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Improve MD formatting
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1 changed files with 305 additions and 74 deletions
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@ -79,234 +79,465 @@ For more information see the [R<sup>7</sup>RS Scheme Specification](../r7rs.pdf)
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- [`vector-set! `](#vector-set)
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- [`vector? `](#vector)
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#\*
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# \*
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(* z1 ...)
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Return the product of the arguments.
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#+
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# +
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(+ z1 ...)
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Return the sum of the arguments.
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#-
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# -
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(- z)
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(- z1 z2 ...)
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With two or more arguments return their difference. With one argument return the additive inverse.
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#/
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# /
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(/ z)
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(/ z1 z2 ...)
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With two or more arguments return the quotient of the arguments. With one argument return the multiplicative inverse.
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#<
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# <
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(< x1 x2 ...)
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Return `#t` if the arguments are monotonically increasing, or `#f` otherwise.
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#<=
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# <=
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(<= x1 x2 ...)
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Return `#t` if the arguments are monotonically non-decreasing, or `#f` otherwise.
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#=
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# =
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(= x1 x2 ...)
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Return `#t` if the arguments are equal, or `#f` otherwise.
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#>
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# >
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(> x1 x2 ...)
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Return `#t` if the arguments are monotonically decreasing, or `#f` otherwise.
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#>=
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# >=
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(>= x1 x2 ...)
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Return `#t` if the arguments are monotonically non-increasing, or `#f` otherwise.
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#apply
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# apply
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(apply proc arg1 ... args)
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The `apply` procedure calls `proc` with the elements of the list `(append (list arg1 ...) args)` as the actual arguments.
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#boolean?
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# boolean?
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(boolean? obj)
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Determine if `obj` is a boolean.
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#bytevector
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# bytevector
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(bytevector byte ...)
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Create a new bytevector consisting of the given bytes.
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#bytevector-append
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# bytevector-append
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(bytevector-append bytevector ...)
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Append give bytevectors to create a new bytevector.
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#bytevector-length
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# bytevector-length
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(bytevector-length bytevector)
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Return the length of the given bytevector.
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#bytevector-u8-ref
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# bytevector-u8-ref
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(bytevector-u8-ref bytevector k)
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Return the bytevector element at index `k`.
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#bytevector-u8-set!
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# bytevector-u8-set!
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(bytevector-u8-set! bytevector k byte)
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Change the value at index `k` of the bytevector to `byte`.
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#bytevector?
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# bytevector?
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(bytevector? obj)
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Determine if `obj` is a bytevector.
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#caar
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# caar
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(caar pair)
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Return `(car (car pair))`
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#cadr
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# cadr
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(cadr pair)
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Return `(car (cdr pair))`
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#car
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# car
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(car pair)
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Return the contents of the car field of `pair`.
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#cdar
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# cdar
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(cdar pair)
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Return `(cdr (car pair))`
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#cddr
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# cddr
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(cddr pair)
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Return `(cdr (cdr pair))`
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#cdr
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# cdr
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(cdr pair)
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Return the contents of the cdr field of `pair`.
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#char->integer
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# char->integer
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(char->integer char)
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Return the `char` as an integer value.
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#char?
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# char?
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(char? obj)
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Determine if `obj` is a character.
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#close-input-port
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# close-input-port
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(close-input-port port)
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Close the given input port.
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#close-output-port
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# close-output-port
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(close-output-port port)
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Close the given output port.
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#close-port
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# close-port
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(close-port port)
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Close the given port.
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#command-line-arguments
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# command-line-arguments
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(command-line-arguments)
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Return the command line arguments to the program as a list of strings.
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#cons
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# cons
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(cons a b)
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Create a new pair with its car field set to `a` and its cdr field set to `b`.
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#delete-file
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# delete-file
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(delete-file string)
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Delete a file with the given filename.
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#eof-object?
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# eof-object?
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(eof-object? obj)
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Determine if the given object is an EOF object.
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#eq?
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# eq?
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(eq? a b)
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Determine if `a` and `b` are equal by comparing their pointer values. This operation is guaranteed to be a single comparison no matter the type of each object passed to the function.
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#equal?
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# equal?
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(equal? a b)
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Determine if `a` and `b` are equal by doing a "deep" comparison. For lists and vectors this means each element in the data structures will be compared until either the end of the structure is reached or an inequality is found. `equal?` is guaranteed to work for circular lists.
