char tmpbuf[4096];
|
||||
snprintf(tmpbuf, 4096, "%s%s", GetApplicationDirectory(), LOG_PATH);
|
||||
log_file = fopen(tmpbuf, "w");
|
||||
if(!log_file)
|
||||
return 1;
|
||||
SetTraceLogCallback(log_callback);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
int init(Game *game){
|
||||
int err = init_draw();
|
||||
int err;
|
||||
#if DEBUG
|
||||
err = init_log_file();
|
||||
#endif
|
||||
err |= init_draw();
|
||||
err |= init_game(game);
|
||||
init_ui();
|
||||
script_init(game);
|
||||
load_map(game, 0);
|
||||
return err;
|
||||
}
|
||||
|
||||
|
|
16
src/map.c
16
src/map.c
|
@ -10,6 +10,7 @@
|
|||
|
||||
#include "types.h"
|
||||
#include "draw.h"
|
||||
#include "lua_inter.h"
|
||||
|
||||
extern MapCollec mapcollec;
|
||||
|
||||
|
@ -20,9 +21,16 @@ int generate_coll(Game *game, int mapn){
|
|||
memcpy(lmap->coll, map->layers[1], map->width*map->height);
|
||||
for(int i = 0; i < mach->machine_n; i++){
|
||||
V2d pos = mach->machine_stack[i].pos;
|
||||
pos.x /= 32;
|
||||
pos.y /= 32;
|
||||
if(pos.x >= lmap->width || pos.y >= lmap->height)
|
||||
continue;
|
||||
lmap->coll[(int)(pos.y * lmap->width + pos.x)] = 1;
|
||||
if(pos.x+1 < lmap->width)
|
||||
lmap->coll[(int)(pos.y * lmap->width + pos.x+1)] = 1;
|
||||
if(pos.y+1 < lmap->height)
|
||||
lmap->coll[(int)((pos.y+1) * lmap->width + pos.x)] = 1;
|
||||
if(pos.x+1 < lmap->width && pos.y+1 < lmap->height)
|
||||
lmap->coll[(int)((pos.y+1) * lmap->width + pos.x+1)] = 1;
|
||||
}
|
||||
return 0;
|
||||
|
@ -31,14 +39,18 @@ int generate_coll(Game *game, int mapn){
|
|||
int load_map(Game *game, int mapn){
|
||||
LoadedMap *nmap = &game->map;
|
||||
Map *map = mapcollec.maps[mapn];
|
||||
nmap->maptex = mkmap_tex(map);
|
||||
nmap->width = map->width;
|
||||
nmap->height = map->height;
|
||||
nmap->coll = realloc(nmap->coll, map->width*map->height);
|
||||
nmap->coll = malloc(map->width*map->height);
|
||||
nmap->layers[0] = map->layers[0];
|
||||
nmap->layers[1] = map->layers[1];
|
||||
if(!nmap->coll)
|
||||
return 1;
|
||||
if(generate_coll(game, mapn))
|
||||
return 1;
|
||||
|
||||
lua_onmapload(game, mapn);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
16
src/mapgen.c
Normal file
16
src/mapgen.c
Normal file
|
@ -0,0 +1,16 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
|
||||
#include "config.h"
|
||||
#include "types.h"
|
||||
#include "mapgen.h"
|
||||
|
||||
int gen_map(Game *game){
|
||||
|
||||
}
|
13
src/mapgen.h
Normal file
13
src/mapgen.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
|
||||
#include "config.h"
|
||||
#include "types.h"
|
||||
|
||||
#pragma once
|
|
@ -57,10 +57,11 @@ typedef struct {
|
|||
AiInternal ai;
|
||||
uint16_t traits;
|
||||
uint8_t anim_frame;
|
||||
uint assign_n : 2; // To offset on machines
|
||||
uint satisf : 6;
|
||||
uint8_t assign_n; // To offset on machines
|
||||
uint8_t satisf;
|
||||
