Copy3DEngine/CMakeLists.txt
2024-10-27 23:52:11 +01:00

72 lines
1.9 KiB
CMake

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(Copy3DEngine LANGUAGES C ASM)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.9 REQUIRED)
find_package(LibProf 2.1 REQUIRED)
# le nom de votre jeu
set(NAMEOFGAME "Illusion3D")
# Nom de l'auteur -> votre nom/pseudo
set(AUTHOR "Fcalva")
set(SOURCES
#sources du jeu
src/main.c
src/gfx.c
src/map.c
src/game.c
#sources du moteur
eng/moteur.c
eng/map.c
eng/utils.c
eng/sprites.c
eng/game.c
)
set(ASSETS
assets-fx/title.png
assets-fx/blood.png
assets-fx/hands0.png
assets-fx/hands1.png
assets-fx/hands2.png
assets-fx/anvil0.png
assets-fx/anvil1.png
assets-fx/anvil2.png
assets-fx/anvil3.png
assets-fx/sprites/friendlyguy.png
assets-fx/sprites/friendlyguy1.png
assets-fx/sprites/anvil_pickup.png
assets-fx/textures/briques0.png
assets-fx/textures/buisson1.png
assets-fx/textures/bwain.png
assets-fx/textures/bwain1.png
assets-fx/textures/meat.png
assets-fx/textures/meat1.png
)
fxconv_declare_assets(${ASSETS} WITH_METADATA)
add_executable(Copy3DEngine ${SOURCES} ${ASSETS})
target_compile_options(Copy3DEngine PRIVATE -Wall -Wextra -O2)
target_include_directories(Copy3DEngine PRIVATE "include/")
target_compile_definitions(Copy3DEngine PRIVATE NAMEOFGAME="${NAMEOFGAME}" AUTHOR="${AUTHOR}")
target_link_libraries(Copy3DEngine Gint::Gint)
target_link_libraries(Copy3DEngine LibProf::LibProf)
target_link_options(Copy3DEngine PRIVATE -Wl,--print-memory-usage)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(TARGET Copy3DEngine OUTPUT ${NAMEOFGAME}".g1a"
NAME "Illu3D" ICON assets-fx/icon.png)
else()
generate_g3a(TARGET Copy3DEngine OUTPUT ${NAMEOFGAME}".g3a"
NAME "Illu3D" ICONS assets-fx/icon.png assets-fx/icon.png)
endif()