mirror of
https://git.planet-casio.com/Lephenixnoir/fxsdk.git
synced 2024-12-28 20:43:37 +01:00
fxsdk: new build system
This commit is contained in:
parent
d74785d34d
commit
46b19bab62
2 changed files with 164 additions and 64 deletions
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@ -10,42 +10,63 @@
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include project.cfg
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include project.cfg
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# Compiler flags
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# Compiler flags
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cf := -mb -ffreestanding -nostdlib -Wall -Wextra \
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CFLAGSFX := $(CFLAGS) $(CFLAGS_FX) $(INCLUDE)
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-fstrict-volatile-bitfields $(CFLAGS)
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CFLAGSCG := $(CFLAGS) $(CFLAGS_CG) $(INCLUDE)
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cf-fx := $(cf) -m3 -DFX9860G
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cf-cg := $(cf) -m4-nofpu -DFXCG50
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# Linker flags
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# Linker flags
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lf-fx := -Tfx9860g.ld -lgint-fx $(LDFLAGS) -lgcc -Wl,-Map=build-fx/map
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LDFLAGSFX := $(LDFLAGS) $(LDFLAGS_FX)
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lf-cg := -Tfxcg50.ld -lgint-cg $(LDFLAGS) -lgcc -Wl,-Map=build-cg/map
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LDFLAGSCG := $(LDFLAGS) $(LDFLAGS_CG)
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dflags = -MMD -MT $@ -MF $(@:.o=.d) -MP
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# Dependency list generation flags
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cpflags := -R .bss -R .gint_bss
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depflags = -MMD -MT $@ -MF $(@:.o=.d) -MP
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# ELF to binary flags
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BINFLAGS := -R .bss -R .gint_bss
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g1af := -i "$(ICON_FX)" -n "$(NAME)" --internal="$(INTERNAL)"
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# G1A and G3A generation flags
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g3af := -n basic:"$(NAME)" -i uns:"$(ICON_CG_UNS)" -i sel:"$(ICON_CG_SEL)"
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NAME_G1A ?= $(NAME)
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NAME_G3A ?= $(NAME)
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G1AF := -i "$(ICON_FX)" -n "$(NAME_G1A)" --internal="$(INTERNAL)"
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G3AF := -n basic:"$(NAME_G3A)" -i uns:"$(ICON_CG_UNS)" -i sel:"$(ICON_CG_SEL)"
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ifeq "$(TOOLCHAIN_FX)" ""
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TOOLCHAIN_FX := sh3eb-elf
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endif
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ifeq "$(TOOLCHAIN_CG)" ""
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TOOLCHAIN_CG := sh4eb-elf
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endif
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# fxconv flags
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FXCONVFX := --fx --toolchain=$(TOOLCHAIN_FX)
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FXCONVCG := --cg --toolchain=$(TOOLCHAIN_CG)
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#
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#
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# File listings
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# File listings
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#
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#
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null :=
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ifeq "$(TARGET)" ""
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filename := $(subst $(null) $(null),-,$(NAME))
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NULL :=
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TARGET := $(subst $(NULL) $(NULL),-,$(NAME))
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endif
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elf = $(dir $<)$(filename).elf
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elf = $(dir $<)$(TARGET).elf
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bin = $(dir $<)$(filename).bin
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bin = $(dir $<)$(TARGET).bin
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target-fx := $(filename).g1a
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TARGETFX := $(TARGET).g1a
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target-cg := $(filename).g3a
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TARGETCG := $(TARGET).g3a
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# Source files
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# Source files
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src := $(wildcard src/*.[csS] src/*/*.[csS] src/*/*/*.[csS] \
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src := $(wildcard src/*.[csS] \
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src/*/*.[csS] \
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src/*/*/*.[csS] \
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src/*/*/*/*.[csS])
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src/*/*/*/*.[csS])
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assets-fx := $(wildcard assets-fx/*/*)
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assets-fx := $(wildcard assets-fx/*/*)
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assets-cg := $(wildcard assets-cg/*/*)
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assets-cg := $(wildcard assets-cg/*/*)
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# Object files
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# Object files
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obj-fx := $(src:%.c=build-fx/%.o) $(assets-fx:assets-fx/%=build-fx/assets/%.o)
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obj-fx := $(src:%=build-fx/%.o) \
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obj-cg := $(src:%.c=build-cg/%.o) $(assets-cg:assets-cg/%=build-cg/assets/%.o)
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$(assets-fx:assets-fx/%=build-fx/assets/%.o)
