render-cg: replace dimage and dsubimage with new renderer

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Lephe 2022-05-04 20:38:52 +01:00
parent 7a3604ccbb
commit a4df076214
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7 changed files with 10 additions and 491 deletions

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@ -158,8 +158,6 @@ set(SOURCES_CG
# R61524 driver
src/r61524/r61524.c
# Rendering
src/render-cg/bopti-asm.s
src/render-cg/bopti.c
src/render-cg/dclear.c
src/render-cg/dpixel.c
src/render-cg/drect.c

2
TODO
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@ -1,8 +1,6 @@
gint 2.8 image things:
* Margins around the VRAM, and around XYRAM fragments
* Design the new image formats, inspired from libimg
* Replace the [profile] attribute with [format]
* Single VRAM
Extensions on existing code:
* usb: add PC->calc reading, and interrupt pipes

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@ -1,55 +0,0 @@
//---
// gint:render-cg:bopti-asm - Assembler drawing routines for bopti
//---
#ifndef GINT_RENDERCG_BOPTIASM
#define GINT_RENDERCG_BOPTIASM
/* bopti_r5g6b5(): Full opaque 16-bit rendering
@data Input data (2-aligned)
@target Target in VRAM (2-aligned)
@width Width of rendered image
@height Height of rendered image
@in_stride Bytes to ignore between two rows of @data
@out_stride Bytes to ignore between two rows of @target */
void bopti_r5g6b5(uint16_t const *data, uint16_t *target, int width,
int height, int in_stride, int out_stride);
/* bopti_r5g6b5a(): 16-bit rendering with alpha
@data @target @width @height @in_stride @out_stride
As in bopti_r5g6b5().
@alpha Color code that encodes transparency */
void bopti_r5g6b5a(uint16_t const *data, uint16_t *target, int width,
int height, int in_stride, int out_stride, uint16_t alpha);
/* bopti_p8(): 8-bit palette rendering with alpha
@data @target @width @height @in_stride @out_stride
As in bopti_r5g6b5().
@palette Pointer to image palette (256 colors)
@alpha Palette index for transparency, if >= 256 no alpha is used */
void bopti_p8(uint8_t const *data, uint16_t *target, int width, int height,
int in_stride, int out_stride, uint16_t const *palette, int alpha);
/* bopti_p4(): 4-bit palette rendering with alpha
@data @target @width @height @in_stride @out_stride
As in bopti_r5g6b5().
@palette Pointer to image palette (16 colors)
@alpha Palette index for transparency, if >= 16 no alpha is used
@offset Initial offset within [data], in number of pixels */
void bopti_p4(uint8_t const *data, uint16_t *target, int width, int height,
int in_stride, int out_stride, uint16_t const *palette, int alpha,
int offset);
/* bopti_render_clip(): Render with clipping
Same parameters as dsubimage(), except for flags. */
void bopti_render_clip(int x, int y, bopti_image_t const *img, int left,
int top, int width, int height);
/* bopti_render_clip(): Render without clipping
Behaviour is not defined if (left,top)+(width,height) is not included in the
source image or (x,y)+(width,height) is not included in the VRAM area.
Same parameters as dsubimage(), except for flags. */
void bopti_render_noclip(int x, int y, bopti_image_t const *img, int left,
int top, int width, int height);
#endif /* GINT_RENDERCG_BOPTIASM */

