Compare commits
17 commits
Author | SHA1 | Date | |
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96e1c59930 | ||
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7118cf8ed3 | ||
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f75f6b9962 | ||
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d3fdd891d1 | ||
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b66b143f1a | ||
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461f12e92c | ||
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566d5eccb8 | ||
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6d743cad61 | ||
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a0f5e5a0c5 |
4
.gitignore
vendored
Normal file → Executable file
|
@ -5,3 +5,7 @@ raylib/
|
|||
*.amd64
|
||||
*.exe
|
||||
*.swp
|
||||
*.tiled-session
|
||||
map/maps_out.c
|
||||
map/converter
|
||||
log.txt
|
||||
|
|
35
Makefile
|
@ -3,12 +3,12 @@
|
|||
|
||||
OUTNAME = mtycoon
|
||||
|
||||
CFLAGS = -O0 -g -Wall -Wextra -I ./raylib/include -pipe
|
||||
CFLAGS = -O0 -Wall -Wextra -g -I./raylib/include -I./lua/include -pipe
|
||||
|
||||
CC = gcc
|
||||
|
||||
LDFLAGS_UNIX = -L./raylib/lib -lraylib -lm
|
||||
LDFLAGS_WIN = -static -lraylib -lgdi32 -lwinmm -lm
|
||||
LDFLAGS_UNIX = -L./raylib/lib -lraylib -L./lua -llua-unix -lm
|
||||
LDFLAGS_WIN = -static -lraylib -lgdi32 -lwinmm -L./lua -llua-win -lm
|
||||
|
||||
# ===== End of what should be edited =====
|
||||
|
||||
|
@ -20,30 +20,39 @@ BUILD_DIR = build
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|||
SRC_DIR = src
|
||||
|
||||
OBJS = $(patsubst $(SRC_DIR)/%.c,build-tmp/%.o,$(wildcard $(SRC_DIR)/*.c))
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||||
OBJS += build-tmp/maps_out.o
|
||||
|
||||
all: | builddir build builddir2
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||||
all: | builddir map build builddir2
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||||
|
||||
windef:
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||||
$(eval OUTPUT = "$(OUTNAME).exe")
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||||
$(eval BUILD_DIR = build-win)
|
||||
$(eval LDFLAGS = $(LDFLAGS_WIN))
|
||||
|
||||
build-tmp/%.o : $(SRC_DIR)/%.c
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||||
${CC} -c $< -o $@ ${CFLAGS}
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||||
map/converter: map/converter.c
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||||
$(CC) map/converter.c -o map/converter $(CFLAGS)
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||||
|
||||
build: $(OBJS)
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||||
${CC} ${CFLAGS} -o ${OUTPUT} $(OBJS) ${LDFLAGS}
|
||||
map/maps_out.c: map/converter $(wildcard map/*.tmx)
|
||||
./map/converter
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||||
$(CC) -c map/maps_out.c -o build-tmp/maps_out.o $(CFLAGS)
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||||
|
||||
map: map/maps_out.c
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||||
|
||||
builddir:
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||||
- mkdir $(BUILD_DIR)
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||||
mkdir build-tmp
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||||
- mv $(wildcard $(BUILD_DIR)/*.o) build-tmp/
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||||
- mv $(wildcard $(BUILD_DIR)/*.o) build-tmp/
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||||
|
||||
build-tmp/%.o : $(SRC_DIR)/%.c
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||||
$(CC) -c $< -o $@ $(CFLAGS)
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||||
|
||||
build: $(OBJS)
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||||
$(CC) $(CFLAGS) -o $(OUTPUT) $(OBJS) $(LDFLAGS)
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||||
|
||||
builddir2:
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||||
mv $(wildcard build-tmp/*.o) $(BUILD_DIR)
|
||||
rm -rf build-tmp
|
||||
|
||||
|
||||
win: | windef all
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||||
|
||||
testwin: win
|
||||
|
@ -57,7 +66,7 @@ clean:
|
|||
- rm -rf build-win
|
||||
- rm -rf build-tmp
|
||||
- rm "$(OUTNAME).amd64" "$(OUTNAME).exe"
|
||||
- rm map/maps_out.c map/converter map/converter.exe
|
||||
|
||||
.NOTPARALLEL: builddir builddir2
|
||||
|
||||
.PHONY: all test clean win testwin prodwin
|
||||
.NOTPARALLEL: builddir builddir2 map
|
||||
.PHONY: all test clean win windef builddir builddir2 testwin map
|
||||
|
|
2
TODO.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
- Fuite de mémoire sur nouvelle partie
|
||||
- Interface Lua
|
Before Width: | Height: | Size: 714 B After Width: | Height: | Size: 714 B |
Before Width: | Height: | Size: 719 B After Width: | Height: | Size: 719 B |
Before Width: | Height: | Size: 722 B After Width: | Height: | Size: 722 B |
Before Width: | Height: | Size: 717 B After Width: | Height: | Size: 717 B |
Before Width: | Height: | Size: 719 B After Width: | Height: | Size: 719 B |
Before Width: | Height: | Size: 722 B After Width: | Height: | Size: 722 B |
Before Width: | Height: | Size: 719 B After Width: | Height: | Size: 719 B |
Before Width: | Height: | Size: 719 B After Width: | Height: | Size: 719 B |
Before Width: | Height: | Size: 722 B After Width: | Height: | Size: 722 B |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
BIN
assets/tiles/coll_tileset.png
Normal file
After Width: | Height: | Size: 731 B |
BIN
assets/tiles/tile_cobble.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
assets/tiles/tile_grass.png
Normal file
After Width: | Height: | Size: 960 B |
301
lua/include/lauxlib.h
Normal file
|
@ -0,0 +1,301 @@
|
|||
/*
|
||||
** $Id: lauxlib.h $
|
||||
** Auxiliary functions for building Lua libraries
|
||||
** See Copyright Notice in lua.h
|
||||
*/
|
||||
|
||||
|
||||
#ifndef lauxlib_h
|
||||
#define lauxlib_h
|
||||
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "luaconf.h"
|
||||
#include "lua.h"
|
||||
|
||||
|
||||
/* global table */
|
||||
#define LUA_GNAME "_G"
|
||||
|
||||
|
||||
typedef struct luaL_Buffer luaL_Buffer;
|
||||
|
||||
|
||||
/* extra error code for 'luaL_loadfilex' */
|
||||
#define LUA_ERRFILE (LUA_ERRERR+1)
|
||||
|
||||
|
||||
/* key, in the registry, for table of loaded modules */
|
||||
#define LUA_LOADED_TABLE "_LOADED"
|
||||
|
||||
|
||||
/* key, in the registry, for table of preloaded loaders */
|
||||
#define LUA_PRELOAD_TABLE "_PRELOAD"
|
||||
|
||||
|
||||
typedef struct luaL_Reg {
|
||||
const char *name;
|
||||
lua_CFunction func;
|
||||
} luaL_Reg;
|
||||
|
||||
|
||||
#define LUAL_NUMSIZES (sizeof(lua_Integer)*16 + sizeof(lua_Number))
|
||||
|
||||
LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver, size_t sz);
|
||||
#define luaL_checkversion(L) \
|
||||
luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES)
|
||||
|
||||
LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
|
||||
LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
|
||||
LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len);
|
||||
LUALIB_API int (luaL_argerror) (lua_State *L, int arg, const char *extramsg);
|
||||
LUALIB_API int (luaL_typeerror) (lua_State *L, int arg, const char *tname);
|
||||
LUALIB_API const char *(luaL_checklstring) (lua_State *L, int arg,
|
||||
size_t *l);
|
||||
LUALIB_API const char *(luaL_optlstring) (lua_State *L, int arg,
|
||||
const char *def, size_t *l);
|
||||
LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int arg);
|
||||
LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int arg, lua_Number def);
|
||||
|
||||
LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int arg);
|
||||
LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int arg,
|
||||
lua_Integer def);
|
||||
|
||||
LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
|
||||
LUALIB_API void (luaL_checktype) (lua_State *L, int arg, int t);
|
||||
LUALIB_API void (luaL_checkany) (lua_State *L, int arg);
|
||||
|
||||
LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
|
||||
LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname);
|
||||
LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
|
||||
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
|
||||
|
||||
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
|
||||
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
|
||||
LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
|
||||
const char *const lst[]);
|
||||
|
||||
LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
|
||||
LUALIB_API int (luaL_execresult) (lua_State *L, int stat);
|
||||
|
||||
|
||||
/* predefined references */
|
||||
#define LUA_NOREF (-2)
|
||||
#define LUA_REFNIL (-1)
|
||||
|
||||
LUALIB_API int (luaL_ref) (lua_State *L, int t);
|
||||
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
|
||||
|
||||
LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename,
|
||||
const char *mode);
|
||||
|
||||
#define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL)
|
||||
|
||||
LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
|
||||
const char *name, const char *mode);
|
||||
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
|
||||
|
||||
LUALIB_API lua_State *(luaL_newstate) (void);
|
||||
|
||||
LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
|
||||
|
||||
LUALIB_API void (luaL_addgsub) (luaL_Buffer *b, const char *s,
|
||||
const char *p, const char *r);
|
||||
LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s,
|
||||
const char *p, const char *r);
|
||||
|
||||
LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup);
|
||||
|
||||
LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname);
|
||||
|
||||
LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1,
|
||||
const char *msg, int level);
|
||||
|
||||
LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname,
|
||||
lua_CFunction openf, int glb);
|
||||
|
||||
/*
|
||||
** ===============================================================
|
||||
** some useful macros
|
||||
** ===============================================================
|
||||
*/
|
||||
|
||||
|
||||
#define luaL_newlibtable(L,l) \
|
||||
lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)
|
||||
|
||||
#define luaL_newlib(L,l) \
|
||||
(luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
|
||||
|
||||
#define luaL_argcheck(L, cond,arg,extramsg) \
|
||||
((void)(luai_likely(cond) || luaL_argerror(L, (arg), (extramsg))))
|
||||
|
||||
#define luaL_argexpected(L,cond,arg,tname) \
|
||||
((void)(luai_likely(cond) || luaL_typeerror(L, (arg), (tname))))
|
||||
|
||||
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
|
||||
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
|
||||
|
||||
#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
|
||||
|
||||
#define luaL_dofile(L, fn) \
|
||||
(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
||||
|
||||
#define luaL_dostring(L, s) \
|
||||
(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
||||
|
||||
#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
|
||||
|
||||
#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
|
||||
|
||||
#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL)
|
||||
|
||||
|
||||
/*
|
||||
** Perform arithmetic operations on lua_Integer values with wrap-around
|
||||
** semantics, as the Lua core does.
|
||||
*/
|
||||
#define luaL_intop(op,v1,v2) \
|
||||
((lua_Integer)((lua_Unsigned)(v1) op (lua_Unsigned)(v2)))
|
||||
|
||||
|
||||
/* push the value used to represent failure/error */
|
||||
#define luaL_pushfail(L) lua_pushnil(L)
|
||||
|
||||
|
||||
/*
|
||||
** Internal assertions for in-house debugging
|
||||
*/
|
||||
#if !defined(lua_assert)
|
||||
|
||||
#if defined LUAI_ASSERT
|
||||
#include <assert.h>
|
||||
#define lua_assert(c) assert(c)
|
||||
#else
|
||||
#define lua_assert(c) ((void)0)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** Generic Buffer manipulation
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
struct luaL_Buffer {
|
||||
char *b; /* buffer address */
|
||||
size_t size; /* buffer size */
|
||||
size_t n; /* number of characters in buffer */
|
||||
lua_State *L;
|
||||
union {
|
||||
LUAI_MAXALIGN; /* ensure maximum alignment for buffer */
|
||||
char b[LUAL_BUFFERSIZE]; /* initial buffer */
|
||||
} init;
|
||||
};
|
||||
|
||||
|
||||
#define luaL_bufflen(bf) ((bf)->n)
|
||||
#define luaL_buffaddr(bf) ((bf)->b)
|
||||
|
||||
|
||||
#define luaL_addchar(B,c) \
|
||||
((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \
|
||||
((B)->b[(B)->n++] = (c)))
|
||||
|
||||
#define luaL_addsize(B,s) ((B)->n += (s))
|
||||
|
||||
#define luaL_buffsub(B,s) ((B)->n -= (s))
|
||||
|
||||
LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
|
||||
LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz);
|
||||
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
|
||||
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
|
||||
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
|
||||
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
|
||||
LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz);
|
||||
LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz);
|
||||
|
||||
#define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE)
|
||||
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** File handles for IO library