uint8_t fatigue;
|
||||
uint8_t __padding[3];
|
||||
uint8_t name;
|
||||
uint8_t __padding[1];
|
||||
|
||||
} Worker;
|
||||
|
||||
|
@ -122,10 +123,10 @@ typedef struct {
|
|||
|
||||
typedef struct {
|
||||
|
||||
uint8_t *layers[2];
|
||||
uint8_t *coll;
|
||||
int32_t width; // *
|
||||
int32_t height; // *
|
||||
Texture2D maptex;
|
||||
|
||||
} LoadedMap;
|
||||
|
||||
|
|
93
src/ui.c
93
src/ui.c
|
@ -27,6 +27,20 @@ void draw_text_centered(char *str, int y, int font_size, Color color){
|
|||
DrawText(str, 640-width/2, y, font_size, color);
|
||||
}
|
||||
|
||||
void draw_print(int x, int y, int font_size, Color color, char *fmt, ...){
|
||||
char tmpbuf[2048];
|
||||
|
||||
va_list vlist;
|
||||
|
||||
va_start(vlist, fmt);
|
||||
|
||||
vsnprintf(tmpbuf, 2048, fmt, vlist);
|
||||
|
||||
va_end(vlist);
|
||||
|
||||
DrawText(tmpbuf, x, y, font_size, color);
|
||||
}
|
||||
|
||||
void draw_buttons(Widget *widget){
|
||||
for(int i = 0; i < widget->button_n; i++){
|
||||
Button *butt = &widget->buttons[i];
|
||||
|
@ -134,10 +148,19 @@ void pause_menu_new_game(Game *game){
|
|||
pause_menu_resume(game);
|
||||
}
|
||||
|
||||
void pause_menu_do_event(Widget *widget, Game *game, MTEvent event){
|
||||
if(event.type == EV_Mouse){
|
||||
buttons_do_event(widget, game, event);
|
||||
return;
|
||||
}
|
||||
if(event.key == KEY_ESCAPE)
|
||||
pause_menu_resume(game);
|
||||
}
|
||||
|
||||
Widget pause_menu = {
|
||||
.box = {.x = 0, .y = 0, .width = -1, .height = -1},
|
||||
.draw = pause_menu_draw,
|
||||
.do_event = buttons_do_event,
|
||||
.do_event = pause_menu_do_event,
|
||||
.capt_flags = CF_Mouse | CF_Keyb,
|
||||
.buttons = {
|
||||
{.box = {520,170,240,40},
|
||||
|
@ -188,33 +211,61 @@ Widget pause_menu = {
|
|||
|
||||
void worker_widget_draw(Widget *widget, Game *game){
|
||||
DrawRectangleRounded(widget->box, 0.1, 3, color_main_brown);
|
||||
|
||||
draw_buttons(widget);
|
||||
|
||||
Worker *work = gui_info.widg_target;
|
||||
|
||||
Rectangle screen_box = {55,90,140,140};
|
||||
Rectangle world_box = {work->pos.x-4, work->pos.y-4, 40, 40};
|
||||
|
||||
draw_game_mini(game, screen_box, world_box);
|
||||
|
||||
draw_print(205, 100, 17, BLACK, "Name : %s", worker_names[work->name]);
|
||||
draw_print(205, 120, 17, BLACK, "Traits : TODO");
|
||||
draw_print(205, 140, 17, BLACK, "Satisfaction : %.0f%%",
|
||||
(float)work->satisf/64.0f*100.0f);
|
||||
draw_print(205, 160, 17, BLACK, "Fatigue : %.0f%%",
|
||||
(float)work->fatigue/256.0f*100.0f);
|
||||
}
|
||||
|
||||
void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
||||
if(event.click == MOUSE_BUTTON_LEFT)
|
||||
void worker_widget_close(Game *game){
|
||||
gui_info.widget_active[2] = false;
|
||||
}
|
||||
|
||||
Widget worker_widget = {
|
||||
.box = {.x = 40, .y = 40, .width = 300, .height = 600},
|
||||
.box = {.x = 40, .y = 40, .width = 350, .height = 600},
