Mineur_Tycoon/script/test.lua

60 lines
1.4 KiB
Lua

mtprint("hello")
coal = add_machine(320, 320)
coal.type = 0 -- charbon
work = add_worker(300,300)
work1 = add_worker(300,300)
work3 = add_worker(300,300)
work4 = add_worker(300,300)
assign_worker_machine(coal, work)
assign_worker_machine(coal, work1)
assign_worker_machine(coal, work3)
assign_worker_machine(coal, work4)
iron = add_machine(416,320)
iron.type = 1 -- fer
work5 = add_worker(300,300)
work6 = add_worker(300,300)
work7 = add_worker(300,300)
work8 = add_worker(300,300)
assign_worker_machine(iron, work5)
assign_worker_machine(iron, work6)
assign_worker_machine(iron, work7)
assign_worker_machine(iron, work8)
furn = add_machine(320, 416)
furn.type = 2 -- fourneau
work9 = add_worker(300, 300)
work10 = add_worker(300, 300)
assign_worker_fetch(coal, furn, work9)
assign_worker_fetch(iron, furn, work10)
--mtprint(machine.id)
--machine.type = 2
--mtprint(machine.type)
--pos = machine.pos
--machine.pos = pos
--mtprint(pos.x)
--machine.pos.x = 50
--machine.storage[0] = 1
--mtprint(work.name)
--work2 = get_worker_from_pos(10,10)
--mtprint(work.name)
function on_tick(game)
-- Ceci va drainer la sortie de la machine 2
-- (Le premier fourneau)
local mach = get_machine_from_id(2)
if mach.storage[4] > 0 then
mach.storage[4] = mach.storage[4]-1
end
end
function on_frame(game)
end
function on_load(game, map)
mtprint("loaded map :")
mtprint(map)
end