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fxsdk: adjustment for #9
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1 changed files with 9 additions and 9 deletions
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@ -146,21 +146,21 @@ LIBIMG_FLAG_RO = 2
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FX_CHARSETS = {
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FX_CHARSETS = {
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# Digits 0...9
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# Digits 0...9
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"numeric": [ (ord('0'), 10) ],
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"numeric": [ (ord('0'), 10) ],
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# Uppercase letters A...Z
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# Uppercase letters A...Z
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"upper": [ (ord('A'), 26) ],
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"upper": [ (ord('A'), 26) ],
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# Upper and lowercase letters A..Z, a..z
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# Upper and lowercase letters A..Z, a..z
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"alpha": [ (ord('A'), 26), (ord('a'), 26) ],
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"alpha": [ (ord('A'), 26), (ord('a'), 26) ],
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# Letters and digits A..Z, a..z, 0..9
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# Letters and digits A..Z, a..z, 0..9
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"alnum": [ (ord('A'), 26), (ord('a'), 26), (ord('0'), 10) ],
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"alnum": [ (ord('A'), 26), (ord('a'), 26), (ord('0'), 10) ],
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# All printable characters from 0x20 to 0x7e
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# All printable characters from 0x20 to 0x7e
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"print": [ (0x20, 95) ],
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"print": [ (0x20, 95) ],
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# All 128 ASCII characters
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# All 128 ASCII characters
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"ascii": [ (0x00, 128) ],
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"ascii": [ (0x00, 128) ],
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# Custom Unicode block intervals
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# Custom Unicode block intervals
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"unicode": [],
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"unicode": [],
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# All 256 ASCII characters (128 first characters as per ascii + 128 extended characters)
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# Single block 0x00-0xff (does not imply single-byte encoding)
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"extascii": [ (0x00, 256) ],
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"256chars": [ (0x00, 256) ],
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}
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}
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#
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#
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