Machines et travailleurs fonctionels !

This commit is contained in:
attilavs2 2025-02-11 12:03:33 +01:00
parent 0021354346
commit 74c9e8b795

View file

@ -5,6 +5,7 @@
#include <math.h>
#include <raylib.h>
#include <raymath.h>
#define V2d Vector2
@ -71,7 +72,7 @@ typedef struct {
V2d pos;
uint8_t type;
uint8_t assign_workers;
uint8_t rot;
uint8_t rot; // Rotation
uint8_t storage[5]; // <=> inputs ; 4 is out storage
int16_t id;
@ -190,6 +191,7 @@ Machine *add_machine(Machines *machines, V2d pos){
Machine *mach = &machines->machine_stack[machines->machine_n++];
mach->id = machines->machine_id++;
mach->pos = pos;
mach->assign_workers = 0;
return mach;
}
@ -247,43 +249,44 @@ void update_worker(Game *game, Worker *worker){
default:
break;
case S_Loading:
int outtyp = defs[!ai->going_to]->output;
if(outtyp != (int)ai->carry_type){
ai->status = S_Idle;
break;
}
if(memcmp(&worker->pos,&mach[!ai->going_to]->pos,sizeof(V2d))){
if(!Vector2Equals(worker->pos,mach[0]->pos)){
ai->status = S_Transporting;
ai->going_to = 0;
ai->dest = mach[0]->pos;
break;
}
if(ai->carrying < 255 && mach[!ai->going_to]->storage[4]){
if(ai->carrying <= 50 && mach[0]->storage[4]){
ai->carrying++;
mach[!ai->going_to]->storage[4]--;
mach[0]->storage[4]--;
}
else {
printf("Worker full, moving\n");
ai->status = S_Transporting;
ai->dest = mach[ai->going_to]->pos;
ai->going_to = !ai->going_to;
ai->dest = mach[1]->pos;
ai->going_to = 1;
}
break;
case S_Unloading:
int localres = get_machine_localres(mach[!ai->going_to], ai->carry_type);
int localres = get_machine_localres(mach[1], ai->carry_type);
if(localres != (int)ai->carry_type){
ai->status = S_Idle;
break;
}
if(memcmp(&worker->pos, &mach[!ai->going_to]->pos,sizeof(V2d))){
if(!Vector2Equals(worker->pos, mach[1]->pos)){
ai->status = S_Transporting;
ai->dest = mach[1]->pos;
ai->going_to = 1;
break;
}
if(ai->carrying && mach[!ai->going_to]->storage[localres]){
if(ai->carrying && mach[1]->storage[localres] <= 200){
ai->carrying--;
mach[!ai->going_to]->storage[localres]++;
mach[1]->storage[localres]++;
}
else{
printf("Worker empty, moving\n");
ai->status = S_Transporting;
ai->dest = mach[ai->going_to]->pos;
ai->going_to = !ai->going_to;
ai->dest = mach[0]->pos;
ai->going_to = 0;
}
break;
case S_Operating:
@ -292,9 +295,9 @@ void update_worker(Game *game, Worker *worker){
case S_Transporting:
case S_Walking:
worker->pos = ai->dest;
if(!memcmp(&worker->pos, &mach[0]->pos, sizeof(V2d)))
if(Vector2Equals(worker->pos, mach[0]->pos))
ai->status = S_Loading;
else if(!memcmp(&worker->pos, &mach[1]->pos, sizeof(V2d)))
else if(Vector2Equals(worker->pos, mach[1]->pos))
ai->status = S_Unloading;
break;
}
@ -306,6 +309,37 @@ void update_workers(Game *game){
}
}
void update_machine(Game *game, Machine *machine){
MachineDef *def = &machine_dict[machine->type];
bool can_output = machine->assign_workers == def->workers_required;
can_output = can_output && (machine->storage[4] <= 200);
if(machine->storage[4] <= 200)
printf("%d : Output full\n", machine->id);
for(int i = 0; i < def->input_n; i++){
if(!machine->storage[i])
can_output = false;
}
if(can_output){
for(int i = 0; i < def->input_n; i++){
machine->storage[i]--;
}
machine->storage[4]++;
if(machine->type == MT_Furnace)
printf("Smelting...\n");
}
}
void update_machines(Game *game){
for(int i = 0; i < game->machines.machine_n; i++){
update_machine(game, &game->machines.machine_stack[i]);
}
}
void update(Game *game){
update_machines(game);
update_workers(game);
}
void draw_workers(Workers *workers){
for(int i = 0; i < workers->worker_n; i++){
DrawRectangleV(workers->worker_stack[i].pos, (V2d){.x=32,.y=32}, WHITE);
@ -337,7 +371,7 @@ int assign_worker_fetch(Machine *a, Machine *b, Worker *worker){
ai->carry_type = machine_dict[a->id].output;
ai->assigned_machine = a->id;
ai->assigned_machine1 = b->id;
ai->status = S_Transporting;
ai->status = S_Loading;
return 0;
}
@ -381,7 +415,7 @@ int main(){
ClearBackground(BLACK);
update_workers(&game);
update(&game);
draw(&game);