Commit graph

16 commits

Author SHA1 Message Date
mibi88
0e46c490ae Restore everything... 2024-07-31 20:10:45 +02:00
mibi88
2ca939430d Better .clang-format (maybe I added some useless things: I don't know what the LLVM style sets the settings to) 2024-07-29 21:04:23 +02:00
mibi88
dafe7032f3 Using clang-format 2024-07-29 11:36:11 +02:00
mibi88
8ef79972c8 Use the right tiny npc 2024-07-27 17:20:06 +02:00
mibi88
25ea360713 Refactoring 2024-07-25 13:07:19 +02:00
Sylvain PILLOT
6b333303ec Added FXG3A build targets with dully corrected code [dev] 2024-03-27 10:44:15 +01:00
SlyVTT
e012e5a428 A loooooooot of refactoring to make the function calls easier and more consistant 2023-08-11 08:54:04 +02:00
SlyVTT
1bf630dfcb refactor structures to pack everything in typedef struct Game 2023-08-11 08:04:17 +02:00
SlyVTT
6ec5895acc corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map 2023-07-10 13:11:35 +02:00
mibi88
474aa17573 Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented). 2023-07-09 22:02:59 +02:00
mibi88
909e0760c5 Collisions are not sticky anymore and the player can't go trough the blocks but he is shaking when you collide with a wall and is not stopped by the borders of the map. 2023-07-09 13:22:20 +02:00
mibi88
908b971317 Restructured a lot of things. Collisions are not working properly but I'll fix that 2023-07-08 15:55:06 +02:00
mibi88
d3f1e55422 The map displaying is now SUPER fast 2023-07-07 14:50:30 +02:00
mibi88
9818d835be Restructured some stuff, now the map is scrolling :), but some optimizations are needed! 2023-07-07 14:20:13 +02:00
SlyVTT
e6867a37ac Placeholder for GameLogic() loop + some comments in the code 2023-07-06 22:49:29 +02:00
SlyVTT
25bc00e311 added key input + support for USB screenshots/record 2023-07-06 22:02:37 +02:00