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and
|
||||
** initial structure 'luaL_Stream' (it may contain other fields
|
||||
** after that initial structure).
|
||||
*/
|
||||
|
||||
#define LUA_FILEHANDLE "FILE*"
|
||||
|
||||
|
||||
typedef struct luaL_Stream {
|
||||
FILE *f; /* stream (NULL for incompletely created streams) */
|
||||
lua_CFunction closef; /* to close stream (NULL for closed streams) */
|
||||
} luaL_Stream;
|
||||
|
||||
/* }====================================================== */
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** "Abstraction Layer" for basic report of messages and errors
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/* print a string */
|
||||
#if !defined(lua_writestring)
|
||||
#define lua_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
|
||||
#endif
|
||||
|
||||
/* print a newline and flush the output */
|
||||
#if !defined(lua_writeline)
|
||||
#define lua_writeline() (lua_writestring("\n", 1), fflush(stdout))
|
||||
#endif
|
||||
|
||||
/* print an error message */
|
||||
#if !defined(lua_writestringerror)
|
||||
#define lua_writestringerror(s,p) \
|
||||
(fprintf(stderr, (s), (p)), fflush(stderr))
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {============================================================
|
||||
** Compatibility with deprecated conversions
|
||||
** =============================================================
|
||||
*/
|
||||
#if defined(LUA_COMPAT_APIINTCASTS)
|
||||
|
||||
#define luaL_checkunsigned(L,a) ((lua_Unsigned)luaL_checkinteger(L,a))
|
||||
#define luaL_optunsigned(L,a,d) \
|
||||
((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d)))
|
||||
|
||||
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
|
||||
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
|
||||
|
||||
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
|
||||
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
|
||||
|
||||
#endif
|
||||
/* }============================================================ */
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
523
lua/include/lua.h
Normal file
|
@ -0,0 +1,523 @@
|
|||
/*
|
||||
** $Id: lua.h $
|
||||
** Lua - A Scripting Language
|
||||
** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
|
||||
** See Copyright Notice at the end of this file
|
||||
*/
|
||||
|
||||
|
||||
#ifndef lua_h
|
||||
#define lua_h
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
#include "luaconf.h"
|
||||
|
||||
|
||||
#define LUA_VERSION_MAJOR "5"
|
||||
#define LUA_VERSION_MINOR "4"
|
||||
#define LUA_VERSION_RELEASE "7"
|
||||
|
||||
#define LUA_VERSION_NUM 504
|
||||
#define LUA_VERSION_RELEASE_NUM (LUA_VERSION_NUM * 100 + 7)
|
||||
|
||||
#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
|
||||
#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
|
||||
#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2024 Lua.org, PUC-Rio"
|
||||
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes"
|
||||
|
||||
|
||||
/* mark for precompiled code ('<esc>Lua') */
|
||||
#define LUA_SIGNATURE "\x1bLua"
|
||||
|
||||
/* option for multiple returns in 'lua_pcall' and 'lua_call' */
|
||||
#define LUA_MULTRET (-1)
|
||||
|
||||
|
||||
/*
|
||||
** Pseudo-indices
|
||||
** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty
|
||||
** space after that to help overflow detection)
|
||||
*/
|
||||
#define LUA_REGISTRYINDEX (-LUAI_MAXSTACK - 1000)
|
||||
#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i))
|
||||
|
||||
|
||||
/* thread status */
|
||||
#define LUA_OK 0
|
||||
#define LUA_YIELD 1
|
||||
#define LUA_ERRRUN 2
|
||||
#define LUA_ERRSYNTAX 3
|
||||
#define LUA_ERRMEM 4
|
||||
#define LUA_ERRERR 5
|
||||
|
||||
|
||||
typedef struct lua_State lua_State;
|
||||
|
||||
|
||||
/*
|
||||
** basic types
|
||||
*/
|
||||
#define LUA_TNONE (-1)
|
||||
|
||||
#define LUA_TNIL 0
|
||||
#define LUA_TBOOLEAN 1
|
||||
#define LUA_TLIGHTUSERDATA 2
|
||||
#define LUA_TNUMBER 3
|
||||
#define LUA_TSTRING 4
|
||||
#define LUA_TTABLE 5
|
||||
#define LUA_TFUNCTION 6
|
||||
#define LUA_TUSERDATA 7
|
||||
#define LUA_TTHREAD 8
|
||||
|
||||
#define LUA_NUMTYPES 9
|
||||
|
||||
|
||||
|
||||
/* minimum Lua stack available to a C function */
|
||||
#define LUA_MINSTACK 20
|
||||
|
||||
|
||||
/* predefined values in the registry */
|
||||
#define LUA_RIDX_MAINTHREAD 1
|
||||
#define LUA_RIDX_GLOBALS 2
|
||||
#define LUA_RIDX_LAST LUA_RIDX_GLOBALS
|
||||
|
||||
|
||||
/* type of numbers in Lua */
|
||||
typedef LUA_NUMBER lua_Number;
|
||||
|
||||
|
||||
/* type for integer functions */
|
||||
typedef LUA_INTEGER lua_Integer;
|
||||
|
||||
/* unsigned integer type */
|
||||
typedef LUA_UNSIGNED lua_Unsigned;
|
||||
|
||||
/* type for continuation-function contexts */
|
||||
typedef LUA_KCONTEXT lua_KContext;
|
||||
|
||||
|
||||
/*
|
||||
** Type for C functions registered with Lua
|
||||
*/
|
||||
typedef int (*lua_CFunction) (lua_State *L);
|
||||
|
||||
/*
|
||||
** Type for continuation functions
|
||||
*/
|
||||
typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);
|
||||
|
||||
|
||||
/*
|
||||
** Type for functions that read/write blocks when loading/dumping Lua chunks
|
||||
*/
|
||||
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
|
||||
|
||||
typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud);
|
||||
|
||||
|
||||
/*
|
||||
** Type for memory-allocation functions
|
||||
*/
|
||||
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
|
||||
|
||||
|
||||
/*
|
||||
** Type for warning functions
|
||||
*/
|
||||
typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);
|
||||
|
||||
|
||||
/*
|
||||
** Type used by the debug API to collect debug information
|
||||
*/
|
||||
typedef struct lua_Debug lua_Debug;
|
||||
|
||||
|
||||
/*
|
||||
** Functions to be called by the debugger in specific events
|
||||
*/
|
||||
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
|
||||
|
||||
|
||||
/*
|
||||
** generic extra include file
|
||||
*/
|
||||
#if defined(LUA_USER_H)
|
||||
#include LUA_USER_H
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** RCS ident string
|
||||
*/
|
||||
extern const char lua_ident[];
|
||||
|
||||
|
||||
/*
|
||||
** state manipulation
|
||||
*/
|
||||
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
|
||||
LUA_API void (lua_close) (lua_State *L);
|
||||
LUA_API lua_State *(lua_newthread) (lua_State *L);
|
||||
LUA_API int (lua_closethread) (lua_State *L, lua_State *from);
|
||||
LUA_API int (lua_resetthread) (lua_State *L); /* Deprecated! */
|
||||
|
||||
LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
|
||||
|
||||
|
||||
LUA_API lua_Number (lua_version) (lua_State *L);
|
||||
|
||||
|
||||
/*
|
||||
** basic stack manipulation
|
||||
*/
|
||||
LUA_API int (lua_absindex) (lua_State *L, int idx);
|
||||
LUA_API int (lua_gettop) (lua_State *L);
|
||||
LUA_API void (lua_settop) (lua_State *L, int idx);
|
||||
LUA_API void (lua_pushvalue) (lua_State *L, int idx);
|
||||
LUA_API void (lua_rotate) (lua_State *L, int idx, int n);
|
||||
LUA_API void (lua_copy) (lua_State *L, int fromidx, int toidx);
|
||||
LUA_API int (lua_checkstack) (lua_State *L, int n);
|
||||
|
||||
LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
|
||||
|
||||
|
||||
/*
|
||||
** access functions (stack -> C)
|
||||
*/
|
||||
|
||||
LUA_API int (lua_isnumber) (lua_State *L, int idx);
|
||||
LUA_API int (lua_isstring) (lua_State *L, int idx);
|
||||
LUA_API int (lua_iscfunction) (lua_State *L, int idx);
|
||||
LUA_API int (lua_isinteger) (lua_State *L, int idx);
|
||||
LUA_API int (lua_isuserdata) (lua_State *L, int idx);
|
||||
LUA_API int (lua_type) (lua_State *L, int idx);
|
||||
LUA_API const char *(lua_typename) (lua_State *L, int tp);
|
||||
|
||||
LUA_API lua_Number (lua_tonumberx) (lua_State *L, int idx, int *isnum);
|
||||
LUA_API lua_Integer (lua_tointegerx) (lua_State *L, int idx, int *isnum);
|
||||
LUA_API int (lua_toboolean) (lua_State *L, int idx);
|
||||
LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
|
||||
LUA_API lua_Unsigned (lua_rawlen) (lua_State *L, int idx);
|
||||
LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
|
||||
LUA_API void *(lua_touserdata) (lua_State *L, int idx);
|
||||
LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
|
||||
LUA_API const void *(lua_topointer) (lua_State *L, int idx);
|
||||
|
||||
|
||||
/*
|
||||
** Comparison and arithmetic functions
|
||||
*/
|
||||
|
||||
#define LUA_OPADD 0 /* ORDER TM, ORDER OP */
|
||||
#define LUA_OPSUB 1
|
||||
#define LUA_OPMUL 2
|
||||
#define LUA_OPMOD 3
|
||||
#define LUA_OPPOW 4
|
||||
#define LUA_OPDIV 5
|
||||
#define LUA_OPIDIV 6
|
||||
#define LUA_OPBAND 7
|
||||
#define LUA_OPBOR 8
|
||||
#define LUA_OPBXOR 9
|
||||
#define LUA_OPSHL 10
|
||||
#define LUA_OPSHR 11
|
||||
#define LUA_OPUNM 12
|
||||
#define LUA_OPBNOT 13
|
||||
|
||||
LUA_API void (lua_arith) (lua_State *L, int op);
|
||||
|
||||
#define LUA_OPEQ 0
|
||||
#define LUA_OPLT 1
|
||||
#define LUA_OPLE 2
|
||||
|
||||
LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
|
||||
LUA_API int (lua_compare) (lua_State *L, int idx1, int idx2, int op);
|
||||
|
||||
|
||||
/*
|
||||
** push functions (C -> stack)
|
||||
*/
|
||||
LUA_API void (lua_pushnil) (lua_State *L);
|
||||
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
|
||||
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
|
||||
LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len);
|
||||
LUA_API const char *(lua_pushstring) (lua_State *L, const char *s);
|
||||
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
|
||||
va_list argp);
|
||||
LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
|
||||
LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
|
||||
LUA_API void (lua_pushboolean) (lua_State *L, int b);
|
||||
LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
|
||||
LUA_API int (lua_pushthread) (lua_State *L);
|
||||
|
||||
|
||||
/*
|
||||
** get functions (Lua -> stack)
|
||||
*/
|
||||
LUA_API int (lua_getglobal) (lua_State *L, const char *name);
|
||||
LUA_API int (lua_gettable) (lua_State *L, int idx);
|
||||
LUA_API int (lua_getfield) (lua_State *L, int idx, const char *k);
|
||||
LUA_API int (lua_geti) (lua_State *L, int idx, lua_Integer n);
|
||||
LUA_API int (lua_rawget) (lua_State *L, int idx);
|
||||
LUA_API int (lua_rawgeti) (lua_State *L, int idx, lua_Integer n);
|
||||
LUA_API int (lua_rawgetp) (lua_State *L, int idx, const void *p);
|
||||
|
||||
LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
|
||||
LUA_API void *(lua_newuserdatauv) (lua_State *L, size_t sz, int nuvalue);
|
||||
LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
|
||||
LUA_API int (lua_getiuservalue) (lua_State *L, int idx, int n);
|
||||
|
||||
|
||||
/*
|
||||
** set functions (stack -> Lua)
|
||||
*/
|
||||
LUA_API void (lua_setglobal) (lua_State *L, const char *name);
|
||||
LUA_API void (lua_settable) (lua_State *L, int idx);
|
||||
LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
|
||||
LUA_API void (lua_seti) (lua_State *L, int idx, lua_Integer n);
|
||||
LUA_API void (lua_rawset) (lua_State *L, int idx);
|
||||
LUA_API void (lua_rawseti) (lua_State *L, int idx, lua_Integer n);
|
||||
LUA_API void (lua_rawsetp) (lua_State *L, int idx, const void *p);
|
||||
LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
|
||||
LUA_API int (lua_setiuservalue) (lua_State *L, int idx, int n);
|
||||
|
||||
|
||||
/*
|
||||
** 'load' and 'call' functions (load and run Lua code)
|
||||
*/
|
||||
LUA_API void (lua_callk) (lua_State *L, int nargs, int nresults,
|
||||
lua_KContext ctx, lua_KFunction k);
|
||||
#define lua_call(L,n,r) lua_callk(L, (n), (r), 0, NULL)
|
||||
|
||||
LUA_API int (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc,
|
||||
lua_KContext ctx, lua_KFunction k);
|
||||
#define lua_pcall(L,n,r,f) lua_pcallk(L, (n), (r), (f), 0, NULL)
|
||||
|
||||
LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
|
||||
const char *chunkname, const char *mode);
|
||||
|
||||
LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data, int strip);
|
||||
|
||||
|
||||
/*
|
||||
** coroutine functions
|
||||
*/
|
||||
LUA_API int (lua_yieldk) (lua_State *L, int nresults, lua_KContext ctx,
|
||||
lua_KFunction k);
|
||||
LUA_API int (lua_resume) (lua_State *L, lua_State *from, int narg,
|
||||