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@ -1,315 +0,0 @@
.global _bopti_r5g6b5
.global _bopti_r5g6b5a
.global _bopti_p8
.global _bopti_p4
# REGISTER ALLOCATION:
# r0: (tmp)
# r1: (tmp)
# r2: width - 1
# r3: target & 2
# ---
# r4: data
# r5: target
# r6: width; then, the number of longword operations
# r7: height
# ---
# r8: in_stride
# r9: out_stride
# r10: x counter
# ---
# @12: in_stride
# @16: out_stride
.align 4
_bopti_r5g6b5:
# Target alignment, either 0 (4-aligned) or 2 (2-aligned)
mov.l r8, @-r15
mov r5, r3
mov.l r9, @-r15
mov #2, r0
mov.l r10, @-r15
and r0, r3
# width-1, used to copy the last longword
mov r6, r2
add #-1, r2
shll r2
# Input and output strides. Add ending alignment because there is no
# corresponding increment in the y-loop.
mov.l @(12, r15), r8
mov.l @(16, r15), r9
mov r5, r0
shll r6
add r6 ,r0
and #2, r0
add r0, r8
add r0, r9
# Number of longword operations per row
sub r3, r6
shlr2 r6
.r5g6b5_y:
# First longword
mov.w @r4, r1
mov r2, r0
mov.w r1, @r5
# Last longword; align to 4-byte boundaries for target
mov.w @(r0, r4), r1
add r3, r4
mov.w r1, @(r0, r5)
add r3, r5
mov r6, r10
tst r6, r6
bt .r5g6b5_y_end
.r5g6b5_x:
# Copy longwords
movua.l @r4+, r0
mov.l r0, @r5
dt r10
bf.s .r5g6b5_x
add #4, r5
.r5g6b5_y_end:
add r8, r4
dt r7
bf.s .r5g6b5_y
add r9, r5
# -
mov.l @r15+, r10
mov.l @r15+, r9
rts
mov.l @r15+, r8
# REGISTER ALLOCATION:
# r0: (tmp)
# r1: in_stride
# r2: out_stride
# r3: x counter
# ---
# r4: data
# r5: target
# r6: width
# r7: height
# ---
# r8: alpha
# ---
# @4: in_stride
# @8: out_stride
# @12: alpha
.align 4
_bopti_r5g6b5a:
# Load alpha value
mov.l r8, @-r15
mov.l @(12, r15), r8
# Load input and output strides
mov.l @(4, r15), r1
mov.l @(8, r15), r2
.r5g6b5a_y:
mov r6, r3
.r5g6b5a_x:
mov.w @r4+, r0
cmp/eq r0, r8
bt .r5g6b5a_alpha
mov.w r0, @r5
.r5g6b5a_alpha:
dt r3
bf.s .r5g6b5a_x
add #2, r5
# -
add r1, r4
dt r7
bf.s .r5g6b5a_y
add r2, r5
# -
rts
mov.l @r15+, r8
# REGISTER ALLOCATION:
# r0: (tmp)
# r1: in_stride
# r2: out_stride
# r3: x counter
# ---
# r4: data
# r5: target
# r6: width
# r7: height
# ---
# r8: palette
# r9: alpha
# ---
# @8: in_stride
# @12: out_stride
# @16: palette
# @20: alpha
.align 4
_bopti_p8:
# Load palette and in/out strides
mov.l r8, @-r15
mov.l r9, @-r15
mov.l @(16, r15), r8
mov.l @(8, r15), r1
mov.l @(12, r15), r2
# Load alpha value
mov.l @(20, r15), r9
.p8_y:
mov r6, r3
.p8_x:
mov.b @r4+, r0
extu.b r0, r0
cmp/eq r0, r9
bt .p8_alpha
# Pass pixel through palette
shll r0
mov.w @(r0, r8), r0
mov.w r0, @r5
.p8_alpha:
dt r3
bf.s .p8_x
add #2, r5
# -
add r1, r4
dt r7
bf.s .p8_y
add r2, r5
# -
mov.l @r15+, r9
rts
mov.l @r15+, r8
# REGISTER ALLOCATION:
# r0: (tmp)
# r1: in_stride (in pixels)
# r2: out_stride
# r3: x counter
# ---
# r4: data
# r5: target
# r6: width
# r7: height
# ---
# r8: palette
# r9: number of pixels of offset into data (r4)
# r10: alpha
# ---
# @12: in_stride
# @16: out_stride
# @20: palette
# @24: alpha
# @28: initial offset (in pixels)
.align 4
_bopti_p4:
mov.l r8, @-r15
mov.l r9, @-r15
mov.l r10, @-r15
# Load palette and in/out strides
mov.l @(20, r15), r8
mov.l @(12, r15), r1
mov.l @(16, r15), r2
# Load initial offset
mov.l @(28, r15), r9
# Load alpha value
mov.l @(24, r15), r10
shll r10
.p4_y:
mov r6, r3
.p4_x:
# Load 4 bits from offset r9 (in pixels) within image data (r4). Note
# that [shlr] puts bit 0 of the shifted register in T.
mov r9, r0
add #1, r9
shlr r0
bt.s .p4_x_unaligned
mov.b @(r0, r4), r0
.p4_x_aligned:
# Load 4 bits from the higher half of @r4 and use them to index the
# palette. Since the palette has two-byte entries, we need the color
# bits to be in position 000xxxx0.
shlr2 r0
shlr r0
and #0x1e, r0
cmp/eq r0, r10
bt .p4_alpha
# Pass pixel through palette
mov.w @(r0, r8), r0
bra .p4_alpha
mov.w r0, @r5
.p4_x_unaligned:
# Load 4 bits from the lower half of @r4 into position 000xxxx0.
shll r0
and #0x1e, r0
cmp/eq r0, r10
bt .p4_alpha
# Pass pixel through palette
mov.w @(r0, r8), r0
mov.w r0, @r5
.p4_alpha:
dt r3
bf.s .p4_x
add #2, r5
.p4_y_end:
add r1, r9
dt r7
bf.s .p4_y
add r2, r5
# -
mov.l @r15+, r10
mov.l @r15+, r9
rts
mov.l @r15+, r8

