mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
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375 lines
13 KiB
Python
375 lines
13 KiB
Python
import xml.etree.ElementTree as ET
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import json
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import os
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import sys
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VERBOSE = 1
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SIGN_TYPES = ["INFO", "SGN"]
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# TODO: Add more doc.
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class Tileset:
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"""
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Handle the tiled tileset.
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"""
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def __init__(self, element: ET.Element, parent_dir = ""):
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firstgid_str = element.get("firstgid")
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if firstgid_str == None: raise Exception("firstgid not found!")
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self.firstgid = int(firstgid_str)
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self.source = element.get("source")
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if self.source == None: raise Exception("source not found!")
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self.source = parent_dir + self.source
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tree = ET.parse(self.source)
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self.root = tree.getroot()
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tilecount_str = self.root.get("tilecount")
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if tilecount_str == None: raise Exception("tilecount not found!")
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self.tilecount = int(tilecount_str)
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def is_raw_in_tileset(self, raw: int) -> bool:
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if raw >= self.firstgid and raw < self.firstgid+self.tilecount:
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return True
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return False
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def get_tile_from_raw(self, raw: int) -> int:
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if not self.is_raw_in_tileset(raw) and raw:
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raise Exception(f"Tile {raw} not in tileset!")
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return raw-self.firstgid
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class Layer:
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"""
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A class to handle a tiled map layer
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"""
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def __init__(self, element: ET.Element):
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self.element = element
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def get_width(self) -> int:
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"""
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Get the layer width
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"""
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value = self.element.get("width")
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if value == None: raise Exception("Layer width not found")
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return int(value)
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def get_height(self) -> int:
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"""
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Get the layer height
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"""
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value = self.element.get("height")
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if value == None: raise Exception("Layer height not found")
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return int(value)
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def get_raw_data(self) -> list:
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"""
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Get the data of the map
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"""
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data_tag = self.element.find("data")
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if data_tag == None: raise Exception("Data not found!")
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raw_data = data_tag.text.split(",")
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int_data = []
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for tile in raw_data:
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int_data.append(int(tile))
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return int_data
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def get_data_with_tileset(self, tileset: Tileset):
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raw_data = self.get_raw_data()
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out_data = []
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for i in raw_data:
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out_data.append(tileset.get_tile_from_raw(i))
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return out_data
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class Object:
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"""
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An group object (see ObjectGroup) object.
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"""
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def __init__(self, element: ET.Element):
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self.element = element
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self.name = element.get("name")
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if self.name == None: raise Exception("Name attribute missing!")
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self.type = element.get("type")
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if self.type == None: raise Exception("Type attribute missing!")
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x_str = element.get("x")
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if x_str == None: raise Exception("X attribute missing!")
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self.x = int(float(x_str))
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y_str = element.get("y")
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if y_str == None: raise Exception("Y attribute missing!")
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self.y = int(float(y_str))
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self.id = element.get("id")
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if self.id == None: raise Exception("ID attribute missing!")
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def __get_point(self) -> list:
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# Private method to get a point. Used in get_data.
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return [self.x, self.y]
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def __get_polyline(self) -> list:
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# Private method to get a polyline. Used in get_data.
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data = self.element.find("polyline").get("points")
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if data == None: raise Exception("Data not found!")
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data = data.replace(' ', ',').split(',')
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out_data = []
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for i in data:
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out_data.append(int(float(i)))
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return out_data
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def get_data(self) -> list:
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"""
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Get the geometric shape of this object.
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"""
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if self.element.find("point") != None:
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# It is a point.
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return self.__get_point()
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if self.element.find("polyline") != None:
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# It is a polyline.
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return self.__get_polyline()
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raise Exception("Unknown data!")
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def get_data_type(self) -> str:
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"""
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Get the geometric shape of this object.
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"""
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if self.element.find("point") != None:
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# It is a point.
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return "point"
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if self.element.find("polyline") != None:
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# It is a polyline.
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return "polyline"
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raise Exception("Unknown data!")
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def get_property(self, property: str) -> str:
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"""
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Get the value of a property.
