SlyVTT
|
311ee090b0
|
Merge remote-tracking branch 'origin/lephe-art' into dev
|
2023-08-20 10:52:03 +02:00 |
|
SlyVTT
|
8a7a09d960
|
Merge remote-tracking branch 'origin/converter-fix' into dev
|
2023-08-20 10:22:48 +02:00 |
|
Lephenixnoir
|
4eac46ee71
|
fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
|
2023-08-19 23:42:48 +02:00 |
|
Lephenixnoir
|
b196419d5c
|
some art/font improvements + auto scaling
|
2023-08-19 17:33:00 +02:00 |
|
|
5b74a5e4b9
|
Solved TLB miss by changing bytes() to bytes("", "UTF-16")
|
2023-08-19 15:34:26 +02:00 |
|
SlyVTT
|
8639a3feed
|
added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
|
2023-08-19 14:18:41 +02:00 |
|
SlyVTT
|
196cbb97ae
|
tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
|
2023-08-19 11:16:51 +02:00 |
|
SlyVTT
|
f56b6432f2
|
interaction with items of the map (NPC, INFO, SIGNS, ...)
|
2023-08-18 20:56:44 +02:00 |
|
SlyVTT
|
c5975889bc
|
Added importation of ExtraData from ObjectLayer in Tiled TMX files
|
2023-08-16 17:34:45 +02:00 |
|
SlyVTT
|
6075e47ba8
|
try to import Extra Data from world and maps
|
2023-08-15 16:50:51 +02:00 |
|
SlyVTT
|
16a198bc64
|
try to find the source of the bug (need to get map data correctly filled) in map with converter.py
|
2023-08-10 16:22:31 +02:00 |
|
SlyVTT
|
53b0ddf750
|
converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
|
2023-08-08 09:46:07 +02:00 |
|
SlyVTT
|
e0e4140c9b
|
Made map importation from tmx a bit cleaner + map structure slightly lighter
|
2023-08-01 22:26:59 +02:00 |
|
SlyVTT
|
a7d6e8f2d7
|
added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
|
2023-07-09 20:27:22 +02:00 |
|
SlyVTT
|
f0417bee16
|
merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
|
2023-07-07 18:22:39 +02:00 |
|