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render: improve implementation of dpoly()
* Honor dwindow settings immediately (avoids useless dline() calls) * Bound to ymin/ymax instead of doing many useless cut computations * Remove the need for floating-point operations and division
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commit
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3 changed files with 79 additions and 63 deletions
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@ -107,6 +107,7 @@ set(SOURCES_COMMON
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src/render/dhline.c
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src/render/dimage.c
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src/render/dline.c
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src/render/dpoly.c
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src/render/dprint.c
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src/render/drect_border.c
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src/render/dtext.c
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@ -244,6 +244,21 @@ void dcircle(int xm, int ym, int r, int fill_color, int border_color);
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void dellipse(int x1, int y1, int x2, int y2, int fill_color,
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int border_color);
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/* dpoly(): Render an arbitrary polygon
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Renders the polygon defined by vertices (x[i], y[i]) for 0 < i < N. A fill
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color and border color can be specified separately. For filling, N must be
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at least 3. For border, N must be at least 2.
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Note: this is a fairly slow function, not designed for rendering triangles
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in 3D games. There are faster methods for that.
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@x @y Arrays of vertex coordinates
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@N Number of vertices (length of x and y)
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@fill_color Color of the polygon's interior, C_NONE to disable
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@border_color Color of the polygon's border, C_NONE to disable */
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void dpoly(int const *x, int const *y, int N, int fill_color, int border_color);
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//---
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// Text rendering (topti)
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//---
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@ -1,67 +1,67 @@
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#include <gint/defs/util.h>
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#include <gint/display.h>
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#include <stdlib.h>
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void dpoly(int *polyX, int *polyY, int polyCorners, int fill_color, int border_color){
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if (polyCorners<=2) return;
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if (fill_color == C_NONE && border_color == C_NONE)
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return;
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if (fill_color != C_NONE) {
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float *nodeX, pixelX, pixelY, swap ;
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int i, j, nodes;
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nodeX = malloc( polyCorners * sizeof(float));
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// Loop through the rows of the image.
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for (pixelY=0; pixelY<DHEIGHT; pixelY++) {
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// Build a list of nodes.
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nodes=0; j=polyCorners-1;
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for (i=0; i<polyCorners; i++) {
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if ((polyY[i]<(float) pixelY && polyY[j]>=(float) pixelY)
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|| (polyY[j]<(float) pixelY && polyY[i]>=(float) pixelY)) {
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nodeX[nodes++]=(int) (polyX[i]+(pixelY-polyY[i])/(polyY[j]-polyY[i])*(polyX[j]-polyX[i]));
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static int compare(void const *ptr1, void const *ptr2)
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{
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return *(int const *)ptr1 - *(int const *)ptr2;
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}
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static void dpoly_fill(int const *x, int const *y, int N, int color)
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{
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int *nodeX = malloc(N * sizeof *nodeX);
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/* Find vertical bounds */
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int ymin = y[0], ymax = y[0];
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for(int i = 1; i < N; i++)
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{
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ymin = min(ymin, y[i]);
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ymax = max(ymax, y[i]);
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}
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ymin = max(ymin, dwindow.top);
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ymax = min(ymax, dwindow.bottom);
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/* For each row, find vertical cuts from the segments and fill in-between
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the cuts. */
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for(int pixelY = ymin; pixelY <= ymax; pixelY++) {
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/* Build a list of nodes */
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int nodes = 0;
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int j = N - 1;
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for(int i = 0; i < N; i++)
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{
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if((y[i] < pixelY) != (y[j] < pixelY))
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nodeX[nodes++] = x[i]+(pixelY-y[i])*(x[j]-x[i])/(y[j]-y[i]);
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j = i;
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}
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// Sort the nodes, via a simple “Bubble” sort.
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i=0;
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while (i<nodes-1) {
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if (nodeX[i]>nodeX[i+1]) {
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swap=nodeX[i]; nodeX[i]=nodeX[i+1]; nodeX[i+1]=swap; if (i) i--;
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}
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else {
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i++;
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}
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}
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/* Sort the cuts' positions */
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qsort(nodeX, nodes, sizeof nodeX[0], compare);
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// Fill the pixels between node pairs.
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for (i=0; i<nodes; i+=2) {
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if (nodeX[i ]>=DWIDTH) break;
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if (nodeX[i+1]<= 0 ) break;
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if (nodeX[i ]< 0 ) nodeX[i ]=0 ;
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if (nodeX[i+1]> DWIDTH) nodeX[i+1]=DWIDTH;
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//for (pixelX=nodeX[i]; pixelX<nodeX[i+1]; pixelX++) fillPixel(pixelX,pixelY);
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dline(nodeX[i], pixelY, nodeX[i+1], pixelY, fill_color);
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/* Fill the pixels between cut pairs */
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for(int i = 0; i < nodes; i += 2)
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{
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if(nodeX[i] >= dwindow.right || nodeX[i+1] < dwindow.left) break;
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nodeX[i] = max(nodeX[i], dwindow.left);
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nodeX[i+1] = min(nodeX[i+1], dwindow.right);
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dline(nodeX[i], pixelY, nodeX[i+1], pixelY, color);
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}
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}
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free(nodeX);
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}
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if (border_color != C_NONE) {
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for (int i = 0; i < polyCorners; i++) {
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int px = polyX[i];
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int py = polyY[i];
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int px2 = polyX[(i + 1) % polyCorners];
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int py2 = polyY[(i + 1) % polyCorners];
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dline(px, py, px2, py2, border_color);
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}
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static void dpoly_border(int const *x, int const *y, int N, int color)
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{
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for(int i = 0; i < N - 1; i++)
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dline(x[i], y[i], x[i+1], y[i+1], color);
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dline(x[N-1], y[N-1], x[0], y[0], color);
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}
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return;
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void dpoly(int const *x, int const *y, int N, int fill_color, int border_color)
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{
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if(N > 2 && fill_color != C_NONE)
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dpoly_fill(x, y, N, fill_color);
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if(N >= 2 && border_color != C_NONE)
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dpoly_border(x, y, N, border_color);
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}
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