mibi88
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48f1f44b5b
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Converting portals. Not tested yet.
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2024-07-31 21:57:37 +02:00 |
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mibi88
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d34398f9b9
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Added back Fcalva's new assets
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2024-07-31 20:30:15 +02:00 |
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mibi88
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0e46c490ae
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Restore everything...
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2024-07-31 20:10:45 +02:00 |
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attilavs2
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b46545b562
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Unlock level0 and restore visibility of layers
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2024-07-31 18:32:49 +02:00 |
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attilavs2
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766c222320
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Improve tileset, polish maps
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2024-07-31 18:30:15 +02:00 |
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mibi88
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1daba61188
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NPC face property
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2024-07-26 17:01:51 +02:00 |
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SlyVTT
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53663f61ec
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
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SlyVTT
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d81616ad38
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
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SlyVTT
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4a81853505
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Ok, bugs are fixed - need now to implement dialog sequence and automatic story mode
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2023-08-21 22:53:33 +02:00 |
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SlyVTT
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35e173f838
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first attempt of external dialogs with level0.tmx only - currently buggy - not compiling
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2023-08-21 21:35:49 +02:00 |
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SlyVTT
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9c38862507
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corrected a little bug in path (forgot to take the last point of the track + edited a bit maps for aesthetic reasons :D
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2023-08-21 14:05:22 +02:00 |
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SlyVTT
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8639a3feed
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added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
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2023-08-19 14:18:41 +02:00 |
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SlyVTT
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196cbb97ae
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tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
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2023-08-19 11:16:51 +02:00 |
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SlyVTT
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f56b6432f2
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interaction with items of the map (NPC, INFO, SIGNS, ...)
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2023-08-18 20:56:44 +02:00 |
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SlyVTT
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9d8464e0d5
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added items on all maps - one bug to be corrected with coodinates
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2023-08-16 23:12:16 +02:00 |
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SlyVTT
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a5328d0be6
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Added support for Player actions and interaction with the items within the map
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2023-08-16 19:36:31 +02:00 |
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SlyVTT
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6075e47ba8
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try to import Extra Data from world and maps
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2023-08-15 16:50:51 +02:00 |
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SlyVTT
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df33d2f090
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added a new 1bit (N&B) target for CG to test the maps in the emulator
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2023-08-15 12:55:06 +02:00 |
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SlyVTT
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7d04e62848
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corrected maps + start implementing world with multiple maps
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2023-08-03 21:55:51 +02:00 |
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SlyVTT
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f805cf7b16
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added map level3.tmx
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2023-08-03 08:11:39 +02:00 |
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SlyVTT
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5e0612f7ec
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corrected maps level1.tmx and level2.tmx to get correct split per layer
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2023-08-02 19:37:29 +02:00 |
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SlyVTT
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e0e4140c9b
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Made map importation from tmx a bit cleaner + map structure slightly lighter
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2023-08-01 22:26:59 +02:00 |
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SlyVTT
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17758d07f0
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All tilesets converted to add transparency on foreground layer tiles
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2023-07-10 20:22:54 +02:00 |
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SlyVTT
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66a66bae91
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split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
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2023-07-10 19:35:22 +02:00 |
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SlyVTT
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6ec5895acc
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corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
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2023-07-10 13:11:35 +02:00 |
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SlyVTT
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a7d6e8f2d7
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
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SlyVTT
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8258bc7bb8
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corrected tile issue with full map
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2023-07-08 22:48:46 +02:00 |
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SlyVTT
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4b419694fc
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added a full map 25x14 tiles + start a Tile_Data structure for collision
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2023-07-08 22:39:06 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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