Collab_RPG/assets
2024-07-28 15:45:00 +02:00
..
converters.py NPC face property 2024-07-26 17:01:51 +02:00
DialogsLvl0.json corrected one remaining typo in a dialog 2023-08-26 17:15:11 +02:00
DialogsLvl1.json corrected some dialogs with special accentued characters and two question that were too long for fx version 2023-08-23 21:30:54 +02:00
DialogsLvl2.json separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly 2023-08-22 10:39:37 +02:00
DialogsLvl3.json separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly 2023-08-22 10:39:37 +02:00
fxconv-metadata.txt separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly 2023-08-22 10:39:37 +02:00
level0.tmx NPC face property 2024-07-26 17:01:51 +02:00
level1.tmx NPC face property 2024-07-26 17:01:51 +02:00
level2.tmx Better EGA tileset + fixed the guardian's house 2024-07-26 18:16:05 +02:00
level3.tmx Création d'un village abandonné avec des lieux de culte entre autre (voir scénario) 2024-07-28 14:36:12 +02:00
level4.tmx level4 2024-07-28 15:45:00 +02:00
tileset.png merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
tilesetnpp.tsx merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
Tilesetwalkable.png added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct 2023-07-09 20:27:22 +02:00
Walkable.tsx added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct 2023-07-09 20:27:22 +02:00
WorldRPG.world separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly 2023-08-22 10:39:37 +02:00