int *nres);
|
||||
LUA_API int (lua_status) (lua_State *L);
|
||||
LUA_API int (lua_isyieldable) (lua_State *L);
|
||||
|
||||
#define lua_yield(L,n) lua_yieldk(L, (n), 0, NULL)
|
||||
|
||||
|
||||
/*
|
||||
** Warning-related functions
|
||||
*/
|
||||
LUA_API void (lua_setwarnf) (lua_State *L, lua_WarnFunction f, void *ud);
|
||||
LUA_API void (lua_warning) (lua_State *L, const char *msg, int tocont);
|
||||
|
||||
|
||||
/*
|
||||
** garbage-collection function and options
|
||||
*/
|
||||
|
||||
#define LUA_GCSTOP 0
|
||||
#define LUA_GCRESTART 1
|
||||
#define LUA_GCCOLLECT 2
|
||||
#define LUA_GCCOUNT 3
|
||||
#define LUA_GCCOUNTB 4
|
||||
#define LUA_GCSTEP 5
|
||||
#define LUA_GCSETPAUSE 6
|
||||
#define LUA_GCSETSTEPMUL 7
|
||||
#define LUA_GCISRUNNING 9
|
||||
#define LUA_GCGEN 10
|
||||
#define LUA_GCINC 11
|
||||
|
||||
LUA_API int (lua_gc) (lua_State *L, int what, ...);
|
||||
|
||||
|
||||
/*
|
||||
** miscellaneous functions
|
||||
*/
|
||||
|
||||
LUA_API int (lua_error) (lua_State *L);
|
||||
|
||||
LUA_API int (lua_next) (lua_State *L, int idx);
|
||||
|
||||
LUA_API void (lua_concat) (lua_State *L, int n);
|
||||
LUA_API void (lua_len) (lua_State *L, int idx);
|
||||
|
||||
LUA_API size_t (lua_stringtonumber) (lua_State *L, const char *s);
|
||||
|
||||
LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
|
||||
LUA_API void (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud);
|
||||
|
||||
LUA_API void (lua_toclose) (lua_State *L, int idx);
|
||||
LUA_API void (lua_closeslot) (lua_State *L, int idx);
|
||||
|
||||
|
||||
/*
|
||||
** {==============================================================
|
||||
** some useful macros
|
||||
** ===============================================================
|
||||
*/
|
||||
|
||||
#define lua_getextraspace(L) ((void *)((char *)(L) - LUA_EXTRASPACE))
|
||||
|
||||
#define lua_tonumber(L,i) lua_tonumberx(L,(i),NULL)
|
||||
#define lua_tointeger(L,i) lua_tointegerx(L,(i),NULL)
|
||||
|
||||
#define lua_pop(L,n) lua_settop(L, -(n)-1)
|
||||
|
||||
#define lua_newtable(L) lua_createtable(L, 0, 0)
|
||||
|
||||
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
|
||||
|
||||
#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
|
||||
|
||||
#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
|
||||
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
|
||||
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
|
||||
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
|
||||
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
|
||||
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
|
||||
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
|
||||
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
|
||||
|
||||
#define lua_pushliteral(L, s) lua_pushstring(L, "" s)
|
||||
|
||||
#define lua_pushglobaltable(L) \
|
||||
((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))
|
||||
|
||||
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
|
||||
|
||||
|
||||
#define lua_insert(L,idx) lua_rotate(L, (idx), 1)
|
||||
|
||||
#define lua_remove(L,idx) (lua_rotate(L, (idx), -1), lua_pop(L, 1))
|
||||
|
||||
#define lua_replace(L,idx) (lua_copy(L, -1, (idx)), lua_pop(L, 1))
|
||||
|
||||
/* }============================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==============================================================
|
||||
** compatibility macros
|
||||
** ===============================================================
|
||||
*/
|
||||
#if defined(LUA_COMPAT_APIINTCASTS)
|
||||
|
||||
#define lua_pushunsigned(L,n) lua_pushinteger(L, (lua_Integer)(n))
|
||||
#define lua_tounsignedx(L,i,is) ((lua_Unsigned)lua_tointegerx(L,i,is))
|
||||
#define lua_tounsigned(L,i) lua_tounsignedx(L,(i),NULL)
|
||||
|
||||
#endif
|
||||
|
||||
#define lua_newuserdata(L,s) lua_newuserdatauv(L,s,1)
|
||||
#define lua_getuservalue(L,idx) lua_getiuservalue(L,idx,1)
|
||||
#define lua_setuservalue(L,idx) lua_setiuservalue(L,idx,1)
|
||||
|
||||
#define LUA_NUMTAGS LUA_NUMTYPES
|
||||
|
||||
/* }============================================================== */
|
||||
|
||||
/*
|
||||
** {======================================================================
|
||||
** Debug API
|
||||
** =======================================================================
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
** Event codes
|
||||
*/
|
||||
#define LUA_HOOKCALL 0
|
||||
#define LUA_HOOKRET 1
|
||||
#define LUA_HOOKLINE 2
|
||||
#define LUA_HOOKCOUNT 3
|
||||
#define LUA_HOOKTAILCALL 4
|
||||
|
||||
|
||||
/*
|
||||
** Event masks
|
||||
*/
|
||||
#define LUA_MASKCALL (1 << LUA_HOOKCALL)
|
||||
#define LUA_MASKRET (1 << LUA_HOOKRET)
|
||||
#define LUA_MASKLINE (1 << LUA_HOOKLINE)
|
||||
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
|
||||
|
||||
|
||||
LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
|
||||
LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
|
||||
LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n);
|
||||
LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n);
|
||||
LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n);
|
||||
LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n);
|
||||
|
||||
LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n);
|
||||
LUA_API void (lua_upvaluejoin) (lua_State *L, int fidx1, int n1,
|
||||
int fidx2, int n2);
|
||||
|
||||
LUA_API void (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count);
|
||||
LUA_API lua_Hook (lua_gethook) (lua_State *L);
|
||||
LUA_API int (lua_gethookmask) (lua_State *L);
|
||||
LUA_API int (lua_gethookcount) (lua_State *L);
|
||||
|
||||
LUA_API int (lua_setcstacklimit) (lua_State *L, unsigned int limit);
|
||||
|
||||
struct lua_Debug {
|
||||
int event;
|
||||
const char *name; /* (n) */
|
||||
const char *namewhat; /* (n) 'global', 'local', 'field', 'method' */
|
||||
const char *what; /* (S) 'Lua', 'C', 'main', 'tail' */
|
||||
const char *source; /* (S) */
|
||||
size_t srclen; /* (S) */
|
||||
int currentline; /* (l) */
|
||||
int linedefined; /* (S) */
|
||||
int lastlinedefined; /* (S) */
|
||||
unsigned char nups; /* (u) number of upvalues */
|
||||
unsigned char nparams;/* (u) number of parameters */
|
||||
char isvararg; /* (u) */
|
||||
char istailcall; /* (t) */
|
||||
unsigned short ftransfer; /* (r) index of first value transferred */
|
||||
unsigned short ntransfer; /* (r) number of transferred values */
|
||||
char short_src[LUA_IDSIZE]; /* (S) */
|
||||
/* private part */
|
||||
struct CallInfo *i_ci; /* active function */
|
||||
};
|
||||
|
||||
/* }====================================================================== */
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
* Copyright (C) 1994-2024 Lua.org, PUC-Rio.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining
|
||||
* a copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sublicense, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
#endif
|
9
lua/include/lua.hpp
Normal file
|
@ -0,0 +1,9 @@
|
|||
// lua.hpp
|
||||
// Lua header files for C++
|
||||
// <<extern "C">> not supplied automatically because Lua also compiles as C++
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
}
|
802
lua/include/luaconf.h
Normal file
|
@ -0,0 +1,802 @@
|
|||
/*
|
||||
** $Id: luaconf.h $
|
||||
** Configuration file for Lua
|
||||
** See Copyright Notice in lua.h
|
||||
*/
|
||||
|
||||
|
||||
#ifndef luaconf_h
|
||||
#define luaconf_h
|
||||
|
||||
#include <limits.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
/*
|
||||
** ===================================================================
|
||||
** General Configuration File for Lua
|
||||
**
|
||||
** Some definitions here can be changed externally, through the compiler
|
||||
** (e.g., with '-D' options): They are commented out or protected
|
||||
** by '#if !defined' guards. However, several other definitions
|
||||
** should be changed directly here, either because they affect the
|
||||
** Lua ABI (by making the changes here, you ensure that all software
|
||||
** connected to Lua, such as C libraries, will be compiled with the same
|
||||
** configuration); or because they are seldom changed.
|
||||
**
|
||||
** Search for "@@" to find all configurable definitions.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
** {====================================================================
|
||||
** System Configuration: macros to adapt (if needed) Lua to some
|
||||
** particular platform, for instance restricting it to C89.
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
|
||||
** Define it if you want Lua to avoid the use of a few C99 features
|
||||
** or Windows-specific features on Windows.
|
||||
*/
|
||||
/* #define LUA_USE_C89 */
|
||||
|
||||
|
||||
/*
|
||||
** By default, Lua on Windows use (some) specific Windows features
|
||||
*/
|
||||
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
|
||||
#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(LUA_USE_WINDOWS)
|
||||
#define LUA_DL_DLL /* enable support for DLL */
|
||||
#define LUA_USE_C89 /* broadly, Windows is C89 */
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(LUA_USE_LINUX)
|
||||
#define LUA_USE_POSIX
|
||||
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(LUA_USE_MACOSX)
|
||||
#define LUA_USE_POSIX
|
||||
#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(LUA_USE_IOS)
|
||||
#define LUA_USE_POSIX
|
||||
#define LUA_USE_DLOPEN
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
|
||||
*/
|
||||
#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Configuration for Number types. These options should not be
|
||||
** set externally, because any other code connected to Lua must
|
||||
** use the same configuration.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_INT_TYPE defines the type for Lua integers.
|
||||
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
|
||||
** Lua should work fine with any mix of these options supported
|
||||
** by your C compiler. The usual configurations are 64-bit integers
|
||||
** and 'double' (the default), 32-bit integers and 'float' (for
|
||||
** restricted platforms), and 'long'/'double' (for C compilers not
|
||||
** compliant with C99, which may not have support for 'long long').
|
||||
*/
|
||||
|
||||
/* predefined options for LUA_INT_TYPE */
|
||||
#define LUA_INT_INT 1
|
||||
#define LUA_INT_LONG 2
|
||||
#define LUA_INT_LONGLONG 3
|
||||
|
||||
/* predefined options for LUA_FLOAT_TYPE */
|
||||
#define LUA_FLOAT_FLOAT 1
|
||||
#define LUA_FLOAT_DOUBLE 2
|
||||
#define LUA_FLOAT_LONGDOUBLE 3
|
||||
|
||||
|
||||
/* Default configuration ('long long' and 'double', for 64-bit Lua) */
|
||||
#define LUA_INT_DEFAULT LUA_INT_LONGLONG
|
||||
#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
|
||||
*/
|
||||
#define LUA_32BITS 0
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
|
||||
** C89 ('long' and 'double'); Windows always has '__int64', so it does
|
||||
** not need to use this case.
|
||||
*/
|
||||
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
|
||||
#define LUA_C89_NUMBERS 1
|
||||
#else
|
||||
#define LUA_C89_NUMBERS 0
|
||||
#endif
|
||||
|
||||
|
||||
#if LUA_32BITS /* { */
|
||||
/*
|
||||
** 32-bit integers and 'float'
|
||||
*/
|
||||
#if LUAI_IS32INT /* use 'int' if big enough */
|
||||
#define LUA_INT_TYPE LUA_INT_INT
|
||||
#else /* otherwise use 'long' */
|
||||
#define LUA_INT_TYPE LUA_INT_LONG
|
||||
#endif
|
||||
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
|
||||
|
||||
#elif LUA_C89_NUMBERS /* }{ */
|
||||
/*
|
||||
** largest types available for C89 ('long' and 'double')
|
||||
*/
|
||||
#define LUA_INT_TYPE LUA_INT_LONG
|
||||
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
|
||||
|
||||
#else /* }{ */
|
||||
/* use defaults */
|
||||
|
||||
#define LUA_INT_TYPE LUA_INT_DEFAULT
|
||||
#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Configuration for Paths.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
** LUA_PATH_SEP is the character that separates templates in a path.
|
||||
** LUA_PATH_MARK is the string that marks the substitution points in a
|
||||
** template.
|
||||
** LUA_EXEC_DIR in a Windows path is replaced by the executable's
|
||||
** directory.
|
||||
*/
|
||||
#define LUA_PATH_SEP ";"
|
||||
#define LUA_PATH_MARK "?"
|
||||
#define LUA_EXEC_DIR "!"
