3rdparty | ||
cmake | ||
include | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
giteapc.make | ||
LICENSE | ||
README.md | ||
STATUS | ||
vxsdk.toml |
fxlibc: The FX C Library
This directory contains the sources of the FxLibc Library. See CMakeLists.txt
to see what release version you have.
The FxLibc is the standard system C library implementation for all Casio fx calculators, and is an important part of what makes up programs on these devices. It provides the system API for all programs written in C and C-compatible languages such as C++ and Objective-C; the runtime facilities of other programming languages use the C library to access the underlying operating system.
Dependencies
FxLibc requires a GCC compiler toolchain the PATH to build for any calculator.
You cannot build with your system compiler! The tutorial on Planète Casio
builds an sh-elf
toolchain that supports all models using multilib. See also
Lephenixnoir/sh-elf-gcc.
For Vhex targets, the headers of the kernel are also required (but not for gint; the fxlibc is installed before gint).
Building and installing FxLibc
FxLibc supports several targets:
- Vhex on SH targets (
vhex-sh
) - CASIOWIN for fx-9860G-like calculators (
casiowin-fx
) - CASIOWIN for fx-CG-series calculators (
casiowin-cg
) - gint for all calculators (
gint
)
Each target supports different features depending on what the kernel/OS provides.
For automated gint/fxSDK setups using GiteaPC is recommended. The instructions below are for manual installs.
Configuration
Configure with CMake; specify the target with -DFXLIBC_TARGET
. For SH
platforms, set the toolchain to cmake/toolchain-sh.cmake
.
You can either install FxLibc in the compiler's include
folder (for Vhex), or another folder of your choice (eg. the fxSDK sysroot). If you choose non-standard folders you might need -I
and -L
options to use the library.
# Install in the compiler's include folder
% PREFIX="$(sh-elf-gcc -print-file-name=.)"
# Install in the fxSDK sysroot
% PREFIX="$(fxsdk path sysroot)"
# Custom target
% PREFIX="$HOME/.sh-prefix/"
# For gint, do not specify anything, the fxSDK will be used dynamically
Example for a static Vhex build:
% cmake -B build-vhex-sh -DFXLIBC_TARGET=vhex-sh -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain-sh.cmake -DCMAKE_INSTALL_PREFIX="$PREFIX"
Or for a traditional gint/fxSDK build:
% cmake -B build-gint -DFXLIBC_TARGET=gint -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain-sh.cmake
Build and install
Build in the directory specified in cmake -B
.
% make -C build-X
% make -C build-X install
Contributing
Bug reports, feature suggestions and especially code contributions are most welcome.
If you are interested in doing a port, or want to contribute to this project, please, try to respect these constraints:
- Document your code.
- One function per file (named like the function).
- Use the same formatting conventions as the rest of the code.
- Only use hardware-related code (DMA, SPU, etc) in target-specified files when the target explicitly supports it.
Using FxLibc
Include headers normally (#include <stdio.h>
); on SH platforms where
sh-elf-gcc
is used, link with -lc
(by default the -nostdlib
flag is
used for a number of reasons).
If you're installing in a custom folder, you also need -I "$PREFIX/include"
and -L "$PREFIX/lib"
. If you're installing in the GCC install folder, you
don't need -I
but you still need the -L
as the default location for
libraries is at the root instead of in a lib
subfolder.
Licences
This work is licensed under a CC0 1.0 Universal License. To view a copy of this license, visit: https://creativecommons.org/publicdomain/zero/1.0/legalcode.txt Or see the LICENSE file.
FxLibc also includes third-party code that is distributed under its own license. Currently, this includes:
- A stripped-down version of the TinyMT random number generator
(GitHub repository) by
Mutsuo Saito and Makoto Matsumoto. See
3rdparty/tinymt32/LICENSE.txt
. - A stripped-down version of the Grisu2b floating-point representation
algorithm
with α=-59 and γ=-56, by Florian Loitsch. See
3rdparty/grisu2b_59_56/README
for details, and the original code here.
Special thanks to
- Lephenixnoir - For all <3
- Kristaba - For the idea with the shared libraries workaround !