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fxsdk: move default project.cfg out of fxsdk.sh
This commit is contained in:
parent
c9b1db8221
commit
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2 changed files with 95 additions and 96 deletions
88
fxsdk/assets/project.cfg
Normal file
88
fxsdk/assets/project.cfg
Normal file
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#---
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# fxSDK project configuration file for @NAME@
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#---
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# Project name, should be at most 8 bytes long.
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# (You can also specify NAME_G1A or NAME_G3A to override individually.)
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NAME := @NAME@
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# Internal name, should be '@' followed by at most 7 uppercase letters.
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# WARNING: If this convention is not followed, the add-in might not appear in
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# the main menu of the calculator!
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INTERNAL := @INTERNAL@
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# Output file name. The default is to take <NAME>, replace spaces with dashes,
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# and add .g1a (or .g3a). You can specify a different folder if you want.
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TARGET_FX :=
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TARGET_CG :=
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# fx-9860G icon location
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ICON_FX = assets-fx/icon-fx.png
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# fx-CG 50 icon locations
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ICON_CG_UNS = assets-cg/icon-cg-uns.png
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ICON_CG_SEL = assets-cg/icon-cg-sel.png
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#---
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# Toolchain selection
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#---
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# Toolchain for fx9860g. Please see also CFLAGS_FX below.
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TOOLCHAIN_FX := sh-elf
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# Toolchain for fxcg50. Please see also CFLAGS_CG below.
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TOOLCHAIN_CG := sh-elf
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#---
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# Compiler flags
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#---
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# Base compiler flags for the fxSDK, you usually want to keep these.
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CFLAGS := -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields
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# Platform-specific compiler flags.
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# <> If you are using sh3eb-elf, use -m3. (You can do this on both FX and CG.)
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# <> If you are using sh4eb-elf, use -m4-nofpu. (Not ideal on FX but works.)
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# <> If you are using sh4eb-nofpu-elf, then your compiler will likely use the
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# FPU and cause problems on the calculator. Consider another configuration.
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# <> If you are using an sh-elf with several targets, specify whichever you
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# support. I recommend -m3 on FX and -m4-nofpu on CG.
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# Please see also TOOLCHAIN_FX and TOOLCHAIN_CG above.
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CFLAGS_FX := -D FX9860G -m3
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CFLAGS_CG := -D FXCG50 -m4-nofpu
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# Additional compiler flags, change to your own taste!
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CFLAGS += -Wall -Wextra -Wno-missing-field-initializers -Os
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# Include paths. Add one -I option for each folder from which you want to
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# be able to include files with #include<>. The Makefile provides a variable
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# GCC_INCLUDE_FX/GCC_INCLUDE_CG that represents the default include folder,
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# which is useful for some libraries such as OpenLibm.
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INCLUDE_FX = -I include
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INCLUDE_CG = -I include
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# Libraries. Add one -l option for each library you are using, and also
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# suitable -L options if you have library files in custom folders. To use
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# fxlib, add libfx.a to the project directory and use "-L . -lfx".
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LIBS_FX :=
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LIBS_CG :=
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# Base linker flags for the fxSDK, you usually want to keep these.
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LDFLAGS_FX := -T fx9860g.ld -lgint-fx $(LIBS_FX) -lgint-fx -lgcc
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LDFLAGS_CG := -T fxcg50.ld -lgint-cg $(LIBS_CG) -lgint-cg -lgcc
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# Additional linker flags, if you need any.
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LDFLAGS :=
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# Additional platform-specific linker flags.
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LDFLAGS_FX += -Wl,-Map=build-fx/map
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LDFLAGS_CG += -Wl,-Map=build-cg/map
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#---
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# File conversion parameters
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#---
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# Here you can add fxconv options for each converted file, individually.
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# The syntax is "<type>.<file>". For example, to specify the parameters for a
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# font named "hexa.png", you might write:
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#
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# FONT.hexa.png = charset:print grid.size:3x5 grid.padding:1
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103
fxsdk/fxsdk.sh
103
fxsdk/fxsdk.sh
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@ -80,18 +80,21 @@ fxsdk_new_project_interactive() {
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read INTERNAL
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mkdir -p "$1"/{,src,assets-fx,assets-cg}
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fxsdk_create_config > "$1/project.cfg"
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echo -e "\nYour project '$NAME' has been created.\n"
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echo "Type 'fxsdk build-fx' or 'fxsdk build-cg' to compile the program."