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
|
||||
** Lua libraries.
|
||||
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
|
||||
** C libraries.
|
||||
** CHANGE them if your machine has a non-conventional directory
|
||||
** hierarchy or if you want to install your libraries in
|
||||
** non-conventional directories.
|
||||
*/
|
||||
|
||||
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
|
||||
#if defined(_WIN32) /* { */
|
||||
/*
|
||||
** In Windows, any exclamation mark ('!') in the path is replaced by the
|
||||
** path of the directory of the executable file of the current process.
|
||||
*/
|
||||
#define LUA_LDIR "!\\lua\\"
|
||||
#define LUA_CDIR "!\\"
|
||||
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
|
||||
|
||||
#if !defined(LUA_PATH_DEFAULT)
|
||||
#define LUA_PATH_DEFAULT \
|
||||
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
|
||||
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
|
||||
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
|
||||
".\\?.lua;" ".\\?\\init.lua"
|
||||
#endif
|
||||
|
||||
#if !defined(LUA_CPATH_DEFAULT)
|
||||
#define LUA_CPATH_DEFAULT \
|
||||
LUA_CDIR"?.dll;" \
|
||||
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
|
||||
LUA_CDIR"loadall.dll;" ".\\?.dll"
|
||||
#endif
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#define LUA_ROOT "/usr/local/"
|
||||
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
|
||||
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
|
||||
|
||||
#if !defined(LUA_PATH_DEFAULT)
|
||||
#define LUA_PATH_DEFAULT \
|
||||
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
|
||||
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
|
||||
"./?.lua;" "./?/init.lua"
|
||||
#endif
|
||||
|
||||
#if !defined(LUA_CPATH_DEFAULT)
|
||||
#define LUA_CPATH_DEFAULT \
|
||||
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
|
||||
#endif
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_DIRSEP is the directory separator (for submodules).
|
||||
** CHANGE it if your machine does not use "/" as the directory separator
|
||||
** and is not Windows. (On Windows Lua automatically uses "\".)
|
||||
*/
|
||||
#if !defined(LUA_DIRSEP)
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define LUA_DIRSEP "\\"
|
||||
#else
|
||||
#define LUA_DIRSEP "/"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** LUA_IGMARK is a mark to ignore all after it when building the
|
||||
** module name (e.g., used to build the luaopen_ function name).
|
||||
** Typically, the suffix after the mark is the module version,
|
||||
** as in "mod-v1.2.so".
|
||||
*/
|
||||
#define LUA_IGMARK "-"
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Marks for exported symbols in the C code
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_API is a mark for all core API functions.
|
||||
@@ LUALIB_API is a mark for all auxiliary library functions.
|
||||
@@ LUAMOD_API is a mark for all standard library opening functions.
|
||||
** CHANGE them if you need to define those functions in some special way.
|
||||
** For instance, if you want to create one Windows DLL with the core and
|
||||
** the libraries, you may want to use the following definition (define
|
||||
** LUA_BUILD_AS_DLL to get it).
|
||||
*/
|
||||
#if defined(LUA_BUILD_AS_DLL) /* { */
|
||||
|
||||
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
|
||||
#define LUA_API __declspec(dllexport)
|
||||
#else /* }{ */
|
||||
#define LUA_API __declspec(dllimport)
|
||||
#endif /* } */
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#define LUA_API extern
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
/*
|
||||
** More often than not the libs go together with the core.
|
||||
*/
|
||||
#define LUALIB_API LUA_API
|
||||
#define LUAMOD_API LUA_API
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_FUNC is a mark for all extern functions that are not to be
|
||||
** exported to outside modules.
|
||||
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
|
||||
** none of which to be exported to outside modules (LUAI_DDEF for
|
||||
** definitions and LUAI_DDEC for declarations).
|
||||
** CHANGE them if you need to mark them in some special way. Elf/gcc
|
||||
** (versions 3.2 and later) mark them as "hidden" to optimize access
|
||||
** when Lua is compiled as a shared library. Not all elf targets support
|
||||
** this attribute. Unfortunately, gcc does not offer a way to check
|
||||
** whether the target offers that support, and those without support
|
||||
** give a warning about it. To avoid these warnings, change to the
|
||||
** default definition.
|
||||
*/
|
||||
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
|
||||
defined(__ELF__) /* { */
|
||||
#define LUAI_FUNC __attribute__((visibility("internal"))) extern
|
||||
#else /* }{ */
|
||||
#define LUAI_FUNC extern
|
||||
#endif /* } */
|
||||
|
||||
#define LUAI_DDEC(dec) LUAI_FUNC dec
|
||||
#define LUAI_DDEF /* empty */
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Compatibility with previous versions
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
|
||||
** You can define it to get all options, or change specific options
|
||||
** to fit your specific needs.
|
||||
*/
|
||||
#if defined(LUA_COMPAT_5_3) /* { */
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
|
||||
** functions in the mathematical library.
|
||||
** (These functions were already officially removed in 5.3;
|
||||
** nevertheless they are still available here.)
|
||||
*/
|
||||
#define LUA_COMPAT_MATHLIB
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
|
||||
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
|
||||
** luaL_checkint, luaL_checklong, etc.)
|
||||
** (These macros were also officially removed in 5.3, but they are still
|
||||
** available here.)
|
||||
*/
|
||||
#define LUA_COMPAT_APIINTCASTS
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
|
||||
** using '__lt'.
|
||||
*/
|
||||
#define LUA_COMPAT_LT_LE
|
||||
|
||||
|
||||
/*
|
||||
@@ The following macros supply trivial compatibility for some
|
||||
** changes in the API. The macros themselves document how to
|
||||
** change your code to avoid using them.
|
||||
** (Once more, these macros were officially removed in 5.3, but they are
|
||||
** still available here.)
|
||||
*/
|
||||
#define lua_strlen(L,i) lua_rawlen(L, (i))
|
||||
|
||||
#define lua_objlen(L,i) lua_rawlen(L, (i))
|
||||
|
||||
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
|
||||
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
|
||||
|
||||
#endif /* } */
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Configuration for Numbers (low-level part).
|
||||
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
|
||||
** satisfy your needs.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
|
||||
@@ over a floating number.
|
||||
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
|
||||
** by prefixing it with one of FLT/DBL/LDBL.
|
||||
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
|
||||
@@ LUA_NUMBER_FMT is the format for writing floats.
|
||||
@@ lua_number2str converts a float to a string.
|
||||
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
|
||||
@@ l_floor takes the floor of a float.
|
||||
@@ lua_str2number converts a decimal numeral to a number.
|
||||
*/
|
||||
|
||||
|
||||
/* The following definitions are good for most cases here */
|
||||
|
||||
#define l_floor(x) (l_mathop(floor)(x))
|
||||
|
||||
#define lua_number2str(s,sz,n) \
|
||||
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
|
||||
|
||||
/*
|
||||
@@ lua_numbertointeger converts a float number with an integral value
|
||||
** to an integer, or returns 0 if float is not within the range of
|
||||
** a lua_Integer. (The range comparisons are tricky because of
|
||||
** rounding. The tests here assume a two-complement representation,
|
||||
** where MININTEGER always has an exact representation as a float;
|
||||
** MAXINTEGER may not have one, and therefore its conversion to float
|
||||
** may have an ill-defined value.)
|
||||
*/
|
||||
#define lua_numbertointeger(n,p) \
|
||||
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
|
||||
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
|
||||
(*(p) = (LUA_INTEGER)(n), 1))
|
||||
|
||||
|
||||
/* now the variable definitions */
|
||||
|
||||
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
|
||||
|
||||
#define LUA_NUMBER float
|
||||
|
||||
#define l_floatatt(n) (FLT_##n)
|
||||
|
||||
#define LUAI_UACNUMBER double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN ""
|
||||
#define LUA_NUMBER_FMT "%.7g"
|
||||
|
||||
#define l_mathop(op) op##f
|
||||
|
||||
#define lua_str2number(s,p) strtof((s), (p))
|
||||
|
||||
|
||||
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
|
||||
|
||||
#define LUA_NUMBER long double
|
||||
|
||||
#define l_floatatt(n) (LDBL_##n)
|
||||
|
||||
#define LUAI_UACNUMBER long double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN "L"
|
||||
#define LUA_NUMBER_FMT "%.19Lg"
|
||||
|
||||
#define l_mathop(op) op##l
|
||||
|
||||
#define lua_str2number(s,p) strtold((s), (p))
|
||||
|
||||
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
|
||||
|
||||
#define LUA_NUMBER double
|
||||
|
||||
#define l_floatatt(n) (DBL_##n)
|
||||
|
||||
#define LUAI_UACNUMBER double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN ""
|
||||
#define LUA_NUMBER_FMT "%.14g"
|
||||
|
||||
#define l_mathop(op) op
|
||||
|
||||
#define lua_str2number(s,p) strtod((s), (p))
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#error "numeric float type not defined"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
|
||||
@@ LUAI_UACINT is the result of a 'default argument promotion'
|
||||
@@ over a LUA_INTEGER.
|
||||
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
|
||||
@@ LUA_INTEGER_FMT is the format for writing integers.
|
||||
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
|
||||
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
|
||||
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
|
||||
@@ lua_integer2str converts an integer to a string.
|
||||
*/
|
||||
|
||||
|
||||
/* The following definitions are good for most cases here */
|
||||
|
||||
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
|
||||
|
||||
#define LUAI_UACINT LUA_INTEGER
|
||||
|
||||
#define lua_integer2str(s,sz,n) \
|
||||
l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
|
||||
|
||||
/*
|
||||
** use LUAI_UACINT here to avoid problems with promotions (which
|
||||
** can turn a comparison between unsigneds into a signed comparison)
|
||||
*/
|
||||
#define LUA_UNSIGNED unsigned LUAI_UACINT
|
||||
|
||||
|
||||
/* now the variable definitions */
|
||||
|
||||
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
|
||||
|
||||
#define LUA_INTEGER int
|
||||
#define LUA_INTEGER_FRMLEN ""
|
||||
|
||||
#define LUA_MAXINTEGER INT_MAX
|
||||
#define LUA_MININTEGER INT_MIN
|
||||
|
||||
#define LUA_MAXUNSIGNED UINT_MAX
|
||||
|
||||
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
|
||||
|
||||
#define LUA_INTEGER long
|
||||
#define LUA_INTEGER_FRMLEN "l"
|
||||
|
||||
#define LUA_MAXINTEGER LONG_MAX
|
||||
#define LUA_MININTEGER LONG_MIN
|
||||
|
||||
#define LUA_MAXUNSIGNED ULONG_MAX
|
||||
|
||||
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
|
||||
|
||||
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
|
||||
#if defined(LLONG_MAX) /* { */
|
||||
/* use ISO C99 stuff */
|
||||
|
||||
#define LUA_INTEGER long long
|
||||
#define LUA_INTEGER_FRMLEN "ll"
|
||||
|
||||
#define LUA_MAXINTEGER LLONG_MAX
|
||||
#define LUA_MININTEGER LLONG_MIN
|
||||
|
||||
#define LUA_MAXUNSIGNED ULLONG_MAX
|
||||
|
||||
#elif defined(LUA_USE_WINDOWS) /* }{ */
|
||||
/* in Windows, can use specific Windows types */
|
||||
|
||||
#define LUA_INTEGER __int64
|
||||
#define LUA_INTEGER_FRMLEN "I64"
|
||||
|
||||
#define LUA_MAXINTEGER _I64_MAX
|
||||
#define LUA_MININTEGER _I64_MIN
|
||||
|
||||
#define LUA_MAXUNSIGNED _UI64_MAX
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
|
||||
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#error "numeric integer type not defined"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Dependencies with C99 and other C details
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
|
||||
** (All uses in Lua have only one format item.)
|
||||
*/
|
||||
#if !defined(LUA_USE_C89)
|
||||
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
|
||||
#else
|
||||
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ lua_strx2number converts a hexadecimal numeral to a number.
|
||||
** In C99, 'strtod' does that conversion. Otherwise, you can
|
||||
** leave 'lua_strx2number' undefined and Lua will provide its own
|
||||
** implementation.
|
||||
*/
|
||||
#if !defined(LUA_USE_C89)
|
||||
#define lua_strx2number(s,p) lua_str2number(s,p)
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ lua_pointer2str converts a pointer to a readable string in a
|
||||
** non-specified way.
|
||||
*/
|
||||
#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
|
||||
|
||||
|
||||
/*
|
||||
@@ lua_number2strx converts a float to a hexadecimal numeral.
|
||||
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
|
||||
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
|
||||
** provide its own implementation.
|
||||
*/
|
||||
#if !defined(LUA_USE_C89)
|
||||
#define lua_number2strx(L,b,sz,f,n) \
|
||||
((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** 'strtof' and 'opf' variants for math functions are not valid in
|
||||
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
|
||||
** availability of these variants. ('math.h' is already included in
|
||||
** all files that use these macros.)
|
||||
*/
|
||||
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
|
||||
#undef l_mathop /* variants not available */
|
||||
#undef lua_str2number
|
||||
#define l_mathop(op) (lua_Number)op /* no variant */
|
||||
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
|
||||
** functions. It must be a numerical type; Lua will use 'intptr_t' if
|
||||
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
|
||||
** 'intptr_t' in C89)
|
||||
*/
|
||||
#define LUA_KCONTEXT ptrdiff_t
|
||||
|
||||
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
|
||||
__STDC_VERSION__ >= 199901L
|
||||
#include <stdint.h>
|
||||
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
|
||||
#undef LUA_KCONTEXT
|
||||
#define LUA_KCONTEXT intptr_t
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
|
||||
** Change that if you do not want to use C locales. (Code using this
|
||||
** macro must include the header 'locale.h'.)
|
||||
*/
|
||||
#if !defined(lua_getlocaledecpoint)
|
||||
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** macros to improve jump prediction, used mostly for error handling
|
||||
** and debug facilities. (Some macros in the Lua API use these macros.
|
||||
** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
|
||||
** code.)
|
||||
*/
|
||||
#if !defined(luai_likely)
|
||||
|
||||
#if defined(__GNUC__) && !defined(LUA_NOBUILTIN)
|
||||
#define luai_likely(x) (__builtin_expect(((x) != 0), 1))
|
||||
#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0))
|
||||
#else
|
||||
#define luai_likely(x) (x)
|
||||
#define luai_unlikely(x) (x)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(LUA_CORE) || defined(LUA_LIB)
|
||||
/* shorter names for Lua's own use */
|
||||
#define l_likely(x) luai_likely(x)
|
||||
#define l_unlikely(x) luai_unlikely(x)
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Language Variations
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
|
||||
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
|
||||
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
|
||||
** coercion from strings to numbers.
|
||||
*/
|
||||
/* #define LUA_NOCVTN2S */
|
||||
/* #define LUA_NOCVTS2N */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
|
||||
** Define it as a help when debugging C code.
|
||||
*/
|
||||
#if defined(LUA_USE_APICHECK)
|
||||
#include <assert.h>
|
||||
#define luai_apicheck(l,e) assert(e)
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Macros that affect the API and must be stable (that is, must be the
|
||||
** same when you compile Lua and when you compile code that links to
|
||||
** Lua).
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUAI_MAXSTACK limits the size of the Lua stack.
