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config.h
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refactor structures to pack everything in typedef struct Game
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2023-08-11 08:04:17 +02:00 |
dialogs.c
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tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
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2023-08-19 11:16:51 +02:00 |
dialogs.h
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Finished adding comments to the dialogs code.
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2023-07-20 13:11:36 +02:00 |
game.c
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added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
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2023-08-19 14:18:41 +02:00 |
game.h
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tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
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2023-08-19 11:16:51 +02:00 |
main.c
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interaction with items of the map (NPC, INFO, SIGNS, ...)
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2023-08-18 20:56:44 +02:00 |
map.c
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
map.h
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preparing stuff for map change when reaching borders during gameplay
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2023-08-14 18:40:36 +02:00 |
mapdata.h
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refactor structures to pack everything in typedef struct Game
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2023-08-11 08:04:17 +02:00 |
memory.c
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
memory.h
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
npc.c
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Merge remote-tracking branch 'origin/converter-fix' into dev
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2023-08-20 10:22:48 +02:00 |
npc.h
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added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
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2023-08-19 14:18:41 +02:00 |
player.c
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interaction with items of the map (NPC, INFO, SIGNS, ...)
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2023-08-18 20:56:44 +02:00 |
player.h
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A loooooooot of refactoring to make the function calls easier and more consistant
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2023-08-11 08:54:04 +02:00 |