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d982368bec
* Use an actual compiler definition to determine whether we have a floating-point unit or not. * Use a modern (VFPU) assembly instruction to get/set the fpsr * If we don't have an fpsr, at least zero out the return value |
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.. | ||
openlibm.h | ||
openlibm_complex.h | ||
openlibm_fenv.h | ||
openlibm_fenv_amd64.h | ||
openlibm_fenv_arm.h | ||
openlibm_fenv_i387.h | ||
openlibm_fenv_powerpc.h | ||
openlibm_math.h |