|
||||
** CHANGE it if you need a different limit. This limit is arbitrary;
|
||||
** its only purpose is to stop Lua from consuming unlimited stack
|
||||
** space (and to reserve some numbers for pseudo-indices).
|
||||
** (It must fit into max(size_t)/32 and max(int)/2.)
|
||||
*/
|
||||
#if LUAI_IS32INT
|
||||
#define LUAI_MAXSTACK 1000000
|
||||
#else
|
||||
#define LUAI_MAXSTACK 15000
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
|
||||
** a Lua state with very fast access.
|
||||
** CHANGE it if you need a different size.
|
||||
*/
|
||||
#define LUA_EXTRASPACE (sizeof(void *))
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_IDSIZE gives the maximum size for the description of the source
|
||||
** of a function in debug information.
|
||||
** CHANGE it if you want a different size.
|
||||
*/
|
||||
#define LUA_IDSIZE 60
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAL_BUFFERSIZE is the initial buffer size used by the lauxlib
|
||||
** buffer system.
|
||||
*/
|
||||
#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
|
||||
** maximum alignment for the other items in that union.
|
||||
*/
|
||||
#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* =================================================================== */
|
||||
|
||||
/*
|
||||
** Local configuration. You can use this space to add your redefinitions
|
||||
** without modifying the main part of the file.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
52
lua/include/lualib.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
** $Id: lualib.h $
|
||||
** Lua standard libraries
|
||||
** See Copyright Notice in lua.h
|
||||
*/
|
||||
|
||||
|
||||
#ifndef lualib_h
|
||||
#define lualib_h
|
||||
|
||||
#include "lua.h"
|
||||
|
||||
|
||||
/* version suffix for environment variable names */
|
||||
#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
|
||||
|
||||
|
||||
LUAMOD_API int (luaopen_base) (lua_State *L);
|
||||
|
||||
#define LUA_COLIBNAME "coroutine"
|
||||
LUAMOD_API int (luaopen_coroutine) (lua_State *L);
|
||||
|
||||
#define LUA_TABLIBNAME "table"
|
||||
LUAMOD_API int (luaopen_table) (lua_State *L);
|
||||
|
||||
#define LUA_IOLIBNAME "io"
|
||||
LUAMOD_API int (luaopen_io) (lua_State *L);
|
||||
|
||||
#define LUA_OSLIBNAME "os"
|
||||
LUAMOD_API int (luaopen_os) (lua_State *L);
|
||||
|
||||
#define LUA_STRLIBNAME "string"
|
||||
LUAMOD_API int (luaopen_string) (lua_State *L);
|
||||
|
||||
#define LUA_UTF8LIBNAME "utf8"
|
||||
LUAMOD_API int (luaopen_utf8) (lua_State *L);
|
||||
|
||||
#define LUA_MATHLIBNAME "math"
|
||||
LUAMOD_API int (luaopen_math) (lua_State *L);
|
||||
|
||||
#define LUA_DBLIBNAME "debug"
|
||||
LUAMOD_API int (luaopen_debug) (lua_State *L);
|
||||
|
||||
#define LUA_LOADLIBNAME "package"
|
||||
LUAMOD_API int (luaopen_package) (lua_State *L);
|
||||
|
||||
|
||||
/* open all previous libraries */
|
||||
LUALIB_API void (luaL_openlibs) (lua_State *L);
|
||||
|
||||
|
||||
#endif
|
BIN
lua/liblua-unix.a
Normal file
BIN
lua/liblua-win.a
Normal file
118
map/converter.c
Normal file
|
@ -0,0 +1,118 @@
|
|||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include "../src/types.h"
|
||||
|
||||
#define MAPDIR "map/"
|
||||
#define MAPNAME "mt_map"
|
||||
|
||||
#define FBUF_SIZE 1024*256
|
||||
|
||||
char *filebuf;
|
||||
|
||||
char filesig[] =
|
||||
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
|
||||
"<map version=\"1.8\" tiledversion=\"1.8.2\" orientation=\"orthogonal\" renderorder=\"right-down\" width=\"256\" height=\"256\" tilewidth=\"32\" tileheight=\"32\" infinite=\"0\" nextlayerid=\"3\" nextobjectid=\"1\">\n"
|
||||
" <tileset firstgid=\"1\" source=\"mt_tileset.tsx\"/>\n"
|
||||
" <tileset firstgid=\"3\" source=\"mt_coll_tileset.tsx\"/>\n"
|
||||
" <layer id=\"1\" name=\"Tiles\" width=\"256\" height=\"256\">\n"
|
||||
" <data encoding=\"csv\">";
|
||||
|
||||
char filesig2[] =
|
||||
"</data>\n"
|
||||
" </layer>\n"
|
||||
" <layer id=\"2\" name=\"Collision\" width=\"256\" height=\"256\">\n"
|
||||
" <data encoding=\"csv\">";
|
||||
|
||||
char tmpname[256];
|
||||
|
||||
int import_map(FILE *mapfile, FILE *outfile){
|
||||
int32_t fbuf_pos = 0;
|
||||
fread(filebuf, 1, FBUF_SIZE, mapfile);
|
||||
|
||||
if(strncmp(filebuf, filesig, sizeof(filesig)-1)){
|
||||
printf("Error: Invalid file header.\n");
|
||||
return 1;
|
||||
}
|
||||
fbuf_pos += sizeof(filesig)-1;
|
||||
fprintf(outfile, "uint8_t %s_lyr0[256*256] = {", tmpname);
|
||||
int32_t datlen = strcspn(&filebuf[fbuf_pos], "<");
|
||||
fwrite(&filebuf[fbuf_pos], 1, datlen, outfile);
|
||||
fprintf(outfile, "\n};\n");
|
||||
fbuf_pos += datlen;
|
||||
|
||||
if(strncmp(&filebuf[fbuf_pos], filesig2, sizeof(filesig2)-1)){
|
||||
printf("Error: Invalid file header.\n");
|
||||
return 1;
|
||||
}
|
||||
fbuf_pos += sizeof(filesig2)-1;
|
||||
fprintf(outfile, "uint8_t %s_lyr1[256*256] = {", tmpname);
|
||||
datlen = strcspn(&filebuf[fbuf_pos], "<");
|
||||
fwrite(&filebuf[fbuf_pos], 1, datlen, outfile);
|
||||
fprintf(outfile, "\n};\n");
|
||||
|
||||
fprintf(outfile, "Map %s = {{%s_lyr0, %s_lyr1}, 256, 256,"
|
||||
"{0, 0, NULL}, {0, NULL}};\n",
|
||||
tmpname, tmpname, tmpname);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
FILE *maps[100] = {NULL};
|
||||
|
||||
int import_maps(){
|
||||
int i;
|
||||
FILE *outfile = fopen(MAPDIR "maps_out.c", "w+");
|
||||
int nmaps = 0;
|
||||
if(!outfile){
|
||||
printf("Failed to open file \"" MAPDIR "maps_out.c\"\n");
|
||||
printf("Error : %d (%d)\n", errno, EINVAL);
|
||||
return 1;
|
||||
}
|
||||
fprintf(outfile, "#include <stdint.h>\n#include \"../src/types.h\"\n");
|
||||
for(i = 0; i < 100; i++){
|
||||
snprintf(tmpname, 256, MAPDIR MAPNAME "%d.tmx", i);
|
||||
printf("Loading map \"%s\"...\n", tmpname);
|
||||
maps[i] = fopen(tmpname, "r");
|
||||
if(!maps[i]){
|
||||
printf("Failed to load map, stopping here\n");
|
||||
break;
|
||||
}
|
||||
snprintf(tmpname, 256, MAPNAME "%d", i);
|
||||
if(import_map(maps[i], outfile))
|
||||
return 0;
|
||||
nmaps++;
|
||||
}
|
||||
fprintf(outfile, "MapCollec mapcollec = {%d,{", nmaps);
|
||||
for(int i = 0; i < nmaps; i++){
|
||||
fprintf(outfile, "&" MAPNAME "%d,", i);
|
||||
}
|
||||
fprintf(outfile, "}};\n");
|
||||
fclose(outfile);
|
||||
return i;
|
||||
}
|
||||
|
||||
void clean_maps(){
|
||||
for(int i = 0; i < 100; i++){
|
||||
if(maps[i])
|
||||
fclose(maps[i]);
|
||||
}
|
||||
}
|
||||
|
||||
int main(){
|
||||
printf("===== Converter output =====\n");
|
||||
filebuf = malloc(FBUF_SIZE);
|
||||
if(!filebuf)
|
||||
return 1;
|
||||
if(!import_maps())
|
||||
return 1;
|
||||
|
||||
clean_maps();
|
||||
free(filebuf);
|
||||
|
||||
printf("===== Converter end =====\n");
|
||||
|
||||
return 0;
|
||||
}
|
11
map/mt.tiled-project
Normal file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"automappingRulesFile": "",
|
||||
"commands": [
|
||||
],
|
||||
"extensionsPath": "extensions",
|
||||
"folders": [
|
||||
],
|
||||
"objectTypesFile": "",
|
||||
"propertyTypes": [
|
||||
]
|
||||
}
|
7
map/mt_coll_tileset.tsx
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.8" tiledversion="1.8.2" name="mt_coll_tileset" tilewidth="64" tileheight="32" tilecount="1" columns="0">
|
||||
<grid orientation="orthogonal" width="1" height="1"/>
|
||||
<tile id="0">
|
||||
<image width="64" height="32" source="../assets/coll_tileset.png"/>
|
||||
</tile>
|
||||
</tileset>
|
525
map/mt_map0.tmx
Normal file
|
@ -0,0 +1,525 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.8" tiledversion="1.8.2" orientation="orthogonal" renderorder="right-down" width="256" height="256" tilewidth="32" tileheight="32" infinite="0" nextlayerid="3" nextobjectid="1">
|
||||
<tileset firstgid="1" source="mt_tileset.tsx"/>
|
||||
<tileset firstgid="3" source="mt_coll_tileset.tsx"/>
|
||||
<layer id="1" name="Tiles" width="256" height="256">
|
||||
<data encoding="csv">
|
||||
2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,1,1,1,1,1,1,1,1,2,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,1,1,1,1,1,1,1,1,2,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,1,1,1,1,1,1,1,1,2,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,1,1,1,1,1,1,1,1,2,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,1,1,1,1,1,1,1,1,2,0,0,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,1,1,1,1,1,1,1,1,2,0,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,1,1,1,1,1,1,1,1,2,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
10
map/mt_tileset.tsx
Normal file
|
@ -0,0 +1,10 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<tileset version="1.8" tiledversion="1.8.2" name="mt_tileset" tilewidth="32" tileheight="32" tilecount="2" columns="0">
|
||||
<grid orientation="orthogonal" width="1" height="1"/>
|
||||
<tile id="0">
|
||||
<image width="32" height="32" source="../assets/tile_grass.png"/>
|
||||
</tile>
|
||||
<tile id="1">
|
||||
<image width="32" height="32" source="../assets/tile_cobble.png"/>
|
||||
</tile>
|
||||
</tileset>
|
29
script/test.lua
Normal file
|
@ -0,0 +1,29 @@
|
|||
mtprint("hello")
|
||||
|
||||
machine = add_machine(10, 10)
|
||||
mtprint(machine.id)
|
||||
machine.type = 2
|
||||
mtprint(machine.type)
|
||||
pos = machine.pos
|
||||
machine.pos = pos
|
||||
mtprint(pos.x)
|
||||
machine.pos.x = 50
|
||||
machine.storage[0] = 1
|
||||
|
||||
function on_tick(game)
|
||||
-- Ceci va drainer la sortie de la machine 2
|
||||
-- (Le premier fourneau)
|
||||
local mach = get_machine_from_id(2)
|
||||
if mach.storage[4] > 0 then
|
||||
mach.storage[4] = mach.storage[4]-1
|
||||
end
|
||||
end
|
||||
|
||||
