Commit graph

28 commits

Author SHA1 Message Date
attilavs2
9efb47c3b6 Revert "Continue debugging of converters.py"
This reverts commit 499856e38c.
2024-07-28 23:20:19 +02:00
attilavs2
499856e38c Continue debugging of converters.py 2024-07-28 23:19:44 +02:00
attilavs2
522f6d25a8 Remove silly goofy string breaking everything 2024-07-28 23:08:56 +02:00
attilavs2
32764e675a Alignement entre converters.py et game.h 2024-07-28 22:03:11 +02:00
attilavs2
82a519659d Debug de ExtraData 2.0 2024-07-28 21:04:26 +02:00
attilavs2
dae4bd8a55 Revert "Revert "Première compilation refactoring ExtraData""
This reverts commit 35a7a5f923.
2024-07-28 12:40:39 +02:00
attilavs2
35a7a5f923 Revert "Première compilation refactoring ExtraData"
This reverts commit 5bdee9b5af.
2024-07-28 12:38:18 +02:00
attilavs2
5bdee9b5af Première compilation refactoring ExtraData 2024-07-28 12:35:23 +02:00
mibi88
1daba61188 NPC face property 2024-07-26 17:01:51 +02:00
mibi88
3b2fc58c57 More faces :) + reduced map converter logs. 2024-07-25 19:08:23 +02:00
SlyVTT
d81616ad38 separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly 2023-08-22 10:39:37 +02:00
SlyVTT
4a81853505 Ok, bugs are fixed - need now to implement dialog sequence and automatic story mode 2023-08-21 22:53:33 +02:00
SlyVTT
35e173f838 first attempt of external dialogs with level0.tmx only - currently buggy - not compiling 2023-08-21 21:35:49 +02:00
SlyVTT
311ee090b0 Merge remote-tracking branch 'origin/lephe-art' into dev 2023-08-20 10:52:03 +02:00
SlyVTT
8a7a09d960 Merge remote-tracking branch 'origin/converter-fix' into dev 2023-08-20 10:22:48 +02:00
Lephenixnoir
4eac46ee71
fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
2023-08-19 23:42:48 +02:00
Lephenixnoir
b196419d5c
some art/font improvements + auto scaling 2023-08-19 17:33:00 +02:00
5b74a5e4b9 Solved TLB miss by changing bytes() to bytes("", "UTF-16") 2023-08-19 15:34:26 +02:00
SlyVTT
8639a3feed added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved 2023-08-19 14:18:41 +02:00
SlyVTT
196cbb97ae tuned a bit dialogs (validate with SHIFT) + start working on NPCs path 2023-08-19 11:16:51 +02:00
SlyVTT
f56b6432f2 interaction with items of the map (NPC, INFO, SIGNS, ...) 2023-08-18 20:56:44 +02:00
SlyVTT
c5975889bc Added importation of ExtraData from ObjectLayer in Tiled TMX files 2023-08-16 17:34:45 +02:00
SlyVTT
6075e47ba8 try to import Extra Data from world and maps 2023-08-15 16:50:51 +02:00
SlyVTT
16a198bc64 try to find the source of the bug (need to get map data correctly filled) in map with converter.py 2023-08-10 16:22:31 +02:00
SlyVTT
53b0ddf750 converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet 2023-08-08 09:46:07 +02:00
SlyVTT
e0e4140c9b Made map importation from tmx a bit cleaner + map structure slightly lighter 2023-08-01 22:26:59 +02:00
SlyVTT
a7d6e8f2d7 added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct 2023-07-09 20:27:22 +02:00
SlyVTT
f0417bee16 merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
Renamed from assets-fx/converters.py (Browse further)