Collab_RPG/src
2023-08-20 10:22:48 +02:00
..
config.h refactor structures to pack everything in typedef struct Game 2023-08-11 08:04:17 +02:00
dialogs.c tuned a bit dialogs (validate with SHIFT) + start working on NPCs path 2023-08-19 11:16:51 +02:00
dialogs.h Finished adding comments to the dialogs code. 2023-07-20 13:11:36 +02:00
game.c added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved 2023-08-19 14:18:41 +02:00
game.h tuned a bit dialogs (validate with SHIFT) + start working on NPCs path 2023-08-19 11:16:51 +02:00
main.c interaction with items of the map (NPC, INFO, SIGNS, ...) 2023-08-18 20:56:44 +02:00
map.c Added importation of ExtraData from ObjectLayer in Tiled TMX files 2023-08-16 17:34:45 +02:00
map.h preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
mapdata.h refactor structures to pack everything in typedef struct Game 2023-08-11 08:04:17 +02:00
memory.c Restructured a lot of things. Collisions are not working properly but I'll fix that 2023-07-08 15:55:06 +02:00
memory.h Restructured a lot of things. Collisions are not working properly but I'll fix that 2023-07-08 15:55:06 +02:00
npc.c Merge remote-tracking branch 'origin/converter-fix' into dev 2023-08-20 10:22:48 +02:00
npc.h added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved 2023-08-19 14:18:41 +02:00
player.c interaction with items of the map (NPC, INFO, SIGNS, ...) 2023-08-18 20:56:44 +02:00
player.h A loooooooot of refactoring to make the function calls easier and more consistant 2023-08-11 08:54:04 +02:00