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0baa26c142
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Delete 'assets-cg/tilesetEGA_CG.xcf'
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2023-07-09 10:35:34 +02:00 |
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8783e0e796
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Tileset couleur
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2023-07-09 10:30:27 +02:00 |
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SlyVTT
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9666d21ec1
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corrected Player struct to avoid char overflow on CG (resolution is 396px wide > 255 (so out of bound for char)
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2023-07-08 23:02:57 +02:00 |
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SlyVTT
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8258bc7bb8
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corrected tile issue with full map
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2023-07-08 22:48:46 +02:00 |
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SlyVTT
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4b419694fc
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added a full map 25x14 tiles + start a Tile_Data structure for collision
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2023-07-08 22:39:06 +02:00 |
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Sylvain PILLOT
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4b27ca950f
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Merge pull request 'Collision management' (#15) from mibi88/Collab_RPG-collisions:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/15
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2023-07-08 21:24:26 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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mibi88
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3fdc9fffe6
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Merge branch 'master' into master
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2023-07-08 18:43:47 +02:00 |
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mibi88
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cb452383ad
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Fixed a little filename error
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2023-07-08 18:02:05 +02:00 |
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mibi88
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c90a80d5c9
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Merge branch 'master' into master
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2023-07-08 17:46:18 +02:00 |
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mibi88
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a16679bcd6
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Fixed a bad file name
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2023-07-08 17:45:35 +02:00 |
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mibi88
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ec5dcf281d
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Merge branch 'master' into master
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2023-07-08 17:27:08 +02:00 |
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mibi88
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227e688243
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Mise à jour du tileset avec les dernières corrections de Shadow
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/13
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2023-07-08 17:25:54 +02:00 |
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Shadow15510
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0050c2ddf8
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Update Shadow's master branch
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2023-07-08 17:24:17 +02:00 |
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mibi88
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f40e07d847
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Update mibi88-master
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2023-07-08 16:59:48 +02:00 |
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mibi88
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a857091f74
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Merge branch 'master' into master
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2023-07-08 16:58:41 +02:00 |
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mibi88
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94b2187ad4
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Added some comments.
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2023-07-08 16:57:04 +02:00 |
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mibi88
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8d316d0d0d
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Collisions are working :D! I only need to add a framerate limit and add some comments, then everything will be good to merge!
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2023-07-08 16:40:25 +02:00 |
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mibi88
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908b971317
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
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Shadow15510
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47190712d5
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Fix the right border of the window
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2023-07-08 13:58:35 +02:00 |
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SlyVTT
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60c26b8c22
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merged Shadow's PR - Brand New B&W Tileset
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2023-07-08 13:16:49 +02:00 |
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Sylvain PILLOT
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1bfaf75a78
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Merge pull request '1-bit tileset' (#10) from Shadow/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/10
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2023-07-08 12:57:23 +02:00 |
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Shadow15510
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b7b602125b
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Finishing a first proposal of W&B tileset
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2023-07-08 11:40:54 +02:00 |
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Shadow15510
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70d6dd62b4
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Progress of the W&B tileset
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2023-07-08 11:14:45 +02:00 |
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SlyVTT
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c87580130d
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added speed parameter for player
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2023-07-07 19:26:14 +02:00 |
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SlyVTT
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ac9f17bd75
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corrected Tileset for CG taht was upscaled with interpolation and was provoking glitches
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2023-07-07 18:32:08 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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Sylvain PILLOT
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78d45a1e78
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Merge pull request 'Better map displaying :)' (#7) from mibi88/Collab_RPG-map-displaying:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/7
This is now merged into master.
Thanks Mb88
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2023-07-07 17:04:41 +02:00 |
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mibi88
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d3f1e55422
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The map displaying is now SUPER fast
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2023-07-07 14:50:30 +02:00 |
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Shadow15510
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2df10f8d62
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Begenning of the W&B tileset redesign
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2023-07-07 14:33:51 +02:00 |
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mibi88
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9818d835be
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Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
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2023-07-07 14:20:13 +02:00 |
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SlyVTT
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e6867a37ac
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Placeholder for GameLogic() loop + some comments in the code
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2023-07-06 22:49:29 +02:00 |
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SlyVTT
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25bc00e311
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added key input + support for USB screenshots/record
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2023-07-06 22:02:37 +02:00 |
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SlyVTT
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5195cdba49
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added B&W vs Grayscale switch
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2023-07-06 21:16:07 +02:00 |
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SlyVTT
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87ad8b697d
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Improvement of the map by using white tile where nothing is drawn
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2023-07-05 23:39:35 +02:00 |
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SlyVTT
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5d868c6089
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Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
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2023-07-05 23:22:15 +02:00 |
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