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@ -1,105 +0,0 @@
#include <gint/defs/types.h>
#include <gint/display.h>
#include "bopti-asm.h"
struct box {
/* Target location of top-left corner */
int x, y;
/* Width and height of rendered sub-image */
int w, h;
/* Source bounding box (low included, high excluded) */
int left, top;
};
enum {
PX_R5G6B5 = 0,
PX_R5G6B5A = 1,
PX_P8 = 2,
PX_P4 = 3,
};
void bopti_render(bopti_image_t const *img, struct box *box)
{
/* Offset in video RAM and output stride */
uint16_t *target = gint_vram + (396 * box->y + box->x);
int out = 2 * (396 - box->w);
int profile = img->profile;
void const *data = img->data;
int w = box->w;
int h = box->h;
if(profile == PX_R5G6B5 || profile == PX_R5G6B5A)
{
/* Input stride */
int true_width = img->width + (img->width & 1);
int in = 2 * (true_width - w);
data += 2 * (true_width * box->top + box->left);
if(profile == PX_R5G6B5)
bopti_r5g6b5(data, target, w, h, in, out);
else
bopti_r5g6b5a(data, target, w, h, in, out, img->alpha);
}
else if(profile == PX_P8)
{
/* Palette has 0x100 entries of 2 bytes each */
uint16_t const *palette = data;
data += 512;
int in = img->width - w;
data += img->width * box->top + box->left;
bopti_p8(data, target, w, h, in, out, palette, img->alpha);
}
else if(profile == PX_P4)
{
/* Palette has 0x10 entries of 2 bytes each */
uint16_t const *palette = data;
data += 32;
int true_width = img->width + (img->width & 1);
/* Due to nibble alignment being a hassle, in this function the
input stride is expressed in pixels. */
int in = true_width - w;
/* Also we don't move pointers, we just use pixel offsets. */
int offset = true_width * box->top + box->left;
bopti_p4(data, target, w, h, in, out, palette, img->alpha,
offset);
}
}
void bopti_render_clip(int x, int y, bopti_image_t const *img, int left,
int top, int width, int height)
{
/* Adjust the bounding box of the input image */
if(left < 0) width += left, x -= left, left = 0;
if(top < 0) height += top, y -= top, top = 0;
if(left + width > img->width) width = img->width - left;
if(top + height > img->height) height = img->height - top;
/* Check whether the box intersects the screen */
if(width <= 0 || height <= 0) return;
if(x + width <= 0 || x >= 396 || y + height <= 0 || y >= 224) return;
/* Intersect with the bounding box on-screen */
if(y < 0) top -= y, height += y, y = 0;
if(y + height > 224) height = (224 - y);
if(x < 0) left -= x, width += x, x = 0;
if(x + width > 396) width = (396 - x);
/* Finish with the renderer */
struct box box = { x, y, width, height, left, top };
bopti_render(img, &box);
}
void bopti_render_noclip(int x, int y, bopti_image_t const *img, int left,
int top, int width, int height)
{
struct box box = { x, y, width, height, left, top };
bopti_render(img, &box);
}

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@ -1,16 +1,14 @@
#include <gint/display.h>
#include "bopti-asm.h"
/* dsubimage(): Render a section of an image */
void dsubimage(int x, int y, bopti_image_t const *img, int left, int top,
int width, int height, int flags)
void dsubimage(int x, int y, image_t const *img, int left, int top,
int w, int h, int flags)
{
if(flags & DIMAGE_NOCLIP)
{
bopti_render_noclip(x, y, img, left, top, width, height);
}
else
{
bopti_render_clip(x, y, img, left, top, width, height);
}
int p = img->profile;
if(p == IMAGE_RGB565 || p == IMAGE_RGB565A)
return dsubimage_rgb16(x, y, img, left, top, w, h, flags);
if(p == IMAGE_P8_RGB565 || p == IMAGE_P8_RGB565A)
return dsubimage_p8(x, y, img, left, top, w, h, flags);
if(p == IMAGE_P4_RGB565 || p == IMAGE_P4_RGB565A)
return dsubimage_p4(x, y, img, left, top, w, h, flags);
}

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@ -15,7 +15,7 @@ bool gint_image_clip_input(image_t const *img, struct gint_image_box *b,
return false;
if(b->x + b->w <= 0 || b->x >= out_w)
return false;
if(b->y + b->w <= 0 || b->y >= out_h)
if(b->y + b->h <= 0 || b->y >= out_h)
return false;
return true;