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Cleaned CMakeLists.txt
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1 changed files with 0 additions and 26 deletions
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@ -18,28 +18,6 @@ set(COLORMODE_cg EGA64)
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fxconv_declare_converters(assets/converters.py)
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add_custom_command(
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COMMENT "Convert Tiled TMX map to usable JSON file"
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COMMAND tiled --export-tileset json tilesetnpp.tsx tilesetnpp.json
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COMMAND find | grep .*.tmx | sed 's/.tmx//g' | xargs -l bash -c 'tiled --export-map json $$0.tmx $$0.json'
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WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/assets/
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OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets/level0.json"
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OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets/level1.json"
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OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets/level2.json"
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OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets/level3.json"
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# if several levels/maps are created, just copy the previous line and change the .json name with the new level/map
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DEPENDS assets/converters.py
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assets/tileset.png
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assets/tilesetnpp.tsx
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assets/level0.tmx
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assets/level1.tmx
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assets/level2.tmx
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assets/level3.tmx
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# if several levels/maps are created, just copy the previous line and change the .json name with the new level/map
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)
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set(SOURCES
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src/main.c
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src/map.c
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@ -51,10 +29,6 @@ set(SOURCES
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)
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# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
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set(ASSETS
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#assets/level0.json
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#assets/level1.json
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#assets/level2.json
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#assets/level3.json
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assets/WorldRPG.world
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# ...
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)
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