You can build the fxSDK and its tools manually by following the instructions in each README file. Please refer to the GiteaPC tutorial for a list of what to install in what order. As a warning: there is quite a lot of stuff (SDK tools, the cross-compiler, a libm, a libc, the libstdc++, the kernel, user libraries and then some) so expect to spend some time installing and updating everything.
`fxconv` is a programmable asset converter that converts images, fonts and other common asset types into data structures usable directly in add-ins. The built-in formats include gint images and fonts, [libimg](/Lephenixnoir/libimg) images, and binary blobs.
Projects can extend the support to custom types for maps, dialogs, GUI descriptions, or other application-specific assets. Extensions to `fxconv` are implemented in Python within the project.
`fxconv` is tightly integrated into the build system. Normally you declare assets in a `CMakeLists.txt` file, set their parameters in an `fxconv-metadata.txt` file, and then let the build system do the magic.
TODO: Link to gint tutorials or better explain how to use fxconv.
使用 `fxlink` 来**进行 USB 通信**
`fxlink` is a USB communication tool that can be used to send files to calculators as well as to communicate with gint's USB driver from an add-in. The tool is still it its early stages but already offers two useful features.
Note: `fxlink` does not work within WSL machines on Windows, see [this bug](https://github.com/Microsoft/WSL/issues/2195).
The first feature is interactive communication with add-ins using libusb. This allows add-ins to send text, screenshots, and video captures of their output to a computer in real-time.
The second feature is sending files to fx-CG and G-III calculators (the ones that behave like USB drives) using UDisks2. `fxlink` can mount the calculators, copy files and unmount them from the command-line without root access.
The official build system is CMake since fxSDK 2.3. When creating a new project, a default `CMakeLists.txt` is generated. There are few deviations from standard CMake practices; refer to a CMake tutorial for general explanations (there is [an fxSDK-specific one in French on Planète Casio](https://www.planet-casio.com/Fr/forums/topic16647-1-tutoriel-compiler-des-add-ins-avec-cmake-fxsdk.html)). The differences are explained below.
Because we are using a cross-compiler, we can't just call `cmake` to configure the project; extra parameters are needed. The `fxsdk build-*` commands call CMake for you with the correct parameters.
The fxSDK provides [a couple of modules](fxsdk/cmake), including:
* [`FX9860G.cmake`](fxsdk/cmake/FX9860G.cmake) and [`FXCG50.cmake`](fxsdk/cmake/FXCG50.cmake) that are loaded automatically by `fxsdk build-fx` and `fxsdk build-cg` respectively. These are one of the reasons why we don't call `cmake` directly. Anything defined here is available to your `CMakeLists.txt`, which includes a number of variables called `FXSDK_*` to give you information on the target and install.
* [`Fxconv.cmake`](fxsdk/cmake/Fxconv.cmake) which provides functions to use fxconv. `fxconv_declare_assets(... WITH_METADATA)` will mark source files as assets to be converted with fxconv, and `fxconv_declare_converters(...)` declares Python modules containing custom conversion functions.
* [`GenerateG1A.cmake`](fxsdk/cmake/GenerateG1A.cmake) and [`GenerateG3A.cmake`](fxsdk/cmake/GenerateG3A.cmake) wrap `fxgxa` and allow you to generate g1a/g3a files for the add-in. The default `CMakeLists.txt` shows how to use them.
* [`FindSimpleLibrary.cmake`](fxsdk/cmake/FindSimpleLibrary.cmake) and [`GitVersionNumber.cmake`](fxsdk/cmake/GitVersionNumber.cmake) are general utilities for libraries. See the [Lephenixnoir/Template-gint-library](https://gitea.planet-casio.com/Lephenixnoir/Template-gint-library) repository for an example of building a library with the fxSDK.
**只使用 Makefile**
The original Makefile used to build add-ins is still available. A Makefile-based project can be created with the `--makefile` option of `fxsdk new`. However that Makefile is rarely tested thus occasionally out-of-date, and in general requires you to maintain it through fxSDK updates. It is only advised to use it if you're experienced with make.
When configuring, you should set an install prefix that you have write access to. I suggest `$HOME/.local`. Note that the cross-compiler *must* be later installed in the path printed by `fxsdk path sysroot`, which is within said prefix.
* Use `-DCMAKE_INSTALL_PREFIX=...` to change the install folder;
* Use `-DFXLINK_DISABLE_UDISKS2=1` to disable UDisks2 support in `fxlink`, if you don't have UDisks2 or you're using WSL.
```bash
% cmake -B build [OPTIONS...]
% make -C build
% make -C build install
```
You can then proceed to install the cross-compiler. If in doubt about the order in which you need to install repositories, refer to the [GiteaPC README](https://gitea.planet-casio.com/Lephenixnoir/GiteaPC) or check the `giteapc.make` files of each repository, where dependencies are listed.