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44 lines
1.4 KiB
Markdown
44 lines
1.4 KiB
Markdown
# Planet Casio Collaborative Project
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(maybe I should've used google translate)
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More informations can be found here (in french):
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[Le projet Collaboratif de PC](https://www.planet-casio.com/Fr/forums/topic17343-last-projet-collaboratif-avec-toute-la-commu.html)
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## Contribute!
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Style guidelines [STYLE.md](STYLE.md).
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Project structure [PROJECT_STRUCTURE.md](PROJECT_STRUCTURE.md).
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## Current state
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What we've implemented so far:
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- [x] Screenshots via USB
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- [x] Displaying the current map at the players position
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- [x] Handling keyboard inputs
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- [x] Handling collisions.
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- [x] Multiple maps with automatic `world` files import (made with Tiled)
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- [x] Multilayer map (Background, Foreground + accessibility / damage) with
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foreground layer transparency.
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- [x] Player character.
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- [x] Dialogs from external `json` files (line jumps and words bigger than the
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screen are unsupported + 1 kibibyte per message limit)
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- [x] Font
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- [x] Interaction
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- [ ] NPC
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- [x] Changing map in game.
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- [ ] Event system
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- [ ] Pathfinding
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## Credits
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The tiles are from Game Boy Top-down RPG Fantasy Tileset (FREE)
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"Background Assets by Gumpy Function (gumpyfunction.itch.io)"
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[Tiles Background Assets by Gumpy Function](https://gumpyfunction.itch.io/game-boy-rpg-fantasy-tileset-free)
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Converted to greyscale with gimp.
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1-bit (black and white) version by Shadow15510
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CG (palette EGA64) color version by Fcalva
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