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converters.py
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Got map rendering back working
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2024-07-30 20:15:39 +02:00 |
DialogsLvl0.json
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corrected one remaining typo in a dialog
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2023-08-26 17:15:11 +02:00 |
DialogsLvl1.json
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corrected some dialogs with special accentued characters and two question that were too long for fx version
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2023-08-23 21:30:54 +02:00 |
DialogsLvl2.json
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
DialogsLvl3.json
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
DialogsLvl4.json
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Merge dev into new_converter
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2024-07-30 18:19:49 +02:00 |
fxconv-metadata.txt
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Started writing a new converter
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2024-07-30 17:44:12 +02:00 |
interior1-0.tmx
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Revert "Revert "Première compilation refactoring ExtraData""
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2024-07-28 12:40:39 +02:00 |
level0.tmx
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Debug de ExtraData 2.0
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2024-07-28 21:04:26 +02:00 |
level1.tmx
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Got map rendering back working
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2024-07-30 20:15:39 +02:00 |
level2.tmx
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Better EGA tileset + fixed the guardian's house
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2024-07-26 18:16:05 +02:00 |
level3.tmx
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Merge dev into new_converter
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2024-07-30 18:19:49 +02:00 |
level4.tmx
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Got map rendering back working
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2024-07-30 20:15:39 +02:00 |
tiled.py
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Started writing a new converter
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2024-07-30 17:44:12 +02:00 |
tileset.png
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
tilesetnpp.tsx
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
Tilesetwalkable.png
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
Walkable.tsx
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
WorldRPG.world
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Merge dev into new_converter
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2024-07-30 18:19:49 +02:00 |