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https://git.planet-casio.com/Fcalva/Copy3DEngine.git
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66 lines
915 B
C
66 lines
915 B
C
// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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// See README.md for the exact licensing, by ...
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#pragma once
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#include "utils.h"
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typedef struct {
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V2d pos;
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Rect coll;
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int tex;
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} Sprite;
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typedef struct {
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int w, h;
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uint8_t *dat;
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int spritec;
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Sprite sprites[SINDEX_S/2];
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} RcMap;
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//Extension of Sprite, keep all first items common
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typedef struct {
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V2d pos;
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Rect coll;
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int tex;
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V2d dir;
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V2d plane;
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} RcActor;
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typedef struct {
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uint8_t exit;
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} RcFlags;
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typedef struct {
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RcActor player;
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int logic_time;
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RcMap *current_map;
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RcFlags flags;
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} RcGame;
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typedef int (RcLogicFunc)(RcGame *);
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//Returns non-zero on failure (likely max hook count was reached)
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int add_logic_hook(RcLogicFunc *func);
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//Retruns non-zero on failure
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int remove_logic_hook(RcLogicFunc *func);
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void clear_logic_hooks();
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void do_logic(RcGame *game, int delta);
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