mibi88
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bc8382ac65
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Started writing a new converter
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2024-07-30 17:44:12 +02:00 |
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attilavs2
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a06977469c
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Remove debug hint breaking everything
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2024-07-29 10:59:58 +02:00 |
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attilavs2
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9efb47c3b6
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Revert "Continue debugging of converters.py"
This reverts commit 499856e38c .
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2024-07-28 23:20:19 +02:00 |
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attilavs2
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499856e38c
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Continue debugging of converters.py
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2024-07-28 23:19:44 +02:00 |
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attilavs2
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522f6d25a8
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Remove silly goofy string breaking everything
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2024-07-28 23:08:56 +02:00 |
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attilavs2
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32764e675a
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Alignement entre converters.py et game.h
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2024-07-28 22:03:11 +02:00 |
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attilavs2
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82a519659d
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Debug de ExtraData 2.0
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2024-07-28 21:04:26 +02:00 |
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attilavs2
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dae4bd8a55
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Revert "Revert "Première compilation refactoring ExtraData""
This reverts commit 35a7a5f923 .
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2024-07-28 12:40:39 +02:00 |
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attilavs2
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35a7a5f923
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Revert "Première compilation refactoring ExtraData"
This reverts commit 5bdee9b5af .
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2024-07-28 12:38:18 +02:00 |
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attilavs2
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5bdee9b5af
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Première compilation refactoring ExtraData
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2024-07-28 12:35:23 +02:00 |
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mibi88
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1daba61188
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NPC face property
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2024-07-26 17:01:51 +02:00 |
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mibi88
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3b2fc58c57
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More faces :) + reduced map converter logs.
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2024-07-25 19:08:23 +02:00 |
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SlyVTT
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d81616ad38
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
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SlyVTT
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4a81853505
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Ok, bugs are fixed - need now to implement dialog sequence and automatic story mode
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2023-08-21 22:53:33 +02:00 |
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SlyVTT
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35e173f838
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first attempt of external dialogs with level0.tmx only - currently buggy - not compiling
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2023-08-21 21:35:49 +02:00 |
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SlyVTT
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311ee090b0
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Merge remote-tracking branch 'origin/lephe-art' into dev
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2023-08-20 10:52:03 +02:00 |
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SlyVTT
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8a7a09d960
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Merge remote-tracking branch 'origin/converter-fix' into dev
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2023-08-20 10:22:48 +02:00 |
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Lephenixnoir
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4eac46ee71
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fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
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2023-08-19 23:42:48 +02:00 |
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Lephenixnoir
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b196419d5c
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some art/font improvements + auto scaling
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2023-08-19 17:33:00 +02:00 |
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5b74a5e4b9
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Solved TLB miss by changing bytes() to bytes("", "UTF-16")
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2023-08-19 15:34:26 +02:00 |
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SlyVTT
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8639a3feed
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added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
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2023-08-19 14:18:41 +02:00 |
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SlyVTT
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196cbb97ae
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tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
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2023-08-19 11:16:51 +02:00 |
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SlyVTT
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f56b6432f2
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interaction with items of the map (NPC, INFO, SIGNS, ...)
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2023-08-18 20:56:44 +02:00 |
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SlyVTT
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c5975889bc
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
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SlyVTT
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6075e47ba8
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try to import Extra Data from world and maps
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2023-08-15 16:50:51 +02:00 |
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SlyVTT
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16a198bc64
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try to find the source of the bug (need to get map data correctly filled) in map with converter.py
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2023-08-10 16:22:31 +02:00 |
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SlyVTT
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53b0ddf750
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converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
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2023-08-08 09:46:07 +02:00 |
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SlyVTT
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e0e4140c9b
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Made map importation from tmx a bit cleaner + map structure slightly lighter
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2023-08-01 22:26:59 +02:00 |
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SlyVTT
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a7d6e8f2d7
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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