mirror of
https://github.com/justinethier/cyclone.git
synced 2025-07-09 14:07:34 +02:00
Attempt to allocate huge vectors on the heap
This commit is contained in:
parent
f526eeb6f3
commit
aac1c44b3d
3 changed files with 34 additions and 27 deletions
2
gc.c
2
gc.c
|
@ -433,7 +433,7 @@ int gc_grow_heap(gc_heap * h, int heap_type, size_t size, size_t chunk_size)
|
|||
pthread_mutex_lock(&heap_lock);
|
||||
// Compute size of new heap page
|
||||
if (heap_type == HEAP_HUGE) {
|
||||
new_size = size;
|
||||
new_size = gc_heap_align(size);
|
||||
} else {
|
||||
// Grow heap gradually using fibonnaci sequence.
|
||||
size_t prev_size = GROW_HEAP_BY_SIZE;
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
#define DEBUG_SHOW_DIAG 0
|
||||
|
||||
// Show diagnostic information before/after sweeping
|
||||
#define GC_DEBUG_SHOW_SWEEP_DIAG 1
|
||||
#define GC_DEBUG_SHOW_SWEEP_DIAG 0
|
||||
|
||||
// GC debugging flags
|
||||
#define GC_DEBUG_TRACE 0
|
||||
|
|
57
runtime.c
57
runtime.c
|
@ -1687,6 +1687,7 @@ object Cyc_make_vector(void *data, object cont, int argc, object len, ...)
|
|||
object v = NULL;
|
||||
object fill = boolean_f;
|
||||
int i, ulen;
|
||||
size_t element_vec_size;
|
||||
va_list ap;
|
||||
va_start(ap, len);
|
||||
if (argc > 1) {
|
||||
|
@ -1695,35 +1696,41 @@ object Cyc_make_vector(void *data, object cont, int argc, object len, ...)
|
|||
va_end(ap);
|
||||
Cyc_check_num(data, len);
|
||||
ulen = unbox_number(len);
|
||||
element_vec_size = sizeof(object) * ulen;
|
||||
|
||||
if (element_vec_size >= MAX_STACK_OBJ) {
|
||||
// If vector is too large to allocate on the stack, allocate on heap
|
||||
//
|
||||
// TODO: mark this thread as potentially blocking before doing
|
||||
// the allocation????
|
||||
int heap_grown;
|
||||
v = gc_alloc(Cyc_heap,
|
||||
sizeof(vector_type) + element_vec_size,
|
||||
boolean_f, // OK to populate manually over here
|
||||
(gc_thread_data *)data,
|
||||
&heap_grown);
|
||||
((vector) v)->hdr.mark = ((gc_thread_data *)data)->gc_alloc_color;
|
||||
((vector) v)->hdr.grayed = 0;
|
||||
((vector) v)->tag = vector_tag;
|
||||
((vector) v)->num_elements = ulen;
|
||||
((vector) v)->elements = (object *)(((char *)v) + sizeof(vector_type));
|
||||
} else {
|
||||
v = alloca(sizeof(vector_type));
|
||||
((vector) v)->hdr.mark = gc_color_red;
|
||||
((vector) v)->hdr.grayed = 0;
|
||||
((vector) v)->tag = vector_tag;
|
||||
((vector) v)->num_elements = ulen;
|
||||
((vector) v)->elements = NULL;
|
||||
|
||||
if (ulen > 0) {
|
||||
((vector) v)->elements =
|
||||
(object *) alloca(sizeof(object) * ((vector) v)->num_elements);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: if vector is too big, would need to alloc directly on the heap
|
||||
// if (ulen < 10000) {
|
||||
v = alloca(sizeof(vector_type));
|
||||
((vector) v)->hdr.mark = gc_color_red;
|
||||
((vector) v)->hdr.grayed = 0;
|
||||
((vector) v)->tag = vector_tag;
|
||||
((vector) v)->num_elements = ulen;
|
||||
((vector) v)->elements =
|
||||
(((vector) v)->num_elements > 0) ?
|
||||
(object *) alloca(sizeof(object) * ((vector) v)->num_elements) : NULL;
|
||||
for (i = 0; i < ((vector) v)->num_elements; i++) {
|
||||
((vector) v)->elements[i] = fill;
|
||||
}
|
||||
// } else {
|
||||
// // Experimenting with heap allocation if vector is too large
|
||||
// int heap_grown;
|
||||
// vector_type *vt = gc_alloc(Cyc_heap,
|
||||
// sizeof(vector_type) + sizeof(object) * ulen,
|
||||
// boolean_f, (gc_thread_data *)data, &heap_grown);
|
||||
// mark(vt) = ((gc_thread_data *)data)->gc_alloc_color;
|
||||
// type_of(vt) = vector_tag;
|
||||
// vt->num_elements = ulen;
|
||||
// vt->elements = (object *)((char *)vt) + sizeof(vector_type);
|
||||
// for (i = 0; i < ulen; i++) {
|
||||
// vt->elements[i] = fill;
|
||||
// }
|
||||
// v = vt;
|
||||
// }
|
||||
return_closcall1(data, cont, v);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue