SlyVTT
|
7d04e62848
|
corrected maps + start implementing world with multiple maps
|
2023-08-03 21:55:51 +02:00 |
|
SlyVTT
|
f805cf7b16
|
added map level3.tmx
|
2023-08-03 08:11:39 +02:00 |
|
SlyVTT
|
5e0612f7ec
|
corrected maps level1.tmx and level2.tmx to get correct split per layer
|
2023-08-02 19:37:29 +02:00 |
|
SlyVTT
|
e0e4140c9b
|
Made map importation from tmx a bit cleaner + map structure slightly lighter
|
2023-08-01 22:26:59 +02:00 |
|
SlyVTT
|
17758d07f0
|
All tilesets converted to add transparency on foreground layer tiles
|
2023-07-10 20:22:54 +02:00 |
|
SlyVTT
|
66a66bae91
|
split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
|
2023-07-10 19:35:22 +02:00 |
|
SlyVTT
|
6ec5895acc
|
corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
|
2023-07-10 13:11:35 +02:00 |
|
SlyVTT
|
a7d6e8f2d7
|
added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
|
2023-07-09 20:27:22 +02:00 |
|
SlyVTT
|
8258bc7bb8
|
corrected tile issue with full map
|
2023-07-08 22:48:46 +02:00 |
|
SlyVTT
|
4b419694fc
|
added a full map 25x14 tiles + start a Tile_Data structure for collision
|
2023-07-08 22:39:06 +02:00 |
|
mibi88
|
23dde6593c
|
Improved collisions and CG port. Still need to make the collisions less sticky.
|
2023-07-08 20:07:34 +02:00 |
|
SlyVTT
|
f0417bee16
|
merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
|
2023-07-07 18:22:39 +02:00 |
|