function on_frame(game)
|
||||
|
||||
end
|
||||
|
||||
function on_load(game, map)
|
||||
mtprint("loaded map :")
|
||||
mtprint(map)
|
||||
end
|
|
@ -2,7 +2,11 @@
|
|||
|
||||
#define VERSION_MAJ 0
|
||||
#define VERSION_MIN 1
|
||||
#define VERSION_PATCH 0
|
||||
#define VERSION_PATCH 4
|
||||
|
||||
#define DEBUG 1
|
||||
|
||||
#define LOG_PATH "log.txt"
|
||||
|
||||
// Set in ui.c
|
||||
extern char *VERSION_STR;
|
||||
|
|
74
src/draw.c
|
@ -13,35 +13,84 @@
|
|||
#include "ui.h"
|
||||
|
||||
#define TEX_N 9
|
||||
#define TILE_N 3
|
||||
|
||||
char *tex_files[TEX_N] = {
|
||||
"assets/blobbleu1.png",
|
||||
"assets/blobbleu2.png",
|
||||
"assets/blobbleu3.png",
|
||||
"assets/blobrouge1.png",
|
||||
"assets/blobrouge2.png",
|
||||
"assets/blobrouge3.png",
|
||||
"assets/blobvert1.png",
|
||||
"assets/blobvert2.png",
|
||||
"assets/blobvert3.png"
|
||||
"assets/tex/blobbleu1.png",
|
||||
"assets/tex/blobbleu2.png",
|
||||
"assets/tex/blobbleu3.png",
|
||||
"assets/tex/blobrouge1.png",
|
||||
"assets/tex/blobrouge2.png",
|
||||
"assets/tex/blobrouge3.png",
|
||||
"assets/tex/blobvert1.png",
|
||||
"assets/tex/blobvert2.png",
|
||||
"assets/tex/blobvert3.png"
|
||||
};
|
||||
|
||||
char *tile_files[TILE_N] = {
|
||||
"assets/tiles/tile_grass.png",
|
||||
"assets/tiles/tile_grass.png",
|
||||
"assets/tiles/tile_cobble.png",
|
||||
};
|
||||
|
||||
Texture2D tex_index[TEX_N];
|
||||
Image tile_index[TILE_N];
|
||||
|
||||
extern GUIInfo gui_info;
|
||||
|
||||
int init_draw(){
|
||||
char tmpbuf[4096];
|
||||
|
||||
InitWindow(1280, 720, "Mineur Tycoon");
|
||||
|
||||
SetTargetFPS(60);
|
||||
|
||||
char *cwd = GetApplicationDirectory();
|
||||
puts(cwd);
|
||||
|
||||
for(int i = 0; i < TEX_N; i++){
|
||||
tex_index[i] = LoadTexture(tex_files[i]);
|
||||
snprintf(tmpbuf, 4096, "%s%s", cwd, tex_files[i]);
|
||||
tex_index[i] = LoadTexture(tmpbuf);
|
||||
GenTextureMipmaps(&tex_index[i]);
|
||||
}
|
||||
for(int i = 0; i < TILE_N; i++){
|
||||
snprintf(tmpbuf, 4096, "%s%s", cwd, tile_files[i]);
|
||||
tile_index[i] = LoadImage(tmpbuf);
|
||||
ImageFormat(&tile_index[i], 4);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Texture2D mkmap_tex(Map *map){
|
||||
uint8_t *tiles = map->layers[0];
|
||||
void *pixels = MemAlloc(3*map->width*32*map->height*32);
|
||||
if(!pixels){
|
||||
fprintf(stderr, "Failed to alloc the %dKiB map buffer\n", 3*map->width*32*map->height*32/1024);
|
||||
exit(1);
|
||||
}
|
||||
Image mapimg = {.data = pixels,
|
||||
.width = map->width*32,
|
||||
.height = map->height*32,
|
||||
.mipmaps = 1,
|
||||
.format = 4
|
||||
};
|
||||
for(int y = 0; y < map->height; y++){
|
||||
for(int x = 0; x < map->width; x++){
|
||||
Rectangle recta = {.x = 0, .y = 0,
|
||||
.width = 32, .height = 32};
|
||||
Rectangle rectb = recta;
|
||||
rectb.x = x*32;
|
||||
rectb.y = y*32;
|
||||
ImageDraw(&mapimg, tile_index[tiles[map->width*y + x]], recta, rectb, WHITE);
|
||||
}
|
||||
}
|
||||
Texture2D maptex = LoadTextureFromImage(mapimg);
|
||||
GenTextureMipmaps(&maptex);
|
||||
MemFree(pixels);
|
||||
return maptex;
|
||||
}
|
||||
|
||||
void draw_workers(Game *game){
|
||||
Workers *workers = &game->workers;
|
||||
for(int i = 0; i < workers->worker_n; i++){
|
||||
|
@ -65,10 +114,15 @@ void draw_machines(Game *game){
|
|||
}
|
||||
}
|
||||
|
||||
void draw_map(Game *game){
|
||||
DrawTextureV(game->map.maptex, (V2d){0,0}, WHITE);
|
||||
}
|
||||
|
||||
void draw_game(Game *game){
|
||||
ClearBackground(BLACK);
|
||||
|
||||
BeginMode2D(game->camera);
|
||||
draw_map(game);
|
||||
draw_machines(game);
|
||||
draw_workers(game);
|
||||
EndMode2D();
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
|
||||
int init_draw();
|
||||
|
||||
Texture2D mkmap_tex(Map *map);
|
||||
|
||||
void draw_game(Game *game);
|
||||
|
||||
void draw(Game *game);
|
||||
|
|
60
src/game.c
Normal file → Executable file
|
@ -8,8 +8,11 @@
|
|||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
|
||||
#include "config.h"
|
||||
#include "types.h"
|
||||
#include "map.h"
|
||||
#include "game.h"
|
||||
#include "lua_inter.h"
|
||||
|
||||
MachineDef machine_dict[] = {
|
||||
{{{0,0},{32,0},{0,32},{32,32}}, {}, 0, R_Coal, 4}, // MT_CoalMine
|
||||
|
@ -17,6 +20,16 @@ MachineDef machine_dict[] = {
|
|||
{{{0,0},{32,0},{0,32},{32,32}}, {R_Coal, R_Iron}, 2, R_Steel, 0}, // MT_Furnace
|
||||
};
|
||||
|
||||
char *worker_names[] = {
|
||||
"Bob",
|
||||
"Jill",
|
||||
"Frank",
|
||||
"Michel",
|
||||
"Sophie"
|
||||
};
|
||||
|
||||
_Static_assert(sizeof(worker_names)/sizeof(void*) >= WORKER_NAMES);
|
||||
|
||||
int init_machines(Machines *machines){
|
||||
machines->machine_n = 0;
|
||||
machines->machine_id = 0;
|
||||
|
@ -50,11 +63,44 @@ int init_game(Game *game){
|
|||
game->camera = (Camera2D){.offset = {0, 0}, .zoom = 1};
|
||||
|
||||
int err = init_machines(&game->machines);
|
||||
err |= init_workers(&game->workers);
|
||||
err |= init_workers(&game->workers);
|
||||
if(err){
|
||||
printf("Failed to init game. Error : %x\n", err);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int c_worker = 0;
|
||||
|
||||
for(int k = 0; k < 16; k++){
|
||||
for(int j = 0; j < 16; j++){
|
||||
Machine *coal_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+40});
|
||||
coal_mine->type = MT_CoalMine;
|
||||
int coal_id = coal_mine->id;
|
||||
Machine *iron_mine = add_machine(&game->machines, (V2d){k*250+40,j*400+240});
|
||||
iron_mine->type = MT_IronMine;
|
||||
int iron_id = iron_mine->id;
|
||||
Machine *furnace = add_machine(&game->machines, (V2d){k*250+140,j*400+140});
|
||||
furnace->type = MT_Furnace;
|
||||
|
||||
// The adresses may have changed
|
||||
coal_mine = get_machine_from_id(&game->machines, coal_id);
|
||||
iron_mine = get_machine_from_id(&game->machines, coal_id);
|
||||
|
||||
for(int i = 0; i < 10; i++)
|
||||
add_worker(&game->workers, (V2d){.x=k*250+100,.y=j*400});
|
||||
for(int i = 0; i < 4; i++)
|
||||
assign_worker_machine(coal_mine, &game->workers.worker_stack[c_worker++]);
|
||||
for(int i = 4; i < 8; i++)
|
||||
assign_worker_machine(iron_mine, &game->workers.worker_stack[c_worker++]);
|
||||
game->workers.worker_stack[c_worker].satisf = rand() & 63;
|
||||
assign_worker_fetch(iron_mine, furnace, &game->workers.worker_stack[c_worker++]);
|
||||
game->workers.worker_stack[c_worker].satisf = rand() & 63;
|
||||
assign_worker_fetch(coal_mine, furnace, &game->workers.worker_stack[c_worker++]);
|
||||
if(!(furnace->id%1000))
|
||||
printf("%d\n",furnace->id);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -69,6 +115,7 @@ void clean_workers(Workers *workers){
|
|||
void clean_game(Game *game){
|
||||
clean_machines(&game->machines);
|
||||
clean_workers(&game->workers);
|
||||
clean_map(game);
|
||||
}
|
||||
|
||||
Worker *add_worker(Workers *workers, V2d pos){
|
||||
|
@ -85,6 +132,7 @@ Worker *add_worker(Workers *workers, V2d pos){
|
|||
|
||||
Worker *work = &workers->worker_stack[workers->worker_n++];
|
||||
work->pos = pos;
|
||||
work->name = rand()%WORKER_NAMES;
|
||||
work->ai = (AiInternal){S_Idle, 0, 0, 0, MACH_NULL, MACH_NULL, {.x=0,.y=0}};
|
||||
|
||||
return work;
|
||||
|
@ -169,14 +217,14 @@ void update_worker(Game *game, Worker *worker){
|
|||
AiInternal *ai = &worker->ai;
|
||||
|
||||
Machine *mach[2] = {0};
|
||||
MachineDef *defs[2];
|
||||
//MachineDef *defs[2];
|
||||
|
||||
if(ai->assigned_machine != MACH_NULL){
|
||||
mach[0] = get_machine_from_id(&game->machines, ai->assigned_machine);
|
||||
if(!mach[0])
|
||||
ai->assigned_machine = MACH_NULL;
|
||||
else{
|
||||
defs[0] = &machine_dict[mach[0]->type];
|
||||
//defs[0] = &machine_dict[mach[0]->type];
|
||||
ai->mtype = mach[0]->type;
|
||||
}
|
||||
}
|
||||
|
@ -184,8 +232,9 @@ void update_worker(Game *game, Worker *worker){
|
|||
mach[1] = get_machine_from_id(&game->machines, ai->assigned_machine1);
|
||||
if(!mach[1])
|
||||
ai->assigned_machine1 = MACH_NULL;
|
||||
else
|
||||
/*else
|
||||
defs[1] = &machine_dict[mach[1]->type];
|
||||
*/
|
||||
}
|
||||
|
||||
if(ai->assigned_machine == MACH_NULL && ai->assigned_machine1 == MACH_NULL)
|
||||
|
@ -295,9 +344,12 @@ void update(Game *game){
|
|||
if(game->paused)
|
||||
return;
|
||||
|
||||
lua_onframe(game);
|
||||
|
||||
game->ttime += GetFrameTime();
|
||||
|
||||
while(game->ttime > TPS_TIME){
|
||||
lua_ontick(game);
|
||||
update_machines(game);
|
||||
update_workers(game);
|
||||
game->ttime -= TPS_TIME;
|
||||
|
|
|
@ -20,7 +20,10 @@
|
|||
|
||||
#define TPS_TIME (1.0/TPS)
|
||||
|
||||
#define WORKER_NAMES 5
|
||||
|
||||
extern MachineDef machine_dict[];
|
||||
extern char *worker_names[];
|
||||
|
||||
int init_game(Game *game);
|
||||
|
||||
|
|
338
src/lua_inter.c
Normal file
|
@ -0,0 +1,338 @@
|
|||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <raylib.h>
|
||||
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
|
||||
#include "types.h"
|
||||
#include "game.h"
|
||||
|
||||
Game *gl_game;
|
||||
|
||||
static int lua_V2d_index(lua_State *L){
|
||||
V2d **ptr = luaL_checkudata(L, 1, "V2d");
|
||||
V2d *u = *ptr;
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
if(name[1] != '\0')
|
||||
return luaL_error(L, "Invalid index for V2d");
|
||||
if(name[0] == 'x'){
|
||||
lua_pushinteger(L, u->x);
|
||||
return 1;
|
||||
}
|
||||
else if(name[0] == 'y'){
|
||||
lua_pushinteger(L, u->y);
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
return luaL_error(L, "Invalid index for V2d");
|
||||
}
|
||||
}
|
||||
|
||||
static int lua_V2d_newindex(lua_State *L){
|
||||
V2d **ptr = luaL_checkudata(L, 1, "V2d");
|
||||
V2d *u = *ptr;
