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synced 2024-12-28 04:23:42 +01:00
corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
This commit is contained in:
parent
c7008cc4d1
commit
6ec5895acc
2 changed files with 13 additions and 13 deletions
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.0" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="5" nextobjectid="1">
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="5" nextobjectid="1">
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<editorsettings>
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<export target="level0_walkable.json" format="json"/>
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</editorsettings>
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@ -63,26 +63,26 @@
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</layer>
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<layer id="3" name="Walkable" width="48" height="24">
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<data encoding="csv">
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@ -36,7 +36,7 @@ typedef enum {
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/* Struct that define player parameters */
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typedef struct {
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int x, y; /* The position of the player */
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unsigned char px, py; /* The position of the player on screen */
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unsigned int px, py; /* The position of the player on screen */
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unsigned short int life; /* How many lives the player still has between 0
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* and 100. */
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char speed; /* The speed of the movement of the player. */
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