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assets="$PREFIX/share/fxsdk/assets"
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sed -e "s/@NAME@/$NAME/g" -e "s/@INTERNAL@/$INTERNAL/g" \
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"$assets/project.cfg" > "$1/project.cfg"
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cp "$assets"/Makefile "$1"
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cp "$assets"/gitignore "$1"/.gitignore
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cp "$assets"/main.c "$1"/src
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cp "$assets"/icon-fx.png "$1"/assets-fx
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cp "$assets"/icon-cg-uns.png "$1"/assets-cg
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cp "$assets"/icon-cg-sel.png "$1"/assets-cg
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echo -e "\nYour project '$NAME' has been created.\n"
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echo "Type 'fxsdk build-fx' or 'fxsdk build-cg' to compile the program."
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}
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fxsdk_load_config() {
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@ -100,98 +103,6 @@ fxsdk_load_config() {
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| source /dev/stdin
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}
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fxsdk_create_config() {
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cat << EOF
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#---
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# fxSDK project configuration file for $NAME
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#---
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# Project name, should be at most 8 bytes long.
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# (You can also specify NAME_G1A or NAME_G3A to override individually.)
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NAME := $NAME
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# Internal name, should be '@' followed by at most 7 uppercase letters.
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# WARNING: If this convention is not followed, the add-in might not appear in
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# the main menu of the calculator!
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INTERNAL := $INTERNAL
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# Output file name. The default is to take <NAME>, replace spaces with dashes,
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# and add .g1a (or .g3a). You can specify a different folder if you want.
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TARGET_FX :=
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TARGET_CG :=
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# fx-9860G icon location
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ICON_FX = assets-fx/icon-fx.png
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# fx-CG 50 icon locations
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ICON_CG_UNS = assets-cg/icon-cg-uns.png
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ICON_CG_SEL = assets-cg/icon-cg-sel.png
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#---
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# Toolchain selection
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#---
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# Toolchain for fx9860g. Please see also CFLAGS_FX below.
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TOOLCHAIN_FX := sh-elf
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# Toolchain for fxcg50. Please see also CFLAGS_CG below.
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TOOLCHAIN_CG := sh-elf
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#---
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# Compiler flags
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#---
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# Base compiler flags for the fxSDK, you usually want to keep these.
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CFLAGS := -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields
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# Platform-specific compiler flags.
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# <> If you are using sh3eb-elf, use -m3. (You can do this on both FX and CG.)
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# <> If you are using sh4eb-elf, use -m4-nofpu. (Not ideal on FX but works.)
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# <> If you are using sh4eb-nofpu-elf, then your compiler will likely use the
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# FPU and cause problems on the calculator. Consider another configuration.
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# <> If you are using an sh-elf with several targets, specify whichever you
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# support. I recommend -m3 on FX and -m4-nofpu on CG.
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# Please see also TOOLCHAIN_FX and TOOLCHAIN_CG above.
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CFLAGS_FX := -D FX9860G -m3
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CFLAGS_CG := -D FXCG50 -m4-nofpu
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# Additional compiler flags, change to your own taste!
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CFLAGS += -Wall -Wextra -Wno-missing-field-initializers -Os
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# Include paths. Add one -I option for each folder from which you want to
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# be able to include files with #include<>. The Makefile provides a variable
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# GCC_INCLUDE_FX/GCC_INCLUDE_CG that represents the default include folder,
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# which is useful for some libraries such as OpenLibm.
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INCLUDE_FX = -I include
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INCLUDE_CG = -I include
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# Libraries. Add one -l option for each library you are using, and also
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# suitable -L options if you have library files in custom folders. To use
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# fxlib, add libfx.a to the project directory and use "-L . -lfx".
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LIBS_FX :=
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LIBS_CG :=
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# Base linker flags for the fxSDK, you usually want to keep these.
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LDFLAGS_FX := -T fx9860g.ld -lgint-fx \$(LIBS_FX) -lgint-fx -lgcc
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LDFLAGS_CG := -T fxcg50.ld -lgint-cg \$(LIBS_CG) -lgint-cg -lgcc
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# Additional linker flags, if you need any.
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LDFLAGS :=
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# Additional platform-specific linker flags.
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LDFLAGS_FX += -Wl,-Map=build-fx/map
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LDFLAGS_CG += -Wl,-Map=build-cg/map
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#---
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# File conversion parameters
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#---
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# Here you can add fxconv options for each converted file, individually.
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# The syntax is "<type>.<file>". For example, to specify the parameters for a
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# font named "hexa.png", you might write:
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#
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# FONT.hexa.png = charset:print grid.size:3x5 grid.padding:1
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EOF
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}
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fxsdk_build() {
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built=
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