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"""
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properties = self.element.find("properties")
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if properties == None: raise Exception("Properties not found!")
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for i in properties:
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if i.get("name") == property:
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value = i.get("value")
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if value == None: raise Exception("Property value not found!")
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return value
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raise Exception(f"Property {property} not found!")
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class ObjectGroup:
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"""
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Handle tiled object groups. They can contain points, lines and other
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geometric shapes that can be very handy to add NPCs, the path they walk on,
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as we do it here, in Collab_RPG.
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"""
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def __init__(self, element: ET.Element):
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self.element = element
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self.objects = []
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for object in self.element.iterfind("object"):
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self.objects.append(Object(object))
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class Map:
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"""
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A class to handle the tiled maps.
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"""
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def __init__(self, input: str):
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"""
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Loads a tmx map made with tiled.
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"""
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tree = ET.parse(input)
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self.root = tree.getroot()
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self.parent_dir = os.path.abspath(input).rpartition('/')[0]
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def get_property(self, property: str) -> str:
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"""
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Get a map property.
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"""
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properties = self.root.find("properties")
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# If properties wasn't found.
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if properties == None:
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raise Exception("Properties not found!")
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for child in properties:
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# Look at the name attribute of each property
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if child.get("name") == property:
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value = child.get("value")
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if value == None: raise Exception("Value attribute not found!")
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return value
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# The dialog file property wasn't found.
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raise Exception(f"\"{property}\" property not found!")
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def get_layer_by_id(self, layer_id: str) -> Layer:
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"""
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Get a layer by its id.
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"""
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for layer in self.root.iterfind("layer"):
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if layer.get("id") == layer_id:
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return Layer(layer)
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raise Exception("Layer not found!")
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def get_layer_by_name(self, name: str) -> Layer:
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"""
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Get a layer by its name.
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"""
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for layer in self.root.iterfind("layer"):
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if layer.get("name") == name:
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return Layer(layer)
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raise Exception("Layer not found!")
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def get_objectgroup_by_id(self, group_id: str) -> Layer:
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"""
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Get a layer by its id.
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"""
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for layer in self.root.iterfind("objectgroup"):
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if layer.get("id") == group_id:
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return ObjectGroup(layer)
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raise Exception("Object group not found!")
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def get_objectgroup_by_name(self, name: str) -> Layer:
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"""
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Get a layer by its name.
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"""
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for layer in self.root.iterfind("objectgroup"):
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if layer.get("name") == name:
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return ObjectGroup(layer)
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raise Exception("Object group not found!")
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def get_tileset_by_firstgid(self, firstgid: int) -> Tileset:
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for tileset in self.root.iterfind("tileset"):
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if tileset.get("firstgid") == str(firstgid):
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return Tileset(tileset, self.parent_dir + "/")
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raise Exception("Tileset not found!")
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def convert(input, output, params, target):
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if params["custom-type"] == "tmx":
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convert_map(input, output, params, target)
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return 0
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elif params["custom-type"] == "json":
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convert_dialog(input, output, params, target)
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return 0
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def convert_map(input, output, params, target):
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if VERBOSE: print(f"INFO: Converting map {input} -> {output}")
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input_map = Map(input)
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dialog_file = ""
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background_layer = []
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foreground_layer = []
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walkable_layer = []
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width = 0
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height = 0
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outdoor_tileset = None
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walkable_tileset = None
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npc_paths = {}
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npcs = {}
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signs = {}
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# Get the dialog file
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try:
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if VERBOSE: print("INFO: Getting the dialog file")
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dialog_file = input_map.get_property("dialogFile")
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if VERBOSE: print(f"INFO: Dialog file: {dialog_file}.")
