Lephenixnoir
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b196419d5c
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some art/font improvements + auto scaling
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2023-08-19 17:33:00 +02:00 |
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Lephenixnoir
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7d6945dd16
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font and 64x64 icon improvements
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2023-08-18 18:23:13 +02:00 |
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13d60a6536
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Ajout d'icones 2b
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2023-08-18 16:44:23 +02:00 |
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SlyVTT
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4786d3cddc
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major refactoring of folders structure + added new icons for each version of the game
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2023-08-17 18:43:55 +02:00 |
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6b4d143910
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Ajout de mes sprites 2b version fx et cg
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2023-08-17 10:49:06 +02:00 |
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SlyVTT
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47b8bfa25a
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implementing the basis of player action
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2023-08-16 19:25:24 +02:00 |
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SlyVTT
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df33d2f090
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added a new 1bit (N&B) target for CG to test the maps in the emulator
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2023-08-15 12:55:06 +02:00 |
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mibi88
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65ed14fc37
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Everything is working now.
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2023-07-19 20:06:28 +02:00 |
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mibi88
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ea66f50f44
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Everything is now working, except the animation after choosing.
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2023-07-18 21:08:12 +02:00 |
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SlyVTT
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5f55b46bad
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added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
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2023-07-10 20:55:27 +02:00 |
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SlyVTT
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17758d07f0
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All tilesets converted to add transparency on foreground layer tiles
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2023-07-10 20:22:54 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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mibi88
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50d32811a0
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Fixed CMakeLists.txt to be able to choose between the color and the 2b tileset on the CG
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2023-07-09 12:39:08 +02:00 |
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SlyVTT
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4b419694fc
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added a full map 25x14 tiles + start a Tile_Data structure for collision
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2023-07-08 22:39:06 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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mibi88
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cb452383ad
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Fixed a little filename error
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2023-07-08 18:02:05 +02:00 |
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Shadow15510
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0050c2ddf8
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Update Shadow's master branch
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2023-07-08 17:24:17 +02:00 |
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Shadow15510
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47190712d5
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Fix the right border of the window
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2023-07-08 13:58:35 +02:00 |
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SlyVTT
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60c26b8c22
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merged Shadow's PR - Brand New B&W Tileset
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2023-07-08 13:16:49 +02:00 |
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Sylvain PILLOT
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1bfaf75a78
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Merge pull request '1-bit tileset' (#10) from Shadow/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/10
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2023-07-08 12:57:23 +02:00 |
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Shadow15510
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b7b602125b
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Finishing a first proposal of W&B tileset
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2023-07-08 11:40:54 +02:00 |
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Shadow15510
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70d6dd62b4
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Progress of the W&B tileset
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2023-07-08 11:14:45 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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Shadow15510
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2df10f8d62
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Begenning of the W&B tileset redesign
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2023-07-07 14:33:51 +02:00 |
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mibi88
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9818d835be
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Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
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2023-07-07 14:20:13 +02:00 |
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SlyVTT
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5195cdba49
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added B&W vs Grayscale switch
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2023-07-06 21:16:07 +02:00 |
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SlyVTT
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87ad8b697d
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Improvement of the map by using white tile where nothing is drawn
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2023-07-05 23:39:35 +02:00 |
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SlyVTT
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5d868c6089
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Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
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2023-07-05 23:22:15 +02:00 |
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