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https://git.planet-casio.com/Lephenixnoir/fxsdk.git
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fxsdk fxconv: various improvements
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parent
f8dc830adc
commit
14bef439ab
4 changed files with 27 additions and 16 deletions
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@ -56,9 +56,11 @@ makes it a lot easier to climb back abstraction levels from the code.
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## Build instructions
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The fxSDK is platform-agnostic; a single install will cover any target
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platforms. There's only one noticeable dependency:
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platforms. Here are the dependencies:
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* libpng ≥ 1.6
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* Python ≥ 3.7 (might work in 3.6)
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* The Pillow library for Python 3
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First configure; you can specify the install folder with `--prefix`, which
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defaults to your local home folder. You can also enable or disable tools.
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@ -97,7 +97,7 @@ class _Grid:
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# [grid] is a dictionary of parameters. Relevant keys:
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# "border", "padding", "width", "height", "size"
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def __init__(self, grid):
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self.border = int(grid.get("border", 1))
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self.border = int(grid.get("border", 0))
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self.padding = int(grid.get("padding", 0))
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self.w = int(grid.get("width", "-1"))
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@ -39,24 +39,31 @@ target-cg := $(filename).g3a
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# Source files
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src := $(wildcard src/*.c)
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img-fx := $(wildcard assets-fx/img/**/*)
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fonts-fx := $(wildcard assets-fx/fonts/**/*)
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img-cg := $(wildcard assets-cg/img/**/*)
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fonts-cg := $(wildcard assets-cg/fonts/**/*)
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assets-fx := $(wildcard assets-fx/**/*)
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assets-cg := $(wildcard assets-cg/**/*)
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# Object files
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obj-fx := $(src:%.c=build-fx/%.o) $(res:assets-fx/%=build-fx/assets/%.o)
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obj-cg := $(src:%.c=build-cg/%.o) $(res:assets-cg/%=build-cg/assets/%.o)
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obj-fx := $(src:%.c=build-fx/%.o) $(assets-fx:assets-fx/%=build-fx/assets/%.o)
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obj-cg := $(src:%.c=build-cg/%.o) $(assets-cg:assets-cg/%=build-cg/assets/%.o)
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# Additional dependencies
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deps-fx := $(ICON_FX)
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deps-cg := $(ICON_CG_UNS) $(ICON_CG_SEL)
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deps-fx := $(ICON_FX)
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deps-cg := $(ICON_CG_UNS) $(ICON_CG_SEL)
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# All targets
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all :=
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ifneq "$(wildcard build-fx)" ""
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all += all-fx
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endif
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ifneq "$(wildcard build-cg)" ""
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all += all-cg
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endif
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#
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# Build rules
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#
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all: all-fx all-cg
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all: $(all)
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all-fx: $(target-fx)
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all-cg: $(target-cg)
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@ -84,22 +91,22 @@ build-cg/%.o: %.c
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# Images
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build-fx/assets/img/%.o: assets-fx/img/%
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@ mkdir -p $(dir $@)
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fxconv -i $< -o $@ name:$*
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fxconv -i $< -o $@ name:img_$(basename $*)
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build-cg/assets/img/%.o: assets-cg/img/%
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@ echo -ne "\e[31;1mWARNING: image conversion for fxcg50 is not "
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@ echo -ne "supported yet\e[0m"
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@ mkdir -p $(dir $@)
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fxconv -i $< -o $@ name:$*
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fxconv -i $< -o $@ name:img_$(basename $*)
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# Fonts
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build-fx/assets/fonts/%.o: assets-fx/fonts/%
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@ mkdir -p $(dir $@)
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fxconv -f $< -o $@ name:$*
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fxconv -f $< -o $@ name:font_$(basename $*) $(FONT.$*)
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build-cg/assets/fonts/%.o: assets-cg/fonts/%
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@ mkdir -p $(dir $@)
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fxconv -f $< -o $@ name:$*
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fxconv -f $< -o $@ name:font_$(basename $*) $(FONT.$*)
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#
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# Cleaning and utilities
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@ -114,7 +114,9 @@ fxsdk_new_project_interactive() {
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}
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fxsdk_load_config() {
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sed -E 's/^([A-Z_]+)\s*=\s*(.*)/\1="\2"' project.cfg | source /dev/stdin
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grep -E '^ *[a-zA-Z0-9_]+ *=' project.cfg \
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| sed -E 's/^([A-Z_]+)\s*=\s*(.*)/\1="\2"/' \
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| source /dev/stdin
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}
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fxsdk_create_config() {
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