|
||||
.draw = worker_widget_draw,
|
||||
.do_event = worker_widget_do_event,
|
||||
.do_event = buttons_do_event,
|
||||
.capt_flags = CF_Mouse,
|
||||
.buttons = {
|
||||
|
||||
{.box = {350,50,30,30},
|
||||
.color_0 = RED,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = BLACK,
|
||||
.txt = "X",
|
||||
.handler = worker_widget_close
|
||||
},
|
||||
.button_n = 0
|
||||
},
|
||||
.button_n = 1
|
||||
};
|
||||
|
||||
Widget machine_widget = {
|
||||
|
||||
};
|
||||
|
||||
void game_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
||||
if(event.key == KEY_P)
|
||||
game->paused = !game->paused;
|
||||
if(event.key == KEY_ESCAPE)
|
||||
goto_pause_menu(game);
|
||||
}
|
||||
|
||||
Widget game_widget = {
|
||||
.box = {0,0,0,0},
|
||||
.box = {0,0,1280,720},
|
||||
.draw = widget_draw_game,
|
||||
.do_event = NULL,
|
||||
.capt_flags = 0,
|
||||
.do_event = game_widget_do_event,
|
||||
.capt_flags = CF_Keyb,
|
||||
.buttons = {},
|
||||
.button_n = 0
|
||||
};
|
||||
|
@ -226,9 +277,12 @@ void init_ui(){
|
|||
// Android exclusive key -> no exit key
|
||||
SetExitKey(KEY_MENU);
|
||||
|
||||
gui_info = (GUIInfo){{&game_widget, &main_menu, &worker_widget, &machine_widget, &pause_menu},
|
||||
gui_info = (GUIInfo){
|
||||
{&game_widget, &main_menu, &worker_widget, &machine_widget, &pause_menu},
|
||||
{false, true, false, false, false},
|
||||
NULL};
|
||||
NULL,
|
||||
NULL
|
||||
};
|
||||
}
|
||||
|
||||
void draw_widgets(Game *game){
|
||||
|
@ -306,6 +360,7 @@ void try_interface(Game *game, V2d pos){
|
|||
|
||||
printf("found worker\n");
|
||||
gui_info.widget_active[2] = true;
|
||||
gui_info.widg_target = work;
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -338,6 +393,12 @@ void get_keys(Game *game){
|
|||
try_interface(game, GetScreenToWorld2D(mouse_pos,game->camera));
|
||||
}
|
||||
|
||||
int key = GetKeyPressed();
|
||||
while(key){
|
||||
ui_do_key(game, key);
|
||||
key = GetKeyPressed();
|
||||
}
|
||||
|
||||
if(keydown(KEY_W))
|
||||
game->camera.target.y -= 3;
|
||||
if(keydown(KEY_S))
|
||||
|
@ -346,12 +407,8 @@ void get_keys(Game *game){
|
|||
game->camera.target.x -= 3;
|
||||
if(keydown(KEY_D))
|
||||
game->camera.target.x += 3;
|
||||
if(keydown(KEY_UP))
|
||||
if(keydown(KEY_UP) && game->camera.zoom < MAX_ZOOM)
|
||||
game->camera.zoom *= 1.025;
|
||||
if(keydown(KEY_DOWN))
|
||||
if(keydown(KEY_DOWN) && game->camera.zoom > MIN_ZOOM)
|
||||
game->camera.zoom *= 1/1.025;
|
||||
if(IsKeyPressed(KEY_P))
|
||||
game->paused = !game->paused;
|
||||
if(IsKeyPressed(KEY_ESCAPE))
|
||||
goto_pause_menu(game);
|
||||
}
|
||||
|
|
2
src/ui.h
2
src/ui.h
|
@ -72,6 +72,8 @@ typedef struct {
|
|||
Widget *widgets[WIDGET_N];
|
||||
bool widget_active[WIDGET_N];
|
||||
|
||||
void *widg_target;
|
||||
|
||||
float *zoom;
|
||||
|
||||
} GUIInfo;
|
||||
|
|
Loading…
Add table
Reference in a new issue