added dpoly() rendering method

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Sylvain PILLOT 2024-02-29 21:34:42 +01:00 committed by Lephenixnoir
parent d8005b5d49
commit b802e8edef
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67
src/render/dpoly.c Normal file
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#include <gint/defs/util.h>
#include <gint/display.h>
void dpoly(int *polyX, int *polyY, int polyCorners, int fill_color, int border_color){
if (polyCorners<=2) return;
if (fill_color == C_NONE && border_color == C_NONE)
return;
if (fill_color != C_NONE) {
float *nodeX, pixelX, pixelY, swap ;
int i, j, nodes;
nodeX = malloc( polyCorners * sizeof(float));
// Loop through the rows of the image.
for (pixelY=0; pixelY<DHEIGHT; pixelY++) {
// Build a list of nodes.
nodes=0; j=polyCorners-1;
for (i=0; i<polyCorners; i++) {
if ((polyY[i]<(float) pixelY && polyY[j]>=(float) pixelY)
|| (polyY[j]<(float) pixelY && polyY[i]>=(float) pixelY)) {
nodeX[nodes++]=(int) (polyX[i]+(pixelY-polyY[i])/(polyY[j]-polyY[i])*(polyX[j]-polyX[i]));
}
j=i;
}
// Sort the nodes, via a simple “Bubble” sort.
i=0;
while (i<nodes-1) {
if (nodeX[i]>nodeX[i+1]) {
swap=nodeX[i]; nodeX[i]=nodeX[i+1]; nodeX[i+1]=swap; if (i) i--;
}
else {
i++;
}
}
// Fill the pixels between node pairs.
for (i=0; i<nodes; i+=2) {
if (nodeX[i ]>=DWIDTH) break;
if (nodeX[i+1]<= 0 ) break;
if (nodeX[i ]< 0 ) nodeX[i ]=0 ;
if (nodeX[i+1]> DWIDTH) nodeX[i+1]=DWIDTH;
//for (pixelX=nodeX[i]; pixelX<nodeX[i+1]; pixelX++) fillPixel(pixelX,pixelY);
dline(nodeX[i], pixelY, nodeX[i+1], pixelY, fill_color);
}
}
free(nodeX);
}
if (border_color != C_NONE) {
for (int i = 0; i < polyCorners; i++) {
int px = polyX[i];
int py = polyY[i];
int px2 = polyX[(i + 1) % polyCorners];
int py2 = polyY[(i + 1) % polyCorners];
dline(px, py, px2, py2, border_color);
}
}
return;
}