Commit graph

77 commits

Author SHA1 Message Date
SlyVTT
8a7a09d960 Merge remote-tracking branch 'origin/converter-fix' into dev 2023-08-20 10:22:48 +02:00
Lephenixnoir
4eac46ee71
fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
2023-08-19 23:42:48 +02:00
e6a677a392 avancées de debug 2023-08-19 15:53:31 +02:00
5b74a5e4b9 Solved TLB miss by changing bytes() to bytes("", "UTF-16") 2023-08-19 15:34:26 +02:00
SlyVTT
8639a3feed added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved 2023-08-19 14:18:41 +02:00
SlyVTT
196cbb97ae tuned a bit dialogs (validate with SHIFT) + start working on NPCs path 2023-08-19 11:16:51 +02:00
SlyVTT
f56b6432f2 interaction with items of the map (NPC, INFO, SIGNS, ...) 2023-08-18 20:56:44 +02:00
mibi88
f03281507c Fixed a little displaying error in the dialog code 2023-08-18 15:41:19 +02:00
SlyVTT
6040652f92 converted CG images into P8 so save some (few) Kb on ROM 2023-08-18 12:31:03 +02:00
SlyVTT
ad525b8693 Corrected bug regarding interactions with items in maps - used local coordinates instead of world coordinates :( 2023-08-17 07:11:52 +02:00
SlyVTT
9d8464e0d5 added items on all maps - one bug to be corrected with coodinates 2023-08-16 23:12:16 +02:00
SlyVTT
a5328d0be6 Added support for Player actions and interaction with the items within the map 2023-08-16 19:36:31 +02:00
SlyVTT
47b8bfa25a implementing the basis of player action 2023-08-16 19:25:24 +02:00
SlyVTT
c5975889bc Added importation of ExtraData from ObjectLayer in Tiled TMX files 2023-08-16 17:34:45 +02:00
SlyVTT
6075e47ba8 try to import Extra Data from world and maps 2023-08-15 16:50:51 +02:00
SlyVTT
217221cd6c added a verification on walkability of the target tile on next map 2023-08-14 21:15:38 +02:00
SlyVTT
f895171e40 Merge branch 'dev' 2023-08-14 20:49:01 +02:00
SlyVTT
cb24bee3f8 implementation of map change during gameplay by crossing map borders 2023-08-14 20:46:51 +02:00
SlyVTT
272d60b0aa preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
mibi88
d4fc8db489 Fixed a bug when displaying 3 choices. 2023-08-11 12:23:07 +02:00
SlyVTT
e012e5a428 A loooooooot of refactoring to make the function calls easier and more consistant 2023-08-11 08:54:04 +02:00
SlyVTT
1bf630dfcb refactor structures to pack everything in typedef struct Game 2023-08-11 08:04:17 +02:00
Lephenixnoir
fe2492b7de
fix buggy access to converted map 2023-08-10 18:33:17 +02:00
SlyVTT
16a198bc64 try to find the source of the bug (need to get map data correctly filled) in map with converter.py 2023-08-10 16:22:31 +02:00
SlyVTT
53b0ddf750 converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet 2023-08-08 09:46:07 +02:00
SlyVTT
7d04e62848 corrected maps + start implementing world with multiple maps 2023-08-03 21:55:51 +02:00
SlyVTT
d3684acaed clean mapstruct.h from useless structures 2023-08-01 22:39:21 +02:00
SlyVTT
e0e4140c9b Made map importation from tmx a bit cleaner + map structure slightly lighter 2023-08-01 22:26:59 +02:00
mibi88
ea9244ca61 Finished adding comments to the dialogs code. 2023-07-20 13:11:36 +02:00
mibi88
6acb9ab93b Fixed the last graphical issue. 2023-07-20 11:27:19 +02:00
mibi88
d1e32de9c5 Started adding comments. Still have this weird bug on the mono calculator 2023-07-19 23:11:00 +02:00
mibi88
c82a9fc5da Fixed some graphical issues, only one is still there on mono 2023-07-19 20:53:14 +02:00
mibi88
65ed14fc37 Everything is working now. 2023-07-19 20:06:28 +02:00
mibi88
aafa52f4ae Changed showtext_opt to redraw the screen on the animation at the end of an interaction, like Lephé recommended it. 2023-07-19 17:43:02 +02:00
mibi88
afc2623ad0 Fixed a little bug, animation working on th CG50 (thanks Sly) 2023-07-19 16:57:40 +02:00
mibi88
5c02111ac2 Still trying to fix my image_t problems ... 2023-07-19 00:17:38 +02:00
mibi88
ea66f50f44 Everything is now working, except the animation after choosing. 2023-07-18 21:08:12 +02:00
mibi88
acb859eaa8 Already did some fixes, trying to improve animations. 2023-07-18 19:47:47 +02:00
mibi88
f71121a79e Added interactive dialogs, but they are not working properly yet. 2023-07-15 19:26:32 +02:00
mibi88
e53c3d612d Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG 2023-07-15 11:43:34 +02:00
mibi88
1a6ed047ea Managing interactive dialogs. Nothing tested yet. 2023-07-15 11:43:24 +02:00
SlyVTT
d3c6e319d9 correction of a minor position issue in Dialogs on CG + better definition and use of GRAYMODEOK 2023-07-14 15:28:00 +02:00
mibi88
6ccd93843d Fixed the code to work with Sly's changes 2023-07-13 23:49:07 +02:00
mibi88
a743b88569 Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG 2023-07-13 23:33:50 +02:00
SlyVTT
04f0a75472 added transparency to all mode + working dialogs on all plateforms and for all colorsets (thanks Lephe) 2023-07-13 22:23:31 +02:00
mibi88
f71c185a8d Start of the interactive dialogs code 2023-07-13 12:06:48 +02:00
mibi88
4e06ddce10 Dialogs displaying now works on cg! 2023-07-12 12:42:28 +02:00
mibi88
4956d0de31 Fixed a displaying bug (thanks Slyvtt !) 2023-07-11 23:32:09 +02:00
mibi88
6fa6f03c1a More improvements but something is still buggy :/ 2023-07-11 13:46:18 +02:00
mibi88
dc2a0b1473 Continued improving it. 2023-07-11 13:29:48 +02:00