Collab_RPG/assets
2023-08-14 18:40:36 +02:00
..
converters.py try to find the source of the bug (need to get map data correctly filled) in map with converter.py 2023-08-10 16:22:31 +02:00
fxconv-metadata.txt converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet 2023-08-08 09:46:07 +02:00
level0.tmx corrected maps + start implementing world with multiple maps 2023-08-03 21:55:51 +02:00
level1.tmx preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
level2.tmx preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
level3.tmx preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
tileset.png merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
tilesetnpp.tsx merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
Tilesetwalkable.png added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct 2023-07-09 20:27:22 +02:00
Walkable.tsx added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct 2023-07-09 20:27:22 +02:00
WorldRPG.world added map level3.tmx 2023-08-03 08:11:39 +02:00