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
float val = luaL_checknumber(L, 3);
|
||||
if(name[1] != '\0')
|
||||
return luaL_error(L, "Invalid index for V2d");
|
||||
if(name[0] == 'x'){
|
||||
u->x = val;
|
||||
}
|
||||
else if(name[0] == 'y'){
|
||||
u->y = val;
|
||||
}
|
||||
else {
|
||||
return luaL_error(L, "Invalid index for V2d");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lua_storage_index(lua_State *L){
|
||||
uint8_t **ptr = luaL_checkudata(L, 1, "Storage");
|
||||
uint8_t *storage = *ptr;
|
||||
int pos = luaL_checkinteger(L, 2);
|
||||
if(pos >= 0 && pos < 5){
|
||||
lua_pushinteger(L, storage[pos]);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lua_storage_newindex(lua_State *L){
|
||||
uint8_t **ptr = luaL_checkudata(L, 1, "Storage");
|
||||
uint8_t *storage = *ptr;
|
||||
int pos = luaL_checkinteger(L, 2);
|
||||
int val = luaL_checkinteger(L, 3);
|
||||
if(pos >= 0 && pos < 5){
|
||||
storage[pos] = val;
|
||||
}
|
||||
else
|
||||
return luaL_error(L, "Invalid index for Storage");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lua_machine_index(lua_State *L){
|
||||
void **ptr = luaL_checkudata(L, 1, "Machine");
|
||||
Machine *mach = *ptr;
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
int ret;
|
||||
if(!strcmp(name, "pos")){
|
||||
V2d **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*ptr = &mach->pos;
|
||||
luaL_newmetatable(L, "V2d");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
else if(!strcmp(name, "type")){
|
||||
ret = mach->type;
|
||||
}
|
||||
else if(!strcmp(name, "assign_workers")){
|
||||
ret = mach->assign_workers;
|
||||
}
|
||||
else if(!strcmp(name, "active")){
|
||||
ret = mach->active;
|
||||
}
|
||||
else if(!strcmp(name, "storage")){
|
||||
uint8_t **ptr = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*ptr = mach->storage;
|
||||
luaL_newmetatable(L, "Storage");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
else if(!strcmp(name, "id")){
|
||||
ret = mach->id;
|
||||
}
|
||||
else {
|
||||
return luaL_error(L, "Invalid index for Machine");
|
||||
}
|
||||
|
||||
lua_pushinteger(L, ret);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lua_machine_newindex(lua_State *L){
|
||||
void **ptr = luaL_checkudata(L, 1, "Machine");
|
||||
Machine *mach = *ptr;
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
int prm;
|
||||
V2d *pos = NULL;
|
||||
if(lua_isinteger(L, -1))
|
||||
prm = luaL_checkinteger(L, 3);
|
||||
else{
|
||||
V2d **ptr = luaL_checkudata(L, 3, "V2d");
|
||||
pos = *ptr;
|
||||
}
|
||||
if(!strcmp(name, "pos") && pos){
|
||||
memmove(&mach->pos, pos, sizeof(V2d));
|
||||
return 1;
|
||||
}
|
||||
else if(!strcmp(name, "type")){
|
||||
mach->type = prm;
|
||||
}
|
||||
else if(!strcmp(name, "assign_workers")){
|
||||
mach->assign_workers = prm;
|
||||
}
|
||||
else if(!strcmp(name, "active")){
|
||||
mach->active = prm;
|
||||
}
|
||||
else if(!strcmp(name, "id")){
|
||||
mach->id = prm;
|
||||
}
|
||||
else {
|
||||
return luaL_error(L, "Invalid index for Machine");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// add_machine(x, y)
|
||||
static int lua_add_machine(lua_State *L){
|
||||
int x = luaL_checkinteger(L, 1);
|
||||
int y = luaL_checkinteger(L, 2);
|
||||
|
||||
Machine **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*buf = add_machine(&gl_game->machines, (V2d){.x=x,.y=y});
|
||||
if(!(*buf))
|
||||
return luaL_error(L, "(lua) Failed to add a machine");
|
||||
|
||||
luaL_newmetatable(L, "Machine");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_machine_from_id(id)
|
||||
static int lua_get_machine_from_id(lua_State *L){
|
||||
int id = luaL_checkinteger(L, 1) & 0xFFFF;
|
||||
Machine *mach = get_machine_from_id(&gl_game->machines, id);
|
||||
if(!mach)
|
||||
return 0;
|
||||
Machine **buf = lua_newuserdatauv(L, sizeof(void*), 0);
|
||||
*buf = mach;
|
||||
luaL_newmetatable(L, "Machine");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// mtprint(str)
|
||||
static int lua_mtprint(lua_State *L){
|
||||
printf("(lua) %s\n", luaL_checkstring(L, 1));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct LuaFn {
|
||||
char *name;
|
||||
lua_CFunction fn;
|
||||
};
|
||||
|
||||
struct LuaFn exported_funcs[] = {
|
||||
{"mtprint", lua_mtprint},
|
||||
{"add_machine", lua_add_machine},
|
||||
{"get_machine_from_id", lua_get_machine_from_id},
|
||||
};
|
||||
|
||||
int lstate_n;
|
||||
lua_State **lstates;
|
||||
|
||||
void lua_mkgame(lua_State *L, Game *game){
|
||||
lua_createtable(L, 0, 9); // game
|
||||
lua_createtable(L, 0, 1); // machines
|
||||
lua_pushinteger(L,game->machines.machine_n);
|
||||
lua_setfield(L, -2, "machine_n");
|
||||
lua_setfield(L, -2, "machines");
|
||||
lua_createtable(L, 0, 1); // workers
|
||||
lua_pushinteger(L,game->workers.worker_n);
|
||||
lua_setfield(L, -2, "worker_n");
|
||||
lua_setfield(L, -2, "workers");
|
||||
lua_createtable(L, 0, 2); // map
|
||||
lua_pushinteger(L,game->map.width);
|
||||
lua_setfield(L, -2, "width");
|
||||
lua_pushinteger(L,game->map.height);
|
||||
lua_setfield(L, -2, "height");
|
||||
lua_setfield(L, -2, "map");
|
||||
lua_pushinteger(L,game->paused);
|
||||
lua_setfield(L, -2, "paused");
|
||||
lua_pushinteger(L,game->exit);
|
||||
lua_setfield(L, -2, "exit");
|
||||
lua_pushinteger(L,game->cash);
|
||||
lua_setfield(L, -2, "cash");
|
||||
}
|
||||
|
||||
void lua_callloop(Game *game, char *fnname){
|
||||
gl_game = game;
|
||||
for(int i = 0; i < lstate_n; i++){
|
||||
lua_State *L = lstates[i];
|
||||
lua_mkgame(L, game);
|
||||
if(lua_getglobal(L, fnname) == LUA_TNIL){
|
||||
lua_pop(L, 2);
|
||||
continue;
|
||||
}
|
||||
lua_pushvalue(L, -2);
|
||||
int ret = lua_pcall(L, 1, 0, 0);
|
||||
if(ret)
|
||||
puts(lua_tostring(L, -1));
|
||||
else{
|
||||
lua_pushliteral(L, "cash");
|
||||
lua_gettable(L, -2);
|
||||
if(lua_isinteger(L, -1))
|
||||
game->cash = lua_tointeger(L, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void lua_ontick(Game *game){
|
||||
lua_callloop(game, "on_tick");
|
||||
}
|
||||
|
||||
void lua_onframe(Game *game){
|
||||
lua_callloop(game, "on_frame");
|
||||
}
|
||||
|
||||
void lua_onmapload(Game *game, int map){
|
||||
gl_game = game;
|
||||
for(int i = 0; i < lstate_n; i++){
|
||||
lua_State *L = lstates[i];
|
||||
lua_mkgame(L, game);
|
||||
if(lua_getglobal(L, "on_load") == LUA_TNIL){
|
||||
lua_pop(L, 2);
|
||||
continue;
|
||||
}
|
||||
lua_pushvalue(L, -2);
|
||||
lua_pushinteger(L, map);
|
||||
int ret = lua_pcall(L, 2, 0, 0);
|
||||
if(ret)
|
||||
puts(lua_tostring(L, -1));
|
||||
else{
|
||||
lua_pushliteral(L, "cash");
|
||||
lua_gettable(L, -2);
|
||||
if(lua_isinteger(L, -1))
|
||||
game->cash = lua_tointeger(L, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void lua_mt_init(lua_State *L){
|
||||
for(int i = 0; i < sizeof(exported_funcs)/sizeof(*exported_funcs); i++)
|
||||
lua_register(L, exported_funcs[i].name, exported_funcs[i].fn);
|
||||
|
||||
luaL_newmetatable(L, "Machine");
|
||||
lua_pushcfunction(L, lua_machine_index);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pushcfunction(L, lua_machine_newindex);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
luaL_newmetatable(L, "V2d");
|
||||
lua_pushcfunction(L, lua_V2d_index);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pushcfunction(L, lua_V2d_newindex);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
luaL_newmetatable(L, "Storage");
|
||||
lua_pushcfunction(L, lua_storage_index);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pushcfunction(L, lua_storage_newindex);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
}
|
||||
|
||||
void script_init(Game *game){
|
||||
char tmpbuf[4096];
|
||||
gl_game = game;
|
||||
|
||||
char *cwd = GetApplicationDirectory();
|
||||
snprintf(tmpbuf, 4096, "%sscript", cwd);
|
||||
FilePathList scripts = LoadDirectoryFilesEx(tmpbuf,".lua",true);
|
||||
|
||||
lstate_n = scripts.count;
|
||||
lstates = malloc(sizeof(void*)*lstate_n);
|
||||
if(!lstates){
|
||||
puts("Fail 318");
|
||||
return;
|
||||
}
|
||||
for(int i = 0; i < scripts.count; i++){
|
||||
lstates[i] = luaL_newstate();
|
||||
lua_mt_init(lstates[i]);
|
||||
|
||||
printf("Loading script \"%s\"...\n", scripts.paths[i]);
|
||||
int ret = luaL_dofile(lstates[i], scripts.paths[i]);
|
||||
if(ret)
|
||||
puts(lua_tostring(lstates[i], -1));
|
||||
MemFree(scripts.paths[i]);
|
||||
}
|
||||
MemFree(scripts.paths);
|
||||
}
|
||||
|
||||
void script_clean(){
|
||||
for(int i = 0; i < lstate_n; i++)
|
||||
lua_close(lstates[i]);
|
||||
free(lstates);
|
||||
}
|
14
src/lua_inter.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
#include <lua.h>
|
||||
#include "types.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
void lua_ontick(Game *game);
|
||||
|
||||
void lua_onframe(Game *game);
|
||||
|
||||
void lua_onmapload(Game *game, int map);
|
||||
|
||||
void script_init();
|
||||
|
||||
void script_clean();
|
79
src/main.c
|
@ -7,24 +7,71 @@
|
|||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
|
||||
#include "config.h"
|
||||
#include "types.h"
|
||||
#include "game.h"
|
||||
#include "map.h"
|
||||
#include "draw.h"
|
||||
#include "ui.h"
|
||||
#include "lua_inter.h"
|
||||
|
||||
//Idées :
|
||||
// - Drogues
|
||||
// Idées :
|
||||
// - Drogues
|
||||
|
||||
/* TODO
|
||||
* UI worker/machine :
|
||||
* map :
|
||||
* - Textures : ~
|
||||
* - Affichage :
|
||||
*/
|
||||
|
||||
#if DEBUG
|
||||
FILE *log_file;
|
||||
|
||||
char *log_levels[] = {
|
||||
"???",
|
||||
"TRACE",
|
||||
"DEBUG",
|
||||
"INFO",
|
||||
"WARNING",
|
||||
"ERROR",
|
||||
"FATAL",
|
||||
"!!!"
