mtprint("hello") coal = add_machine(320, 320) coal.type = 0 -- charbon work = add_worker(300,300) work1 = add_worker(300,300) work3 = add_worker(300,300) work4 = add_worker(300,300) assign_worker_machine(coal, work) assign_worker_machine(coal, work1) assign_worker_machine(coal, work3) assign_worker_machine(coal, work4) iron = add_machine(416,320) iron.type = 1 -- fer work5 = add_worker(300,300) work6 = add_worker(300,300) work7 = add_worker(300,300) work8 = add_worker(300,300) assign_worker_machine(iron, work5) assign_worker_machine(iron, work6) assign_worker_machine(iron, work7) assign_worker_machine(iron, work8) furn = add_machine(320, 416) furn.type = 2 -- fourneau work9 = add_worker(300, 300) work10 = add_worker(300, 300) assign_worker_fetch(coal, furn, work9) assign_worker_fetch(iron, furn, work10) --mtprint(machine.id) --machine.type = 2 --mtprint(machine.type) --pos = machine.pos --machine.pos = pos --mtprint(pos.x) --machine.pos.x = 50 --machine.storage[0] = 1 --mtprint(work.name) --work2 = get_worker_from_pos(10,10) --mtprint(work.name) function on_tick(game) -- Ceci va drainer la sortie de la machine 2 -- (Le premier fourneau) local mach = get_machine_from_id(2) if mach.storage[4] > 0 then mach.storage[4] = mach.storage[4]-1 end end function on_frame(game) end function on_load(game, map) mtprint("loaded map :") mtprint(map) end