clean mapstruct.h from useless structures

This commit is contained in:
SlyVTT 2023-08-01 22:39:21 +02:00
parent e0e4140c9b
commit d3684acaed

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@ -6,15 +6,6 @@
typedef struct {
/* the ID of the tile, as per tiled configuration, first is ID=0, then line
* by line, each line left to right, +1 at each tile.*/
int tileID;
/* maximum speed on that tile for the player */
/* Note : Speed = 0 means that the tile is not walkable */
int speed;
} Tile_Data;
typedef struct {
/* width, height and the number of layer of the map */
@ -32,8 +23,6 @@ typedef struct {
/* list of all the tiles */
uint16_t *layers[];
} Map;