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obj-cg := $(src:%=build-cg/%.o) \
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$(assets-cg:assets-cg/%=build-cg/assets/%.o)
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# Additional dependencies
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# Additional dependencies
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deps-fx := $(ICON_FX)
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deps-fx := $(ICON_FX)
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@ -66,60 +87,66 @@ endif
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all: $(all)
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all: $(all)
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all-fx: $(target-fx)
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all-fx: $(TARGETFX)
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all-cg: $(target-cg)
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all-cg: $(TARGETCG)
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$(target-fx): $(obj-fx) $(deps-fx)
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$(TARGETFX): $(obj-fx) $(deps-fx)
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$(TOOLCHAIN_FX)-gcc -o $(elf) $(obj-fx) $(CFLAGSFX) $(LDFLAGSFX)
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$(TOOLCHAIN_FX)-objcopy -O binary $(BINFLAGS) $(elf) $(bin)
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fxg1a $(bin) -o $@ $(G1AF)
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sh3eb-elf-gcc -o $(elf) $(obj-fx) $(cf-fx) $(lf-fx)
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$(TARGETCG): $(obj-cg) $(deps-cg)
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sh3eb-elf-objcopy -O binary $(cpflags) $(elf) $(bin)
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$(TOOLCHAIN_CG)-gcc -o $(elf) $(obj-cg) $(CFLAGSCG) $(LDFLAGSCG)
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fxg1a $(bin) -o $@ $(g1af)
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$(TOOLCHAIN_CG)-objcopy -O binary $(COPY) $(elf) $(bin)
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mkg3a $(G3AF) $(bin) $@
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$(target-cg): $(obj-cg) $(deps-cg)
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sh4eb-elf-gcc -o $(elf) $(obj-cg) $(cf-cg) $(lf-cg)
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sh4eb-elf-objcopy -O binary $(cpflags) $(elf) $(bin)
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mkg3a $(g3af) $(bin) $@
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# C sources
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# C sources
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build-fx/%.o: %.c
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build-fx/%.c.o: %.c
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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sh3eb-elf-gcc -c $< -o $@ $(cf-fx) $(dflags)
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$(TOOLCHAIN_FX)-gcc -c $< -o $@ $(CFLAGSFX) $(depflags)
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build-cg/%.o: %.c
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build-cg/%.c.o: %.c
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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sh4eb-elf-gcc -c $< -o $@ $(cf-cg) $(dflags)
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$(TOOLCHAIN_CG)-gcc -c $< -o $@ $(CFLAGSCG) $(depflags)
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# Assembler sources
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# Assembler sources
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build-fx/%.o: %.s
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build-fx/%.s.o: %.s
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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sh3eb-elf-gcc -c $< -o $@
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$(TOOLCHAIN_FX)-gcc -c $< -o $@
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build-fx/%.o: %.S
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build-cg/%.s.o: %.s
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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sh3eb-elf-gcc -c $< -o $@ $(sflags)
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$(TOOLCHAIN_CG)-gcc -c $< -o $@
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build-cg/%.o: %.s
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# Preprocessed assembler sources
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build-fx/%.S.o: %.S
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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sh4eb-elf-gcc -c $< -o $@
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$(TOOLCHAIN_FX)-gcc -c $< -o $@ $(INCLUDE)
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build-cg/%.o: %.S
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build-cg/%.S.o: %.S
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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sh4eb-elf-gcc -c $< -o $@ $(sflags)
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$(TOOLCHAIN_CG)-gcc -c $< -o $@ $(INCLUDE)
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# Images
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# Images
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build-fx/assets/img/%.o: assets-fx/img/%
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build-fx/assets/img/%.o: assets-fx/img/%
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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fxconv -i $< -o $@ --fx name:img_$(basename $*)
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fxconv -i $< -o $@ $(FXCONVFX) name:img_$(basename $*) $(IMG.$*)
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build-cg/assets/img/%.o: assets-cg/img/%
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build-cg/assets/img/%.o: assets-cg/img/%
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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fxconv -i $< -o $@ --cg name:img_$(basename $*)
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fxconv -i $< -o $@ $(FXCONVCG) name:img_$(basename $*) $(IMG.$*)
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# Fonts
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# Fonts
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build-fx/assets/fonts/%.o: assets-fx/fonts/%
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build-fx/assets/fonts/%.o: assets-fx/fonts/%
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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fxconv -f $< -o $@ name:font_$(basename $*) $(FONT.$*)
