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render-cg: fix an incorrect x bound on vertical lines
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@ -34,7 +34,7 @@ void gint_dhline(int x1, int x2, int y, uint16_t color)
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void gint_dvline(int y1, int y2, int x, uint16_t color)
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{
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/* Order and bounds */
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if((uint)x >= 395) return;
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if((uint)x >= 396) return;
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if(y1 > y2) swap(y1, y2);
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if(y1 < 0) y1 = 0;
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if(y2 >= 224) y2 = 223;
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