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1 changed files with 54 additions and 36 deletions
90
gc.c
90
gc.c
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@ -376,46 +376,17 @@ void gc_thr_add_to_move_buffer(gc_thread_data *d, int *alloci, object obj)
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// return 0;
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// }
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// tri-color GC section, WIP
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//
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// Note: will need to use atomics and/or locking to access any
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// variables shared between threads
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typedef enum { STATUS_ASYNC
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, STATUS_SYNC1
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, STATUS_SYNC2
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} gc_status_type;
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typedef enum { STAGE_CLEAR_OR_MARKING
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, STAGE_TRACING
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, STAGE_REF_PROCESSING
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, STAGE_SWEEPING
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, STAGE_RESTING
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} gc_stage_type;
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static int gc_color_mark = 0; // Black
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static const int gc_color_grey = 1;
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static int gc_color_clear = 2; // White
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static const int gc_color_blue = 3;
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static int gc_status_col;
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static int gc_stage;
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// GC functions called by the Mutator threads
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void gc_mut_update()
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{
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// TODO: how does this fit in with the write buffer?
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}
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// Done as part of gc_move
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//void gc_mut_create()
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/*
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TODO: think these points through and get answers from the paper
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before writing the code:
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Rough plan for how to implement new GC algorithm. We need to do this in
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phases in order to have any hope of getting everything working. Let's prove
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the algorithm out, then extend support to multiple mutators if everything
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looks good.
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PHASE 1 - separation of mutator and collector into separate threads
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need to syncronize access (preferably via atomics) for anything shared between the
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collector and mutator threads.
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can cooperate be part of a minor gc? in that case, the
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marking could be done as part of allocation
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@ -445,6 +416,15 @@ more questions on above point:
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- need to figure out real world use case(s) where this could happen, to try and
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figure out how to address this problem
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from my understanding of the paper, the write barrier prevents this. consider, at the
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start of async, the mutator's roots, global roots, and anything on the write barrier
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have been marked. any new objects will be allocated as marked. that way, anything the
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mutator could later access is either marked or will be after tracing. the only exception
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is if the mutator changes a reference such that tracing will no longer find an object.
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but the write barrier prevents this - during tracing a heap update causes the old
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object to be marked as well. so it will eventually be traced, and there should be no
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dangling objects after GC completes.
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PHASE 2 - multi-threaded mutator (IE, more than one stack thread):
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- how does the collector handle stack objects that reference objects from
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@ -475,6 +455,44 @@ PHASE 2 - multi-threaded mutator (IE, more than one stack thread):
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obviously that makes the runtime slower due to more checks, but maybe it is
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not *so* bad?
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*/
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// tri-color GC section, WIP
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//
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// Note: will need to use atomics and/or locking to access any
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// variables shared between threads
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typedef enum { STATUS_ASYNC
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, STATUS_SYNC1
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, STATUS_SYNC2
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} gc_status_type;
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typedef enum { STAGE_CLEAR_OR_MARKING
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, STAGE_TRACING
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, STAGE_REF_PROCESSING
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, STAGE_SWEEPING
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, STAGE_RESTING
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} gc_stage_type;
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static int gc_color_mark = 0; // Black
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static const int gc_color_grey = 1;
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static int gc_color_clear = 2; // White
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static const int gc_color_blue = 3;
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static int gc_status_col;
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static int gc_stage;
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// GC functions called by the Mutator threads
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void gc_mut_update()
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{
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// TODO: how does this fit in with the write buffer?
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// this part is important, especially during tracing
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}
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// Done as part of gc_move
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// ideally want to do this without needing sync. we need to sync to get markColor in coop, though
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//void gc_mut_create()
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// TODO: when is this called, is this good enough, etc??
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void gc_mut_cooperate(gc_thread_data *thd)
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{
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if (thd->gc_mut_status == gc_status_col) { // TODO: synchronization of var access
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