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#eqv?
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# eqv?
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(eqv? a b)
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An alias of `eq?`.
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#error
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# error
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(error message obj ...)
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Raises an exception by calling `raise` with the given message and objects.
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#exit
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# exit
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(exit)
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(exit obj)
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Exit the program.
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#file-exists?
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# file-exists?
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(file-exists? string)
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Determine if the file with filename `string` exists.
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#integer->char
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# integer->char
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(integer->char x)
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Return a character with the same value as the given integer.
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#integer?
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# integer?
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(integer? obj)
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Determine if the given object is an integer.
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#length
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# length
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(length list)
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Returns the length of `list`.
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#list->string
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# list->string
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(list->string list)
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Convert the given list of characters to a string.
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#list->vector
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# list->vector
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(list->vector list)
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Convert the given list to a vector.
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#make-bytevector
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# make-bytevector
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(make-bytevector k)
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(make-bytevector k byte)
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Create a new bytevector of length `k`. If `byte` is provided, each element of the bytevector will be assigned this value.
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#make-vector
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# make-vector
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(make-vector k)
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(make-vector k obj)
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Create a new vector of length `k`. If `obj` is provided, each element of the vector will be assigned this value.
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#null?
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# null?
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(null? obj)
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Determine if the given object is the empty list.
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#number->string
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# number->string
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(number->string z)
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(number->string z radix)
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Return a string representation of the given number.
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#number?
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# number?
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(number? obj)
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Determine if the given object is a number.
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#open-input-file
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# open-input-file
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(open-input-file string)
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Return an input port that can deliver data from the file `string`.
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#open-output-file
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# open-output-file
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(open-output-file string)
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Return an output port that can deliver data from the file `string`.
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#pair?
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# pair?
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(pair? obj)
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Determine if `obj` is a pair.
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#peek-char
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# peek-char
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(peek-char)
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(peek-char port)
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Returns the next character available from the input port. If no characters are available and end-of-file object is returned.
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#port?
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# port?
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(port? obj)
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Determine if `obj` is a port.
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#procedure?
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# procedure?
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(procedure? obj)
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Determine if `obj` is a function.
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#read-char
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# read-char
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(read-char)
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(read-char port)
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Read a character from the input port.
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#real?
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# real?
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(real? obj)
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Determine if `obj` is a real number.
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#set-car!
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# set-car!
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(set-car! pair obj)
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Set the car field of `pair` to `obj`.
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#set-cdr!
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# set-cdr!
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(set-cdr! pair obj)
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Set the car field of `pair` to `obj`.
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#string->number
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# string->number
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(string->number string)
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(string->number string radix)
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Return the number represented by the given string.
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#string->symbol
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# string->symbol
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(string->symbol string)
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Convert given string to a symbol.
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#string-append
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# string-append
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(string-append string ...)
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Returns a new string whose characters are the concatenation of the given strings.
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#string-cmp
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# string-cmp
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(string-cmp string1 string2)
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Compare both strings and return 0 if the strings are equal, a positive number if `string1` is "greater than" `string2`, and a negative number otherwise.
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#string-length
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# string-length
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(string-length string)
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Return the length of `string`.
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#string-ref
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# string-ref
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(string-ref string k)
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Return the character at position `k` of `string`.
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#string-set!
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# string-set!
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(string-set! string k char)
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Set the character of `string` at position `k` to `char`.
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#string?
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# string?
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(string? obj)
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Determine if `obj` is a string.
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#substring
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# substring
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(substring string start end)
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Return a newly-allocatd string consisting of the characters of `string` starting from position `start` and ending at `end`.
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#symbol->string
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# symbol->string
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(symbol->string symbol)
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Return a string based on the given symbol.
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#symbol?
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# symbol?
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(symbol? obj)
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Determine if `obj` is a symbol.
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#system
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# system
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(system string)
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Execute an OS command `string` and return the resulting status as a number.
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#vector-length
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# vector-length
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(vector-length vector)
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Return the length of `vector`.
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#vector-ref
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# vector-ref
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(vector-ref vector k)
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Return the element at position `k` of `vector`.
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#vector-set!
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# vector-set!
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(vector-set! vector k obj)
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Set the element of `vector` at position `k` to `obj`.
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#vector?
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# vector?
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(vector? obj)
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Determine if `obj` is a vector.
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