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except Exception as e:
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sys.stderr.write(f"ERROR: Failed to get the dialog file.\n"
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+ f" Error message: {e}\n")
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sys.exit(1)
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# Get the outdoor tileset
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try:
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if VERBOSE: print("INFO: Getting the outdoor tileset")
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outdoor_tileset = input_map.get_tileset_by_firstgid(1)
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except Exception as e:
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sys.stderr.write(f"ERROR: Failed to get the outdoor tileset.\n"
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+ f" Error message: {e}\n")
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sys.exit(1)
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# Get the walkable tileset
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try:
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if VERBOSE: print("INFO: Getting the walkable tileset")
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walkable_tileset = input_map.get_tileset_by_firstgid(409)
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except Exception as e:
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sys.stderr.write(f"ERROR: Failed to get the walkable tileset.\n"
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+ f" Error message: {e}\n")
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sys.exit(1)
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# Get the background
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try:
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if VERBOSE: print("INFO: Getting the background layer")
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bg_layer = input_map.get_layer_by_name("Background")
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# The bg layer will be used to set the map width and height.
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width = bg_layer.get_width()
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height = bg_layer.get_height()
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if VERBOSE: print(f"INFO: Map size: ({width}, {height}).")
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# Get the layer data himself
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background_layer = bg_layer.get_data_with_tileset(outdoor_tileset)
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# Check if the size of the layer data is correct.
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if len(background_layer) != width*height:
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raise Exception("Bad layer size!")
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if VERBOSE: print("INFO: Layer data has the right size.")
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except Exception as e:
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sys.stderr.write(f"ERROR: Failed to get the background layer.\n"
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+ f" Error message: {e}\n")
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sys.exit(1)
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# Get the foreground
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try:
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if VERBOSE: print("INFO: Getting the foreground layer")
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fg_layer = input_map.get_layer_by_name("Foreground")
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# Get the layer data himself
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foreground_layer = fg_layer.get_data_with_tileset(outdoor_tileset)
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# Check if the size of the layer data is correct.
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if len(foreground_layer) != width*height:
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raise Exception("Bad layer size!")
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if VERBOSE: print("INFO: Layer data has the right size.")
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except Exception as e:
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sys.stderr.write(f"ERROR: Failed to get the foreground layer.\n"
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+ f" Error message: {e}\n")
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sys.exit(1)
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# Get the walkable layer
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try:
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if VERBOSE: print("INFO: Getting the walkable layer")
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wk_layer = input_map.get_layer_by_name("Walkable")
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# Get the layer data himself
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walkable_layer = wk_layer.get_data_with_tileset(walkable_tileset)
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# Check if the size of the layer data is correct.
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if len(walkable_layer) != width*height:
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raise Exception("Bad layer size!")
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if VERBOSE: print("INFO: Layer data has the right size.")
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except Exception as e:
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sys.stderr.write(f"ERROR: Failed to get the walkable layer.\n"
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+ f" Error message: {e}\n")
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sys.exit(1)
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# Get the extra data
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try:
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if VERBOSE: print("INFO: Getting the extra data")
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ed_objgroup = input_map.get_objectgroup_by_name("ExtraData")
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# Get the paths the NPCs take.
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for object in ed_objgroup.objects:
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if object.get_data_type() == "polyline":
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npc_paths[object.id] = object.get_data()
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# Get the NPCs
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for object in ed_objgroup.objects:
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if object.get_data_type() == "point" and object.type == "NPC":
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path = None
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if int(object.get_property("hasPath")):
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if object.get_property("path") in npc_paths:
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path = npc_paths[object.get_property("path")]
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else:
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raise Exception("Path required but not found!")
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data = {
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"position": object.get_data(),
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"needAction": object.get_property("needAction"),
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"dialogID": object.get_property("dialogID"),
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#"face": object.get_property("face"),
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"path": path
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}
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npcs[object.id] = data
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# Get the signs
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for object in ed_objgroup.objects:
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if object.get_data_type() == "point" and object.type in SIGN_TYPES:
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data = {
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"needAction": object.get_property("needAction"),
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"dialogID": object.get_property("dialogID")
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}
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signs[object.id] = data
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except Exception as e:
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sys.stderr.write(f"ERROR: Failed to get the extra data.\n"
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+ f" Error message: {e}\n")
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sys.exit(1)
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# Generate the structs
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#
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def convert_dialog(input, output, params, target):
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if VERBOSE: print(f"INFO: Converting dialog file {input} -> {output}")
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