SlyVTT
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05f3f8ff4f
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recover Mibi's README.md
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2023-07-09 20:55:20 +02:00 |
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SlyVTT
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a7d6e8f2d7
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
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mibi88
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7913b336b7
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Collisions are finally completely working
Fixed collisions, only items in the hard tiles array are missing, but they can be easily filled with Fcalva's list.
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2023-07-09 16:17:33 +02:00 |
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mibi88
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48854d5108
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-09 16:15:13 +02:00 |
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mibi88
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86430b853a
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Collisions are now completely working, just need to fill the array of all tiles where the player can't go through.
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2023-07-09 15:45:46 +02:00 |
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mibi88
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83b37d8abf
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Merge pull request 'Finition du premier jet du tileset couleur' (#19) from Fcalva/Collab_RPG_Fcalva3:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/19
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2023-07-09 15:08:47 +02:00 |
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d771f2ed39
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Finition du premier jet du tileset couleur
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2023-07-09 14:00:17 +02:00 |
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mibi88
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6afde39af8
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\o/ The collisions are working PERFECTLY now except on the borders of the map! \o/
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2023-07-09 13:37:49 +02:00 |
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mibi88
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909e0760c5
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Collisions are not sticky anymore and the player can't go trough the blocks but he is shaking when you collide with a wall and is not stopped by the borders of the map.
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2023-07-09 13:22:20 +02:00 |
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mibi88
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9a85dfc20b
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Tileset en couleur en utilisant la palette EGA64 de Fcalva
Le CMakeLists.txt est fonctionnel et on peut choisir entre le tileset 2b et celui EGA64, j'ai testé les deux sur CG donc ça devrait être bon !
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2023-07-09 12:42:19 +02:00 |
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mibi88
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50d32811a0
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Fixed CMakeLists.txt to be able to choose between the color and the 2b tileset on the CG
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2023-07-09 12:39:08 +02:00 |
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mibi88
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a1b6a5d697
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Merge pull request 'Tileset couleur' (#16) from Fcalva/Collab_RPG_Couleur_CG:master into tileset-couleur
Bon, je merge ça dans une branche séparée pour l'implémenter correctement.
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2023-07-09 11:29:52 +02:00 |
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84f2f80cb0
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J'avais oublié d'exporter ^^'
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2023-07-09 10:42:54 +02:00 |
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0baa26c142
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Delete 'assets-cg/tilesetEGA_CG.xcf'
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2023-07-09 10:35:34 +02:00 |
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8783e0e796
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Tileset couleur
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2023-07-09 10:30:27 +02:00 |
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SlyVTT
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9666d21ec1
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corrected Player struct to avoid char overflow on CG (resolution is 396px wide > 255 (so out of bound for char)
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2023-07-08 23:02:57 +02:00 |
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SlyVTT
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8258bc7bb8
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corrected tile issue with full map
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2023-07-08 22:48:46 +02:00 |
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SlyVTT
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4b419694fc
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added a full map 25x14 tiles + start a Tile_Data structure for collision
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2023-07-08 22:39:06 +02:00 |
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Sylvain PILLOT
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4b27ca950f
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Merge pull request 'Collision management' (#15) from mibi88/Collab_RPG-collisions:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/15
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2023-07-08 21:24:26 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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mibi88
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3fdc9fffe6
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Merge branch 'master' into master
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2023-07-08 18:43:47 +02:00 |
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mibi88
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cb452383ad
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Fixed a little filename error
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2023-07-08 18:02:05 +02:00 |
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mibi88
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c90a80d5c9
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Merge branch 'master' into master
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2023-07-08 17:46:18 +02:00 |
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mibi88
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a16679bcd6
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Fixed a bad file name
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2023-07-08 17:45:35 +02:00 |
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mibi88
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ec5dcf281d
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Merge branch 'master' into master
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2023-07-08 17:27:08 +02:00 |
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mibi88
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227e688243
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Mise à jour du tileset avec les dernières corrections de Shadow
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/13
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2023-07-08 17:25:54 +02:00 |
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Shadow15510
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0050c2ddf8
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Update Shadow's master branch
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2023-07-08 17:24:17 +02:00 |
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mibi88
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f40e07d847
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Update mibi88-master
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2023-07-08 16:59:48 +02:00 |
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mibi88
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a857091f74
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Merge branch 'master' into master
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2023-07-08 16:58:41 +02:00 |
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mibi88
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94b2187ad4
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Added some comments.
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2023-07-08 16:57:04 +02:00 |
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mibi88
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8d316d0d0d
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Collisions are working :D! I only need to add a framerate limit and add some comments, then everything will be good to merge!
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2023-07-08 16:40:25 +02:00 |
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mibi88
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908b971317
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
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Shadow15510
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47190712d5
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Fix the right border of the window
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2023-07-08 13:58:35 +02:00 |
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SlyVTT
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60c26b8c22
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merged Shadow's PR - Brand New B&W Tileset
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2023-07-08 13:16:49 +02:00 |
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Sylvain PILLOT
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1bfaf75a78
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Merge pull request '1-bit tileset' (#10) from Shadow/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/10
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2023-07-08 12:57:23 +02:00 |
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Shadow15510
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b7b602125b
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Finishing a first proposal of W&B tileset
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2023-07-08 11:40:54 +02:00 |
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Shadow15510
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70d6dd62b4
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Progress of the W&B tileset
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2023-07-08 11:14:45 +02:00 |
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SlyVTT
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c87580130d
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added speed parameter for player
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2023-07-07 19:26:14 +02:00 |
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SlyVTT
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ac9f17bd75
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corrected Tileset for CG taht was upscaled with interpolation and was provoking glitches
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2023-07-07 18:32:08 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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Sylvain PILLOT
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78d45a1e78
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Merge pull request 'Better map displaying :)' (#7) from mibi88/Collab_RPG-map-displaying:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/7
This is now merged into master.
Thanks Mb88
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2023-07-07 17:04:41 +02:00 |
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mibi88
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d3f1e55422
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The map displaying is now SUPER fast
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2023-07-07 14:50:30 +02:00 |
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Shadow15510
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2df10f8d62
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Begenning of the W&B tileset redesign
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2023-07-07 14:33:51 +02:00 |
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mibi88
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9818d835be
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Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
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2023-07-07 14:20:13 +02:00 |
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SlyVTT
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e6867a37ac
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Placeholder for GameLogic() loop + some comments in the code
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2023-07-06 22:49:29 +02:00 |
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SlyVTT
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25bc00e311
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added key input + support for USB screenshots/record
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2023-07-06 22:02:37 +02:00 |
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SlyVTT
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5195cdba49
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added B&W vs Grayscale switch
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2023-07-06 21:16:07 +02:00 |
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SlyVTT
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87ad8b697d
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Improvement of the map by using white tile where nothing is drawn
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2023-07-05 23:39:35 +02:00 |
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SlyVTT
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5d868c6089
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Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
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2023-07-05 23:22:15 +02:00 |
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