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fxconv -f $< -o $@ $(FXCONVFX) name:font_$(basename $*) $(FONT.$*)
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build-cg/assets/fonts/%.o: assets-cg/fonts/%
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build-cg/assets/fonts/%.o: assets-cg/fonts/%
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@ mkdir -p $(dir $@)
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@ mkdir -p $(dir $@)
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fxconv -f $< -o $@ name:font_$(basename $*) $(FONT.$*)
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fxconv -f $< -o $@ $(FXCONVCG) name:font_$(basename $*) $(FONT.$*)
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# Binaries
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build-fx/assets/bin/%.o: assets-fx/bin/%
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@ mkdir -p $(dir $@)
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fxconv -b $< -o $@ $(FXCONVFX) name:bin_$(basename $*) $(BIN.$*)
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build-cg/assets/bin/%.o: assets-cg/bin/%
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@ mkdir -p $(dir $@)
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fxconv -b $< -o $@ $(FXCONVCG) name:bin_$(basename $*) $(BIN.$*)
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#
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#
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# Cleaning and utilities
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# Cleaning and utilities
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@ -131,14 +158,23 @@ build-fx/%.d: ;
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build-cg/%.d: ;
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build-cg/%.d: ;
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.PRECIOUS: build-fx build-cg build-fx/%.d build-cg/%.d %/
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.PRECIOUS: build-fx build-cg build-fx/%.d build-cg/%.d %/
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clean:
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clean-fx:
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@ rm -rf build*
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@ rm -rf build-fx/
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distclean: clean
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clean-cg:
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@ rm -f $(target-fx) $(target-cg)
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@ rm -rf build-cg/
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install-fx: $(target-fx)
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distclean-fx: clean-fx
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@ rm -f $(TARGETFX)
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distclean-cg: clean-cg
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@ rm -f $(TARGETCG)
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clean: clean-fx clean-cg
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distclean: distclean-fx distclean-cg
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install-fx: $(TARGETFX)
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p7 send -f $<
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p7 send -f $<
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install-cg: $(target-cg)
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install-cg: $(TARGETCG)
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@ while [[ ! -h /dev/Prizm1 ]]; do sleep 0.25; done
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@ while [[ ! -h /dev/Prizm1 ]]; do sleep 0.25; done
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@ while ! mount /dev/Prizm1; do sleep 0.25; done
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@ while ! mount /dev/Prizm1; do sleep 0.25; done
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@ rm -f /mnt/prizm/$<
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@ rm -f /mnt/prizm/$<
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@ -38,7 +38,7 @@ Installation:
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Sends the target file to the calculator. Uses p7 (which must be installed
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Sends the target file to the calculator. Uses p7 (which must be installed
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externally) for fx-9860G. Currently not implemented for fx-CG 50, as it
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externally) for fx-9860G. Currently not implemented for fx-CG 50, as it
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requires detecting and mounting the calculator (same of the Graph 35+E II).
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requires detecting and mounting the calculator (same for the Graph 35+E II).
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Project update:
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Project update:
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fxsdk update
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fxsdk update
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@ -103,7 +103,8 @@ fxsdk_new_project_interactive() {
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echo -ne "Full project name ? (at most 8 characters)\n> "
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echo -ne "Full project name ? (at most 8 characters)\n> "
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read NAME
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read NAME
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echo -ne "Internal name ? ('@' followed by at most 7 uppercase letters)\n> "
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echo "Internal name ? ('@' followed by at most 7 uppercase letters)"
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echo -ne "(Add-in might not appear on calc if format is wrong)\n> "
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read INTERNAL
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read INTERNAL
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mkdir -p "$1"/{,src,assets-fx,assets-cg}
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mkdir -p "$1"/{,src,assets-fx,assets-cg}
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@ -133,9 +134,17 @@ fxsdk_create_config() {
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#---
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#---
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# Project name, should be at most 8 bytes long.