|
||||
};
|
||||
|
||||
void log_callback(int logLevel, const char *text, va_list args){
|
||||
char tmpbuf[1024*16];
|
||||
snprintf(tmpbuf, 1024*16, "%s : %s\n", log_levels[logLevel], text);
|
||||
vfprintf(log_file, tmpbuf, args);
|
||||
}
|
||||
|
||||
int init_log_file(){
|
||||
char tmpbuf[4096];
|
||||
snprintf(tmpbuf, 4096, "%s%s", GetApplicationDirectory(), LOG_PATH);
|
||||
log_file = fopen(tmpbuf, "w");
|
||||
if(!log_file)
|
||||
return 1;
|
||||
SetTraceLogCallback(log_callback);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
int init(Game *game){
|
||||
int err = init_draw();
|
||||
int err;
|
||||
#if DEBUG
|
||||
err = init_log_file();
|
||||
#endif
|
||||
err |= init_draw();
|
||||
err |= init_game(game);
|
||||
init_ui();
|
||||
script_init(game);
|
||||
load_map(game, 0);
|
||||
return err;
|
||||
}
|
||||
|
||||
void clean(Game *game){
|
||||
clean_game(game);
|
||||
|
||||
script_clean();
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
|
@ -42,30 +89,6 @@ int main(){
|
|||
return 1;
|
||||
}
|
||||
|
||||
int c_worker = 0;
|
||||
|
||||
for(int k = 0; k < 42; k++){
|
||||
for(int j = 0; j < 1; j++){
|
||||
Machine *coal_mine = add_machine(&game.machines, (V2d){k*250+40,j*400+40});
|
||||
coal_mine->type = MT_CoalMine;
|
||||
Machine *iron_mine = add_machine(&game.machines, (V2d){k*250+40,j*400+240});
|
||||
iron_mine->type = MT_IronMine;
|
||||
Machine *furnace = add_machine(&game.machines, (V2d){k*250+140,j*400+140});
|
||||
furnace->type = MT_Furnace;
|
||||
|
||||
for(int i = 0; i < 10; i++)
|
||||
add_worker(&game.workers, (V2d){.x=k*250+100,.y=j*400});
|
||||
for(int i = 0; i < 4; i++)
|
||||
assign_worker_machine(coal_mine, &game.workers.worker_stack[c_worker++]);
|
||||
for(int i = 4; i < 8; i++)
|
||||
assign_worker_machine(iron_mine, &game.workers.worker_stack[c_worker++]);
|
||||
assign_worker_fetch(iron_mine, furnace, &game.workers.worker_stack[c_worker++]);
|
||||
assign_worker_fetch(coal_mine, furnace, &game.workers.worker_stack[c_worker++]);
|
||||
if(!(furnace->id%1000))
|
||||
printf("%d\n",furnace->id);
|
||||
}
|
||||
}
|
||||
|
||||
while(!WindowShouldClose() && !game.exit){
|
||||
BeginDrawing();
|
||||
|
||||
|
|
54
src/map.c
Normal file
|
@ -0,0 +1,54 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <stdbool.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
|
||||
#include "types.h"
|
||||
#include "draw.h"
|
||||
#include "lua_inter.h"
|
||||
|
||||
extern MapCollec mapcollec;
|
||||
|
||||
int generate_coll(Game *game, int mapn){
|
||||
LoadedMap *lmap = &game->map;
|
||||
Map *map = mapcollec.maps[mapn];
|
||||
Machines *mach = &game->machines;
|
||||
memcpy(lmap->coll, map->layers[1], map->width*map->height);
|
||||
for(int i = 0; i < mach->machine_n; i++){
|
||||
V2d pos = mach->machine_stack[i].pos;
|
||||
pos.x /= 32;
|
||||
pos.y /= 32;
|
||||
lmap->coll[(int)(pos.y * lmap->width + pos.x)] = 1;
|
||||
lmap->coll[(int)(pos.y * lmap->width + pos.x+1)] = 1;
|
||||
lmap->coll[(int)((pos.y+1) * lmap->width + pos.x)] = 1;
|
||||
lmap->coll[(int)((pos.y+1) * lmap->width + pos.x+1)] = 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int load_map(Game *game, int mapn){
|
||||
LoadedMap *nmap = &game->map;
|
||||
Map *map = mapcollec.maps[mapn];
|
||||
nmap->maptex = mkmap_tex(map);
|
||||
nmap->width = map->width;
|
||||
nmap->height = map->height;
|
||||
nmap->coll = malloc(map->width*map->height);
|
||||
if(!nmap->coll)
|
||||
return 1;
|
||||
if(generate_coll(game, mapn))
|
||||
return 1;
|
||||
|
||||
lua_onmapload(game, mapn);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void clean_map(Game *game){
|
||||
free(game->map.coll);
|
||||
game->map.coll = NULL;
|
||||
}
|
17
src/map.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <stdbool.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
int load_map(Game *game, int mapn);
|
||||
|
||||
void clean_map(Game *game);
|
57
src/types.h
|
@ -54,18 +54,20 @@ typedef struct {
|
|||
typedef struct {
|
||||
|
||||
V2d pos; // Needs to stay here
|
||||
uint16_t traits;
|
||||
uint8_t fatigue;
|
||||
uint8_t satisf;
|
||||
AiInternal ai;
|
||||
uint8_t assign_n; // To offset on machines
|
||||
uint8_t __padding[3];
|
||||
uint16_t traits;
|
||||
uint8_t anim_frame;
|
||||
uint assign_n : 2; // To offset on machines
|
||||
uint satisf : 6;
|
||||
uint8_t fatigue;
|
||||
uint8_t name;
|
||||
uint8_t __padding[2];
|
||||
|
||||
} Worker;
|
||||
|
||||
typedef struct {
|
||||
|
||||
int worker_n;
|
||||
int worker_n; // *
|
||||
Worker *worker_stack;
|
||||
|
||||
} Workers;
|
||||
|
@ -96,7 +98,7 @@ typedef struct {
|
|||
|
||||
typedef struct {
|
||||
|
||||
int machine_n;
|
||||
int machine_n; // *
|
||||
int machine_id;
|
||||
Machine *machine_stack;
|
||||
|
||||
|
@ -104,17 +106,44 @@ typedef struct {
|
|||
|
||||
typedef struct {
|
||||
|
||||
Machines machines;
|
||||
Workers workers;
|
||||
uint8_t *layers[2];
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
Machines base_machines;
|
||||
Workers base_workers;
|
||||
|
||||
} Map;
|
||||
|
||||
typedef struct {
|
||||
|
||||
int32_t nmaps;
|
||||
Map *maps[100];
|
||||
|
||||
} MapCollec;
|
||||
|
||||
typedef struct {
|
||||
|
||||
uint8_t *coll;
|
||||
int32_t width; // *
|
||||
int32_t height; // *
|
||||
Texture2D maptex;
|
||||
|
||||
} LoadedMap;
|
||||
|
||||
typedef struct {
|
||||
|
||||
Machines machines; // *
|
||||
Workers workers; // *
|
||||
LoadedMap map; // *
|
||||
|
||||
Camera2D camera;
|
||||
|
||||
bool paused;
|
||||
bool exit;
|
||||
bool paused; // *
|
||||
bool exit; // *
|
||||
|
||||
float ttime;
|
||||
int t_per_frame;
|
||||
float ttime;
|
||||
int t_per_frame;
|
||||
|
||||
int64_t cash;
|
||||
int64_t cash; // * - synced
|
||||
|
||||
} Game;
|
||||
|
|
137
src/ui.c
|
@ -27,6 +27,20 @@ void draw_text_centered(char *str, int y, int font_size, Color color){
|
|||
DrawText(str, 640-width/2, y, font_size, color);
|
||||
}
|
||||
|
||||
void draw_print(int x, int y, int font_size, Color color, char *fmt, ...){
|
||||
char tmpbuf[2048];
|
||||
|
||||
va_list vlist;
|
||||
|
||||
va_start(vlist, fmt);
|
||||
|
||||
vsnprintf(tmpbuf, 2048, fmt, vlist);
|
||||
|
||||
va_end(vlist);
|
||||
|
||||
DrawText(tmpbuf, x, y, font_size, color);
|
||||
}
|
||||
|
||||
void draw_buttons(Widget *widget){
|
||||
for(int i = 0; i < widget->button_n; i++){
|
||||
Button *butt = &widget->buttons[i];
|
||||
|
@ -67,7 +81,7 @@ void widget_draw_game(Widget *widget, Game *game){
|
|||
draw_game(game);
|
||||
}
|
||||
|
||||
void main_menu_exit(Game *game){
|
||||
void game_exit(Game *game){
|
||||
game->exit = true;
|
||||
}
|
||||
|
||||
|
@ -109,14 +123,95 @@ Widget main_menu = {
|
|||
.color_1 = BLACK,
|
||||
.color_txt = BLACK,
|
||||
.txt = "Exit",
|
||||
.handler = main_menu_exit
|
||||
.handler = game_exit
|
||||
},
|
||||
},
|
||||
.button_n = 4
|
||||
};
|
||||
|
||||
void pause_menu_draw(Widget *widget, Game *game){
|
||||
DrawRectangleRounded((Rectangle){500, 150, 280, 380}, 0.1, 3,
|
||||
color_main_brown1);
|
||||
|
||||
draw_buttons(widget);
|
||||
}
|
||||
|
||||
void pause_menu_resume(Game *game){
|
||||
gui_info.widget_active[4] = false;
|
||||
gui_info.widget_active[0] = true;
|
||||
game->paused = false;
|
||||
}
|
||||
|
||||
void pause_menu_new_game(Game *game){
|
||||
clean_game(game);
|
||||
init_game(game);
|
||||
pause_menu_resume(game);
|
||||
}
|
||||
|
||||
Widget pause_menu = {
|
||||
.box = {.x = 0, .y = 0, .width = -1, .height = -1},
|
||||
.draw = pause_menu_draw,
|
||||
.do_event = buttons_do_event,
|
||||
.capt_flags = CF_Mouse | CF_Keyb,
|
||||
.buttons = {
|
||||
{.box = {520,170,240,40},
|
||||
.color_0 = WHITE,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = BLACK,
|
||||
.txt = "Resume",
|
||||
.handler = pause_menu_resume
|
||||
},
|
||||
{.box = {520,240,240,40},
|
||||
.color_0 = WHITE,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = BLACK,
|
||||
.txt = "New game",
|
||||
.handler = pause_menu_new_game
|
||||
},
|
||||
{.box = {520,290,240,40},
|
||||
.color_0 = WHITE,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = GRAY,
|
||||
.txt = "Save game",
|
||||
.handler = NULL
|
||||
},
|
||||
{.box = {520,340,240,40},
|
||||
.color_0 = WHITE,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = GRAY,
|
||||
.txt = "Load game",
|
||||
.handler = NULL
|
||||
},
|
||||
{.box = {520,390,240,40},
|
||||
.color_0 = WHITE,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = GRAY,
|
||||
.txt = "Settings",
|
||||
.handler = NULL
|
||||
},
|
||||
{.box = {520,470,240,40},
|
||||
.color_0 = WHITE,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = BLACK,
|
||||
.txt = "Exit",
|
||||
.handler = game_exit
|
||||
}
|
||||
},
|
||||
.button_n = 6
|
||||
};
|
||||
|
||||
void worker_widget_draw(Widget *widget, Game *game){
|
||||
DrawRectangleRounded(widget->box, 0.1, 3, color_main_brown);
|
||||
|
||||
draw_buttons(widget);
|
||||
|
||||
Worker *work = gui_info.widg_target;
|
||||
draw_print(205, 100, 17, BLACK, "Name : %s", worker_names[work->name]);
|
||||
draw_print(205, 120, 17, BLACK, "Traits : TODO");
|
||||
draw_print(205, 140, 17, BLACK, "Satisfaction : %.0f%%",
|
||||
(float)work->satisf/64.0f*100.0f);
|
||||
draw_print(205, 160, 17, BLACK, "Fatigue : %.0f%%",
|
||||
(float)work->fatigue/256.0f*100.0f);
|
||||
}
|
||||
|
||||
void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
||||
|
@ -125,14 +220,27 @@ void worker_widget_do_event(Widget *widget, Game *game, MTEvent event){
|
|||
}
|
||||
|
||||
Widget worker_widget = {
|
||||
.box = {.x = 40, .y = 40, .width = 300, .height = 600},
|
||||
.box = {.x = 40, .y = 40, .width = 350, .height = 600},
|
||||
.draw = worker_widget_draw,
|
||||
.do_event = worker_widget_do_event,
|
||||
.capt_flags = CF_Mouse,
|
||||
.buttons = {
|
||||
|
||||
{.box = {350,50,30,30},
|
||||
.color_0 = RED,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = BLACK,
|
||||
.txt = "X",
|
||||
.handler = NULL
|
||||
},
|
||||
{.box = {55,90,140,140},
|
||||
.color_0 = GRAY,
|
||||
.color_1 = BLACK,
|
||||
.color_txt = WHITE,
|
||||
.txt = "",
|
||||
.handler = NULL
|
||||
},
|
||||
},
|
||||
.button_n = 0
|
||||
.button_n = 2
|
||||
};
|
||||
|
||||
Widget machine_widget = {
|
||||
|
@ -155,8 +263,8 @@ void init_ui(){
|
|||
// Android exclusive key -> no exit key
|
||||
SetExitKey(KEY_MENU);
|
||||
|
||||
gui_info = (GUIInfo){{&game_widget, &main_menu, &worker_widget},
|
||||
{false, true, false},
|
||||
gui_info = (GUIInfo){{&game_widget, &main_menu, &worker_widget, &machine_widget, &pause_menu},
|
||||
{false, true, false, false, false},
|
||||
NULL};
|
||||
}
|
||||
|
||||
|
@ -180,7 +288,7 @@ bool widget_coll(Rectangle widget, V2d point){
|
|||
|
||||
bool widgets_treat_event(Game *game, MTEvent event){
|
||||
bool treated = true;
|
||||
for(int i = 0; i < WIDGET_N; i++){
|
||||
for(int i = WIDGET_N-1; i >= 0 && treated; i--){
|
||||
if(!gui_info.widget_active[i])
|
||||
continue;
|
||||
Widget *w = gui_info.widgets[i];
|
||||
|
@ -193,11 +301,11 @@ bool widgets_treat_event(Game *game, MTEvent event){
|
|||
default:
|
||||
continue;
|
||||
case EV_Mouse:
|
||||
if(w->capt_flags & ~CF_Mouse)
|
||||
if(w->capt_flags & CF_Mouse)
|
||||
break;
|
||||
continue;
|
||||
case EV_Keyb:
|
||||
if(w->capt_flags & ~CF_Keyb)
|
||||
if(w->capt_flags & CF_Keyb)
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
|
@ -235,6 +343,7 @@ void try_interface(Game *game, V2d pos){
|
|||
|
||||
printf("found worker\n");
|
||||
gui_info.widget_active[2] = true;
|
||||
gui_info.widg_target = work;
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -244,8 +353,10 @@ bool keydown(int key){
|
|||
}
|
||||
|
||||
void goto_pause_menu(Game *game){
|
||||
if(gui_info.widget_active[1])
|
||||
return;
|
||||
memset(gui_info.widget_active, false, sizeof(bool)*WIDGET_N);
|
||||
gui_info.widget_active[1] = true;
|
||||
gui_info.widget_active[4] = true;
|
||||
game->paused = true;
|
||||
}
|
||||
|
||||
|
@ -274,9 +385,9 @@ void get_keys(Game *game){
|
|||
if(keydown(KEY_D))
|
||||
game->camera.target.x += 3;
|
||||
if(keydown(KEY_UP))
|
||||
game->camera.zoom *= 1.1;
|
||||
game->camera.zoom *= 1.025;
|
||||
if(keydown(KEY_DOWN))
|
||||
game->camera.zoom *= 1/1.1;
|
||||
game->camera.zoom *= 1/1.025;
|
||||
if(IsKeyPressed(KEY_P))
|
||||
game->paused = !game->paused;
|
||||
if(IsKeyPressed(KEY_ESCAPE))
|
||||
|
|
10
src/ui.h
|
@ -17,8 +17,8 @@
|
|||
|
||||
enum CaptureFlags {
|
||||
CF_None = 0x0,
|
||||
CF_Mouse = 0x2, //Mouse clicks
|
||||
CF_Keyb = 0x4
|
||||
CF_Mouse = 0x1, //Mouse clicks
|
||||
CF_Keyb = 0x2
|
||||
};
|
||||
|
||||
enum EventTypes {
|
||||
|
@ -31,8 +31,8 @@ typedef struct {
|
|||
|
||||
int type;
|
||||
union {
|
||||
int key;
|
||||
int click;
|
||||
int key;
|
||||
int click;
|
||||
};
|
||||
V2d pos;
|
||||
|
||||
|
@ -72,6 +72,8 @@ typedef struct {
|
|||
Widget *widgets[WIDGET_N];
|
||||
bool widget_active[WIDGET_N];
|
||||
|
||||
void *widg_target;
|
||||
|
||||
float *zoom;
|
||||
|
||||
} GUIInfo;
|
||||
|
|