Copy3DEngine/include/C3D/sprites.h
2024-10-09 16:43:10 +02:00

26 lines
560 B
C

// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
// See README.md for the exact licensing, by ...
#ifndef sprites__h
#define sprites__h
#include "utils.h"
#include "fixed.h"
#include "game.h"
#include <gint/display.h>
typedef struct {
V2d pos;
int tex;
} Sprite;
//Adds the sprite reference to the internal sprite index
// /!\ This sprite reference may be used at every call of draw_sprites
void add_sprite(Sprite *sprite);
void clear_sprites();
void draw_sprites(bopti_image_t *tex_index[], RcActor *player);
#endif