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# Project name, should be at most 8 bytes long.
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NAME = $NAME
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# (You can also specify NAME_G1A or NAME_G3A to override individually.)
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NAME := $NAME
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# Internal name, should be '@' followed by at most 7 uppercase letters.
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# Internal name, should be '@' followed by at most 7 uppercase letters.
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INTERNAL = $INTERNAL
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# WARNING: If this convention is not followed, the add-in might not appear in
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# the main menu of the calculator!
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INTERNAL := $INTERNAL
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# Output file name, your add-in will be named <TARGET>.g1a (or g3a).
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# The default is to take <NAME> and replace spaces with dashes.
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TARGET :=
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# fx-9860G icon location
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# fx-9860G icon location
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ICON_FX = assets-fx/icon-fx.png
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ICON_FX = assets-fx/icon-fx.png
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ICON_CG_UNS = assets-cg/icon-cg-uns.png
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ICON_CG_UNS = assets-cg/icon-cg-uns.png
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ICON_CG_SEL = assets-cg/icon-cg-sel.png
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ICON_CG_SEL = assets-cg/icon-cg-sel.png
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# Additional compiler flags
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#---
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CFLAGS = -std=c11 -Os
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# Toolchain selection
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# Additional linker flags. This is followed by -lgcc. When using fxlib, add
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#---
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# libfx.a to the projet directory and set LDFLAGS to "-L . -lfx".
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LDFLAGS =
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# Toolchain for fx9860g. Please see also CFLAGS_FX below.
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TOOLCHAIN_FX := sh3eb-elf
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# Toolchain for fxcg50. Please see also CFLAGS_CG below.
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TOOLCHAIN_CG := sh4eb-elf
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#---
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# Compiler flags
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#---
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# Base compiler flags for the fxSDK, you usually want to keep these.
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CFLAGS := -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields
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# Platform-specific compiler flags.
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# <> If you are using sh3eb-elf, use -m3. (You can do this on both FX and CG.)
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# <> If you are using sh4eb-elf, use -m4-nofpu. (Not ideal on FX but works.)
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# <> If you are using sh4eb-nofpu-elf, then your compiler will likely use the
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# FPU and cause problems on the calculator. Consider another configuration.
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# <> If you are using an sh-elf with several targets, specify whichever you
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# support. I recommend -m3 on FX and -m4-nofpu on CG.
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# Please see also TOOLCHAIN_FX and TOOLCHAIN_CG above.
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CFLAGS_FX := -D FX9860G -m3
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CFLAGS_CG := -D FXCG50 -m4-nofpu
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# Additional compiler flags, change to your own taste!
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CFLAGS += -Wall -Wextra -Os
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# Include paths. Add one -I option for each folder from which you want to
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# be able to include files with #include<>.
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INCLUDE := -I include
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# Libraries. Add one -l option for each library you are using, and also
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# suitable -L options if you have library files in custom folders. To use
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# fxlib, add libfx.a to the project directory and use "-L . -lfx".
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LIBS :=
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# Base linker flags for the fxSDK, you usually want to keep these.
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LDFLAGS_FX := -T fx9860g.ld -lgint-fx \$(LIBS) -lgint-fx -lgcc
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LDFLAGS_CG := -T fxcg50.ld -lgint-cg \$(LIBS) -lgint-cg -lgcc
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# Additional linker flags, if you need any.
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LDFLAGS :=
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# Additional platform-specific linker flags.
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LDFLAGS_FX += -Wl,-Map=build-fx/map
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LDFLAGS_CG += -Wl,-Map=build-cg/map
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#---
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# File conversion parameters
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#---
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# Here you can add fxconv options for each converted file, individually.
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# The syntax is "<type>.<file>". For example, to specify the parameters for a
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# font name "hexa.png", you might write:
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#
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# FONT.hexa.png = charset:print grid:size:3x5 grid.padding:1
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EOF
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EOF
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}
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}
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