Commit graph

16 commits

Author SHA1 Message Date
SlyVTT
60c26b8c22 merged Shadow's PR - Brand New B&W Tileset 2023-07-08 13:16:49 +02:00
Sylvain PILLOT
1bfaf75a78 Merge pull request '1-bit tileset' (#10) from Shadow/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/10
2023-07-08 12:57:23 +02:00
Shadow15510
b7b602125b Finishing a first proposal of W&B tileset 2023-07-08 11:40:54 +02:00
Shadow15510
70d6dd62b4 Progress of the W&B tileset 2023-07-08 11:14:45 +02:00
SlyVTT
c87580130d added speed parameter for player 2023-07-07 19:26:14 +02:00
SlyVTT
ac9f17bd75 corrected Tileset for CG taht was upscaled with interpolation and was provoking glitches 2023-07-07 18:32:08 +02:00
SlyVTT
f0417bee16 merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
Sylvain PILLOT
78d45a1e78 Merge pull request 'Better map displaying :)' (#7) from mibi88/Collab_RPG-map-displaying:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/7

This is now merged into master.

Thanks Mb88
2023-07-07 17:04:41 +02:00
mibi88
d3f1e55422 The map displaying is now SUPER fast 2023-07-07 14:50:30 +02:00
Shadow15510
2df10f8d62 Begenning of the W&B tileset redesign 2023-07-07 14:33:51 +02:00
mibi88
9818d835be Restructured some stuff, now the map is scrolling :), but some optimizations are needed! 2023-07-07 14:20:13 +02:00
SlyVTT
e6867a37ac Placeholder for GameLogic() loop + some comments in the code 2023-07-06 22:49:29 +02:00
SlyVTT
25bc00e311 added key input + support for USB screenshots/record 2023-07-06 22:02:37 +02:00
SlyVTT
5195cdba49 added B&W vs Grayscale switch 2023-07-06 21:16:07 +02:00
SlyVTT
87ad8b697d Improvement of the map by using white tile where nothing is drawn 2023-07-05 23:39:35 +02:00
SlyVTT
5d868c6089 Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale 2023-07-05 23:22:15 +02:00