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https://git.planet-casio.com/Fcalva/Copy3DEngine.git
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Logique delta time
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parent
39a4bd035a
commit
599d5295b7
10 changed files with 117 additions and 14 deletions
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@ -16,10 +16,13 @@ set(NAMEOFGAME "Test3D")
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set(AUTHOR "Fcalva")
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set(SOURCES
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#sources de votre jeu
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src/main.c
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#sources du moteur
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eng/moteur.c
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eng/map.c
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eng/sprites.c
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eng/game.c
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)
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set(ASSETS
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48
eng/game.c
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48
eng/game.c
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@ -0,0 +1,48 @@
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include "fixed.h"
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#include "map.h"
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#include "game.h"
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#include "utils.h"
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#include "moteur.h"
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#include "sprites.h"
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int lhook_c = 0;
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RcLogicFunc *logic_hooks[HINDEX_S];
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int add_logic_hook(RcLogicFunc *func){
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if(lhook_c >= HINDEX_S)
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return 1;
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logic_hooks[lhook_c++] = func;
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return 0;
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}
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//TODO
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int remove_logic_hook(RcLogicFunc *func){
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}
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void clear_logic_hooks(){
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lhook_c = 0;
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}
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//Time per tick, in µs
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#define LOGIC_TIME (int)((1.0/TPS) * 1000000)
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void do_logic(RcGame *game, int delta){
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game->logic_time += delta;
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for(; game->logic_time > LOGIC_TIME; game->logic_time -= LOGIC_TIME){
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for(int i = 0; i < lhook_c; i++){
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//TODO : Be less dramatic
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if(logic_hooks[i](game)){
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game->flags.exit = 1;
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return;
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}
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}
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}
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}
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@ -231,14 +231,12 @@ void draw_walls(
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fixed_t deltaDistX;
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fixed_t deltaDistY;
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fixed_t perpWallDist;
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fixed_t texSize;
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int x;
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int i;
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int mapX;
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int mapY;
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int stepX; //what direction to step in x or y-direction (either +1 or -1)
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int stepY;
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int side; //was a NS or a EW wall hit?
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int side = 0; //was a NS or a EW wall hit?
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int lineHeight;
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int texX;
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int texSample;
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@ -246,7 +244,7 @@ void draw_walls(
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dgray_getvram(&light,&dark);
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int v_offset = 0;
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//int v_offset = 0;
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fixed_t h_offset = 0;
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//struct image_linear_map temp;
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@ -1,6 +1,10 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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// See README.md for the exact licensing, by ...
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#pragma once
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//param. graphiques
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//===== Paramètres graphiques =====
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#define screen_w 128
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#define screen_h 64
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#define viewport_w 128
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@ -11,10 +15,19 @@
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#define TSIZE 32
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//===== Paramètres de jeu =====
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//Ticks par seconde
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#define TPS 30
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//Tex index
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#define TINDEX_S 16
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//Sprite index
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#define SINDEX_S 64
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//Game logic hooks
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#define HINDEX_S 16
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//===== Paramètres de debug =====
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#define debug 1 //pour afficher les infos de debug
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@ -1,4 +1,5 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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// See README.md for the exact licensing, by ...
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#ifndef game__h
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#define game__h
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@ -14,12 +15,34 @@ typedef struct {
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} RcActor;
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typedef struct {
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uint8_t exit;
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} RcFlags;
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typedef struct {
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RcActor player;
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int logic_time;
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uint8_t *current_map;
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RcFlags flags;
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} RcGame;
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typedef int (RcLogicFunc)(RcGame *);
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//Returns non-zero on failure (likely max hook count was reached)
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int add_logic_hook(RcLogicFunc *func);
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//Retruns non-zero on failure
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int remove_logic_hook(RcLogicFunc *func);
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void clear_logic_hooks();
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void do_logic(RcGame *game, int delta);
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#endif
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@ -1,4 +1,5 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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// See README.md for the exact licensing, by ...
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#include "fixed.h"
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#ifndef map__h
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@ -1,4 +1,5 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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// See README.md for the exact licensing, by ...
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#ifndef moteur_h
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#define moteur_h
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@ -1,4 +1,5 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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// See README.md for the exact licensing, by ...
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#ifndef sprites__h
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#define sprites__h
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@ -1,4 +1,5 @@
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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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// See README.md for the exact licensing, by ...
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#ifndef utils__h
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#define utils__h
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32
src/main.c
32
src/main.c
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@ -39,7 +39,6 @@ extern bopti_image_t briques0;
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extern bopti_image_t buisson0;
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extern bopti_image_t sprite_tst;
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char exit_game = 0;
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char disp_frame_time = 0;
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char first_frame = 0;
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int frame_time_timer = 1;
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@ -50,7 +49,8 @@ RcGame game = {
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.dir = {fix(0), fix(1)},
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.plane = {fix(0.66), fix(0)}
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},
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.current_map = (void*)&map_test
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.current_map = (void*)&map_test,
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.flags = {0}
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};
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int frame_time = 1;
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@ -71,7 +71,7 @@ void keys_get(){
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}
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}
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frame_time_timer--;
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if (keydown(KEY_EXIT)) exit_game = 1;
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if (keydown(KEY_EXIT)) game.flags.exit = 1;
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#ifdef debug
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//if (keydown(KEY_TAN)) end_screen();
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getkey();
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}
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Sprite tsprite = {
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.pos = {200000, 300000},
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.tex = 4
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};
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int movdir = 1;
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int test_logic(RcGame *game){
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tsprite.pos.x += movdir*500;
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if(tsprite.pos.x > fix(4) || tsprite.pos.x < fix(2))
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movdir = -movdir;
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return 0;
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}
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int main(){
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dclear(C_WHITE);
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@ -117,14 +132,11 @@ int main(){
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//gdb_start_on_exception();
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#endif
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Sprite tsprite = {
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.pos = {200000, 300000},
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.tex = 4
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};
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add_sprite(&tsprite);
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while (!exit_game) {
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add_logic_hook((RcLogicFunc*)&test_logic);
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while (!game.flags.exit) {
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prof_t frame = prof_make();
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prof_enter(frame);
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}
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keys_get();
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do_logic(&game, frame_time*1000);
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draw_walls(
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#if debug
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